Jump to content

Should The Ppc Minimum Range Be Reduced A Bit?

Balance Weapons

35 replies to this topic

#21 Murphy7

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,553 posts
  • LocationAttleboro, MA

Posted 14 November 2014 - 04:36 AM

View PostFupDup, on 13 November 2014 - 08:25 PM, said:

I'd rather have them just do reduced damage within 90m (based on distance) instead of instantly slashing down to zero damage.


This!

#22 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 14 November 2014 - 04:38 AM

No.

They've tried this multiple times already. If you want to hit them with a PPC up close, get an ER.

#23 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 14 November 2014 - 05:16 AM

View PostMathium, on 13 November 2014 - 08:36 PM, said:

I've always expected PGI to introduce weapon modules to reduce minimum range on PPC's and LRM's. Surprised that it hasn't happened yet.


Because removing inherent drawbacks to a weapon system with modules is stupid, you might as well not have any drawback at that point.

I want lasers to have zero burn time with a module because they spread damage too much otherwise HURF DURF.

Not a good idea at all.

Edited by Pjwned, 14 November 2014 - 05:18 AM.


#24 DarkBazerker

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 285 posts
  • Twitch: Link
  • LocationWaffle House

Posted 14 November 2014 - 06:01 AM

Remove the minimal range , and increase max range to match LLs

#25 Hillbillycrow

    Member

  • PipPipPipPipPip
  • 180 posts

Posted 14 November 2014 - 06:05 AM

View PostThorqemada, on 13 November 2014 - 10:37 PM, said:

PPC, ERPPC and Gauss should all have a Minimum range - Sniper Weapons should suck at short range!


Well, they suck at long range too unless you're shooting base turrets.

#26 LordMelvin

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 567 posts

Posted 14 November 2014 - 06:20 AM

Lasers are supposed to be better mid to close range. Hitscan, perfect accuracy, easily mitigated heat in large numbers. A PPC can miss, and once it does you have to wait for the recycle to hit something else. A laser you can drag back on target for at least partial damage.

That said I wouldn't mind giving PPC their speed back in exchange for cooldown.

#27 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 14 November 2014 - 06:31 AM

I agree, it should be reversed to the proportional damage increase up to 90mt we had before. Probably it would not even be enough, PPCs are no more a commonly seen weapon, slow velocity made it unmanageable for players with 100+ ping.

#28 Mad Ox

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 358 posts
  • LocationWisconsin

Posted 14 November 2014 - 08:18 AM

Personally have no issue with minimum range. Though it would suck but once I got used to it really not that horrible to keep eye on range and not fire under 90, way easier then LRM 180 min on IS.

Biggest problems I had with PPC/ERPPC was frankly PGI game settings. Once I knocked Graphics down from defaults a touch and redid the crazy default mouse settings PPC/ERPPC's became way easier to use. Once straightened this out regardless of ping I became way better with them and really even at range have little issue hitting.

I use both leaning more toward the PPC prefer its heat over ER's. ER Large will always be one of my fav's the snap shot ability of PPC/ERPPC/AC's will always have a special slot.

Want ERPPC to ahve a boost look for mechs with quirks for it. Last night for heck of it pulled out the AWE-9M, it has many ER quirks. Had purchased it back during a sale just had not gotten around to it yet other then 1 game before quirks. Left mine stock (3 ERPPC) other then upgrading SPL to MPL in head. Even totally stock on Tourmaline (hot planet) I was very impressed with how well it worked with the Awesome-9M quirks 25% boost to velocity is rather noticable. Looking forward to working on it over the weekend during the challenge.

#29 Mirumoto Izanami

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 14 November 2014 - 08:26 AM

The minimum ranges quoted in thread concerning the tabletop versions were not 'hard' minimum ranges. You could still hit and do damage within those ranges, it was just harder to do (this also applies to IS LRMs). Analyzing the mechanic, we come to the conclusion that this was done to represent the difficulties of hitting a close in target with these weapons.

What we have in MWO is a 'hard' minimum range for PPCs(and LRMS) and charge mechanic/no minimum range for gauss. I'm curious as to why they don't do a charge mechanic/no minimum range for PPCs to simulate the TT minimum range like they did for gauss?

#30 Duncan Jr Fischer

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 493 posts
  • LocationKyiv

Posted 14 November 2014 - 08:34 AM

Just. No.
Don't like range limitations - take ER =)
I'm a brawler and I like you PPC mechs.

Or bring in that Field Inhibitor for PPC, it would be a lore-approved solution... that no one will use =D

Edited by Duncan Jr Fischer, 14 November 2014 - 08:39 AM.


#31 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,614 posts
  • LocationOlympus Mons

Posted 14 November 2014 - 08:48 AM

View PostThorqemada, on 13 November 2014 - 10:37 PM, said:

PPC, ERPPC and Gauss should all have a Minimum range - Sniper Weapons should suck at short range!


MWO doesn't have a Sniper weapon. Battle Tech doesn't have a Sniper weapon either, but the fact is that MWO's apocryphal (means they made it up) charge-up Gauss Rifle is more accurate at short range where you don't miss. The charge-up was only to remove it from gameplay which for the most part it did. It is sad to see players trying to use just one Gauss Rifle and get totally rolled because of this. They usually fire the weapon 2-3 times the entire match. Only 2xGauss are competitive, but Battle Tech says this is beyond the abilities of all but the largest Assaults, but in MWO only 65 ton mechs and the DWF are allowed too. So the de-sync is just there to prevent players from using the Gauss Rifle until it can be balanced, if ever.

PPC's are not sniper weapons or long range weapons at less than 1300-1500 mps so MWO has no long range weapons anymore and if you check the combat in game you see matches are just brawls with long ranged weapons only used while rushing to the game ending brawl. No long range makes MWO a weak contender for a MechWarrior game which all have had a high tactical thought element to them prior to MWO. MWO is just a huggy-bear brawl rush at the moment.

If you look at all PGI's maps you know they hate or fear long range because only Alpine and Caustic are long range compatible. The rest are solid short to mid-range mazes more appropriate for Quake level maps. Mixed range terrains are Forest Colony, River City, and Crimson Straight and these are best because they allow the match to develope it's own tactics.

Finally PPCs are so buggy right now, and more so if the map has lots of ground clutter (IMHO), they are not worth taking anymore.

#32 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 14 November 2014 - 08:50 AM

How about instead we make the Clan ERPPC do the full 15 pts of damage pinpoint to compensate for the ridiculous heat and speed reduction?

#33 Moomtazz

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 577 posts

Posted 14 November 2014 - 09:55 AM

Looks like the OP wants PPC ezmode like his beloved LRMs. Maybe you could get indirect fire lightning bolts from the sky and auto assist targeting. Or maybe just stick to LRMs.

#34 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 14 November 2014 - 10:16 AM

No min. range on the PPC? Absolutely not. What, you want your AWS-8Q to have no weakness? Several times I've had my team been pinned by a PPC-wielding Awesome, and the only reason we survived was because somebody had the balls to rush inside that minimum range and either kill it or damage it so much that somebody else could finish it easily.

And on the user end, I don't mind the 90m. Could always do the old trick of bringing 1 ERPPC and 1 PPC if you really want to brawl with PPCs...

#35 Trucker

    Member

  • PipPipPip
  • Bad Company
  • 93 posts

Posted 14 November 2014 - 11:32 AM

Ppc linear fall off was removed during the ppc/ac5 meta. The reason? They were too effective in brawling situations.

I am an awesome pilot and have no issue with ppc minimum range. It's easy to keep others at 90m even when brawling. In fact I think ppcs are fine now with their new speed.

ERppcs on the other hand are not.they need to be returned to 1500m/s to make up for their excessive heat. The heat prevents you from using them close in brawling, but the speed makes them just the same as regular ppcs at range. At the moment the ERppc is a direct downgrade of the regular ppc.

I think PGI should treat the ppc/ERppc/CERppc as separate weapons when balancing.


#36 Violent Nick

    Member

  • PipPipPipPipPipPip
  • The Covert
  • 335 posts
  • LocationUK

Posted 14 November 2014 - 11:36 AM

View PostThorqemada, on 13 November 2014 - 10:37 PM, said:

PPC, ERPPC and Gauss should all have a Minimum range - Sniper Weapons should suck at short range!


Sometimes I wonder about people...

Cold stare and a slap for you pal... then you're out the back window like Will Smith's friend.

Personally I don't use PPCs or even ER PPCs hardly at all. My gripe with the 90m rule is that it makes no sense. With IS lights getting a buff, PPCs are too much of an achilles heel. Having said that I like the Wub of my WubWubWub gun.

Edited by Nick86, 14 November 2014 - 11:40 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users