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Persistency question


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#1 Phantam

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Posted 25 June 2012 - 03:14 PM

I have a quick question...

Has anything been announced in regard to the persistency? I mean is it just credit/level persistency on the character level or is there going to be some form of like planet side push and pull faction/team warfare that persists... Guess what i'm asking is .... Eve or STO style of persistency?

#2 Hikaru

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Posted 25 June 2012 - 03:16 PM

You can fight for and hold territory, but that won't be at launch.

#3 Phantam

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Posted 25 June 2012 - 03:33 PM

Ah ok but there is a persistent "world" with territories coming confirmed? Thats a big deal, i hate to play and invest in games thats just grinding with no results and no team goals

#4 Shooty

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Posted 25 June 2012 - 03:37 PM

Yeah, mite seem bit grindy without the territory system ... but it's Mechs so they know they have us for at least a cple of months B)

Having said that, I have faith the Piranha boys will look after us and implement tonnes of great content after launch!

#5 Greyrook

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Posted 25 June 2012 - 03:37 PM

View PostPhantam, on 25 June 2012 - 03:33 PM, said:

Ah ok but there is a persistent "world" with territories coming confirmed? Thats a big deal, i hate to play and invest in games thats just grinding with no results and no team goals


This game isn't going to be an MMO with an open world, just to make sure you understand that. The persistency is going to be largely out-of-game, at least as it seems so far.

#6 Hikaru

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Posted 25 June 2012 - 03:42 PM

Thee persistent world with territories is confirmed. That world is the entirety of the Inner Sphere map. You should be able to conquer every planet except the faction homeworlds I believe, from what they've said in the Q&A's. There's specific Q&A's covering the faction combat in the Q&A forum.

#7 Glasswlkr

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Posted 25 June 2012 - 04:16 PM

I'm really intrigued to see where this whole system goes. As I think it could make for some nice deep gameplay, without the complications and massive time sink in something like Eve (which is a fantastic game by the way, just a HUGE time sink, I hope the MWO will provide a bit more of a casual environment for a die-hard mech fanatic) :)

#8 Reoh

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Posted 25 June 2012 - 04:21 PM

There's some availability for attacking and holding planets (but not any, and storyline progression locks many major battles\planets). You earn reputation through your play which earn special bonuses (like rewarded to use a particular rare skin etc.), these deteriorate through not playing or taking negative faction actions (so you can lose the priveledge).

#9 Mechwarrior Buddah

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Posted 25 June 2012 - 04:26 PM

View PostGreyrook, on 25 June 2012 - 03:37 PM, said:


This game isn't going to be an MMO with an open world, just to make sure you understand that. The persistency is going to be largely out-of-game, at least as it seems so far.


Yeah tempering expectations is good

#10 trycksh0t

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Posted 25 June 2012 - 04:42 PM

View PostHikaru, on 25 June 2012 - 03:42 PM, said:

Thee persistent world with territories is confirmed. That world is the entirety of the Inner Sphere map. You should be able to conquer every planet except the faction homeworlds I believe, from what they've said in the Q&A's. There's specific Q&A's covering the faction combat in the Q&A forum.


This is incorrect. While the map is the entire Inner Sphere, not every planet aside from homeworlds can be conquered. There are core worlds that cannot be taken over, generally those that are important from a historical standpoint.

Dev Blog 1: http://mwomercs.com/...munity-warfare/ goes into greater detail. Suffice to say, one faction cannot completely conquer the majority of the Inner Sphere.





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