Thorqemada, on 13 November 2014 - 10:37 PM, said:
PPC, ERPPC and Gauss should all have a Minimum range - Sniper Weapons should suck at short range!
MWO doesn't have a Sniper weapon. Battle Tech doesn't have a Sniper weapon either, but the fact is that MWO's apocryphal (means they made it up) charge-up Gauss Rifle is more accurate at short range where you don't miss. The charge-up was only to remove it from gameplay which for the most part it did. It is sad to see players trying to use just one Gauss Rifle and get totally rolled because of this. They usually fire the weapon 2-3 times the entire match. Only 2xGauss are competitive, but Battle Tech says this is beyond the abilities of all but the largest Assaults, but in MWO only 65 ton mechs and the DWF are allowed too. So the de-sync is just there to prevent players from using the Gauss Rifle until it can be balanced, if ever.
PPC's are not sniper weapons or long range weapons at less than 1300-1500 mps so MWO has no long range weapons anymore and if you check the combat in game you see matches are just brawls with long ranged weapons only used while rushing to the game ending brawl. No long range makes MWO a weak contender for a MechWarrior game which all have had a high tactical thought element to them prior to MWO. MWO is just a huggy-bear brawl rush at the moment.
If you look at all PGI's maps you know they hate or fear long range because only Alpine and Caustic are long range compatible. The rest are solid short to mid-range mazes more appropriate for Quake level maps. Mixed range terrains are Forest Colony, River City, and Crimson Straight and these are best because they allow the match to develope it's own tactics.
Finally PPCs are so buggy right now, and more so if the map has lots of ground clutter (IMHO), they are not worth taking anymore.