

Ice Ferret Speed Tweak Bug
Started by ACH75, Nov 13 2014 05:45 PM
10 replies to this topic
#1
Posted 13 November 2014 - 05:45 PM
My Ice Ferret Prime (Full Elited) still runs at 129,6 instead of 142,6Kph
Anyone with the same issue?
Anyone with the same issue?
#2
Posted 13 November 2014 - 05:48 PM
No.
If it's "listed" as 129.6kph in the mechlab, you probably didn't "elite it out" to fix the visual.
It's a bug on PGI's part, but the Ice Ferret will run @ 142.6kph in game+training grounds.
If it's "listed" as 129.6kph in the mechlab, you probably didn't "elite it out" to fix the visual.
It's a bug on PGI's part, but the Ice Ferret will run @ 142.6kph in game+training grounds.
#3
Posted 13 November 2014 - 06:23 PM
Deathlike, on 13 November 2014 - 05:48 PM, said:
No.
If it's "listed" as 129.6kph in the mechlab, you probably didn't "elite it out" to fix the visual.
It's a bug on PGI's part, but the Ice Ferret will run @ 142.6kph in game+training grounds.
If it's "listed" as 129.6kph in the mechlab, you probably didn't "elite it out" to fix the visual.
It's a bug on PGI's part, but the Ice Ferret will run @ 142.6kph in game+training grounds.
In Mechlab it's listed at 129,6kph and the mech is FULL ELITED with Master Icon but in game+trainig grouds it still runs at 129,6!!!

#4
Posted 13 November 2014 - 06:27 PM
Try restarting the client?
#5
Posted 13 November 2014 - 06:29 PM
ACH75, on 13 November 2014 - 06:23 PM, said:
In Mechlab it's listed at 129,6kph and the mech is FULL ELITED with Master Icon but in game+trainig grouds it still runs at 129,6!!!

Efficiencies don't apply to training grounds. Are you really for-realsies sure that it doesn't go the right speed in game? Screenies for proof.
#7
Posted 13 November 2014 - 06:46 PM
Lefty Lucy, on 13 November 2014 - 06:29 PM, said:
Efficiencies don't apply to training grounds. Are you really for-realsies sure that it doesn't go the right speed in game? Screenies for proof.
That got fixed around "release" time. Been fixed for a long time.
I'll second restarting the client to see if it's a bug. Otherwise, open a support ticket.
#8
Posted 13 November 2014 - 11:45 PM
Stop making cosiderations for noobs please, I know what i'm saying, the MECH is FULL ELITED and i was asking if someone had experienced my same problem to be sure... a ticket is on the way...
Edited by ACH75, 13 November 2014 - 11:45 PM.
#9
Posted 14 November 2014 - 06:30 AM
As a support person, you have to assume no reasonable troubleshooting has been done, even when someone says so. As someone who had to make a house call because someone had a UPS plugged into itself so it ran for 15 minutes and then died, I can tell you that some people don't do the troubleshooting you tell them. It's not really a judgement on you, just the reflexes of dealing with support issues is to always go over the basics first, because that's often the issue. Heck, I 've dropped in my Stalker 5M over my Misery a few times (Till I renamed the Misery)
Keep us updated if you can. I'm kinda curious what's going on.
Keep us updated if you can. I'm kinda curious what's going on.
#10
Posted 14 November 2014 - 08:31 AM
i have experienced this bug a couple time while working on eliting my ice ferrets. But i have had it work both ways. One match my ferret with speed tweek was only moving at 129 (i looked after match to ensure it was the right one). dropped again to see if it would duplicate and it worked normal. moved to another ferret, dropped and its movement was 149 without speed tweek. Again it was only for that first drop once i swapped variants. Hasnt happened since i got speed tweek on all variants though.
#11
Posted 14 November 2014 - 08:45 AM
Maybe it is the same thing, maybe not, but lately I have noticed several of my 'Mechs (which have been mastered for some time) not displaying their tweaked speed in the MechLab (have yet to test to see if any of them are actually running at non-tweaked speeds), which I found odd.
Not game-breaking imo but certainly something that could use a minor fix if it persists.
Not game-breaking imo but certainly something that could use a minor fix if it persists.

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