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Pgi Saved Us From Mechassault 3!


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#41 MeiSooHaityu

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Posted 21 November 2014 - 04:43 AM

We need an "edited" version of Mechwarrior 2, Mechwarrior 3, and 4 so it can be re-released.

I would love to play those games again.

#42 Thorn Hallis

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Posted 21 November 2014 - 05:33 AM

Well, who knows what MechAssault 3 could have done? If done well, it might have spawned new interest in Mechagames, which might have spawned more Mechagames, which might have spawned...a new AAA Mechwarrior game?

#43 MeiSooHaityu

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Posted 21 November 2014 - 05:46 AM

View PostThorn Hallis, on 21 November 2014 - 05:33 AM, said:

Well, who knows what MechAssault 3 could have done? If done well, it might have spawned new interest in Mechagames, which might have spawned more Mechagames, which might have spawned...a new AAA Mechwarrior game?


Maybe. I don't know though. Those games were fairly arcade like. It might gave spawned "Call of MechAssault: Future Bro Shooter".

It would have been nice to see a more simulator MechWarrior game and see if it had the ability to survive on that. Don't know if we will ever get that chance again.

#44 LordBraxton

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Posted 21 November 2014 - 06:23 AM

View PostKisumiKitsune, on 13 November 2014 - 08:33 PM, said:

I think hating 'mechassault is the cool-kid thing to do. It was a fun game. Very not-mechwarrior feeling, but neither was 'mechcommander when compared to the old school sims of 1-4. But yes, a sim game always does the stompy robots the most justice, so it's good that at least someone is doing something like MWO. However, I wouldn't be sad to see Microsoft put out another arcade style one either, because it'll be fun for what it is. Which will be a vaguely-battletech-flavored arcade game.


you have to be kidding...

mechcommander 1 was probably the most battletech game to ever grace PC

I guess I'm a cool kid cause it'll always be mechinsult to me

#45 Bongo TauKat

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Posted 21 November 2014 - 06:27 AM

Mech Assault 1 and 2 sucked. Period.

#46 Hardin4188

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Posted 21 November 2014 - 07:11 AM

I actually liked Mech Assault. I never played the second one though.

#47 Jman5

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Posted 21 November 2014 - 07:29 AM

With the success of Titanfall, we're probably pretty lucky that there was already a mechwarrior game out on the market. Otherwise, I would bet anything that Microsoft would have tried to cash in on some of that success with a console mech game.

#48 Jack Avery

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Posted 21 November 2014 - 07:51 AM

View PostMercules, on 20 November 2014 - 10:39 PM, said:


Those were never in "Video Arcades". They were in centers in various places and still exist. They had a few different ways to play it with less complex controls and much more "sim like" controls. I really need to wander over to the local place and get to know those guys.




Oh I'll happily bash all the crappy "arcade-y" Battletech/Mechwarrior games that have come out. There is a an actual arcade game that does a helicopter game, tank game, and Battletech game. I HAD to try it and wow was it disappointing. It was about as bad as the mechassault games. I found nothing redeeming about them. What they basically reminded me of was a 3D version of the "flying shooter games" where you shoot enemies while dodging their fire, blow up certain things, and power ups drop out that make your guns more powerful. You know:
Posted Image


Hey, now! Don't you dare spit upon 1942. That's a classic!

Edited by Jack Avery, 21 November 2014 - 07:52 AM.


#49 Mercules

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Posted 21 November 2014 - 08:00 AM

View PostJack Avery, on 21 November 2014 - 07:51 AM, said:


Hey, now! Don't you dare spit upon 1942. That's a classic!


I didn't... it was classic and an excellent game for it's time. However, a game that is basically a 3D rehash of it's design 18 years later is hardly something to laud.

#50 KuroNyra

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Posted 21 November 2014 - 08:53 AM

I'd love to play Mechassault, sadly I don't have it.

I watched some gameplay and maaannn.... We need a giant spider boss!

#51 Bhael Fire

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Posted 21 November 2014 - 09:08 AM

MechAssault was exactly what it was supposed to be; a dumbed-down, console version of Mechwarrior.

It wouldn't make sense to make a game like that for the PC.

#52 Sjorpha

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Posted 21 November 2014 - 09:39 AM

Is there anything wrong with having differently styled games in the BT universe? Don't we need to draw in players of different kinds and age groups to maintain a sustainable following of the franchise in the future? What exactly is the problem of games existing that you personally don't like?

I'd love to see a number of various up to date games in the battletech setting. An simple fast paced arcade game, a tactical RTS game, and a grand strategy TBS game. I don't see any concept as a threat to the other, it was a shame that MWT didn't turn out a serious project, and I hope someone will be able to do it right. Personally I would only play the turn based strategy and the sim (MWO), but the other titles would be good for the larger BT community.

Especially to introduce children, my daughter for example is too young to enjoy MWO but I'm sure she would like to play Mech assault 3 and say "hey dad I'm playing the same mech you do!" etc.

#53 Almond Brown

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Posted 21 November 2014 - 10:35 AM

View PostMeiSooHaityu, on 21 November 2014 - 04:43 AM, said:

We need an "edited" version of Mechwarrior 2, Mechwarrior 3, and 4 so it can be re-released.

I would love to play those games again.


Just the Single Player part. They can forgo the Online bit altogether. They would need a serious AI upgrade as well. :)

MechCommander. Best game Manual eva... :)

Edited by Almond Brown, 21 November 2014 - 10:36 AM.


#54 Almond Brown

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Posted 21 November 2014 - 10:38 AM

View PostMeiSooHaityu, on 21 November 2014 - 05:46 AM, said:

Maybe. I don't know though. Those games were fairly arcade like. It might gave spawned "Call of MechAssault: Future Bro Shooter".

It would have been nice to see a more simulator MechWarrior game and see if it had the ability to survive on that. Don't know if we will ever get that chance again.


That idea was presented and the backers said NO. That is why all we got of MW5 was a cool rendered short video. Times they are a changed. For good or for bad.

#55 dangerzone

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Posted 29 November 2014 - 02:56 PM

To me, mechassault was my childhood when I was too broke to buy a PC to play mechwarrior.

#56 Vivicide

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Posted 04 January 2015 - 11:50 AM

Mechassault Was a Good game for its time. some people don't want to sit in their mechbays for hours on end building their mecha, some people liked the instant action that mechassault provided. I like Mechassault and I like Mechwarrior, But I entered Mechwarrior with more of a chromehounds sense than a mechassault sense.

If you guys wanted a build your own mech simulation, you should've played chromehounds. Luckily chromehounds 2 is coming out. But we already have mechwarrior online so.....

#57 Xetelian

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Posted 04 January 2015 - 12:27 PM

Personally I'd love another Mechwarrior, Mechcommander, Mechassault or other as long as its a halfway decent attempt at making a video game I'll play it.

#58 Aethon

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Posted 04 January 2015 - 12:59 PM

View Postdangerzone, on 13 November 2014 - 08:26 PM, said:

Russ just said on the Twitch Townhall that he has been talking with Microsoft for the past couple years and they have a great relationship with Microsoft.

Russ then said that, IF MICROSOFT MADE ANOTHER BT/MW GAME THEY WOULD HAVE MADE ANOTHER MECHASSAULT GAME. Basically.

PGI saved us from Mechassault! WOO!

Note: Mechassault 1 and 2 were the **** back in my days on the original xbox, but I'm SOOOOOO glad we got a legitimate MW game and not arcadewarrior: online.

Rejoice!


Are you serious, or are you being sarcastic?

#59 redlance

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Posted 04 January 2015 - 01:03 PM

mechassault 2 wasn't choppy, had good fidelity and destructible environments with good contact physics, had good hit reg, released with a CW map and had unit support. all on day ******* one.

when compared to this game it leaves alot to be desired as far as MWO is concerned.

Edited by redlance, 04 January 2015 - 01:05 PM.


#60 TheTriforceKid

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Posted 11 November 2016 - 03:03 PM

Actually....Mechwarrior is pretty much Call of Duty with giant robots....

Several of the things they promised would come back never did. Collision tripping, anyone? Or how about how Mechs DID, during closed beta, have the ability to duck behind cover?

Their balancing mechanism is nothing short of hogwash. "We can't figure out how to fairly balance energy vs. ballistic, so we're just going to "nerf" everything with "Ghost Heat", which is NOT part of ANY of the lore in ANY universe, just some arbitrary, hastily thrown together garbage.

What's that? They just released a kick-*** new variant that stomps mudholes in the rest of the mechs but they cost MONEY and have all the best hardpoints?! YOU MEAN THEY MADE IT PAY-TO-WIN AFTER PROMISING US THEY WOULDN'T DO THAT? *LE GASP*

Then they wait six months while people complain about how OP this new variant is, which is their hope to begin with, because someone saying "This mech variant is OP" means that others are going to want to try it, so they dish out cash hand over fist for the new variant, and, sure enough, in six months, here comes NEW mechs while they quietly nerf the current OP mechs, thus technically ripping off the customer by providing something "exclusive" and then nerfing the **** out of it. They did this with one of the Centurion variants. (Which I still have in my inventory as a Champion mech) They took away the variant that could mount an AC/20, only to turn around and sell it, THEN GIVE IT AWAY in one of their competitions, thus making the initial purpose for it's intended purpose pointless and a waste of cash.

The only thing even WORTH buying anymore are the decals, which they FINALLY, after 3 damn years, got around to adding more and making it so we could place, rotate, resize...You can only have up to six decals per chassis (Luckily, once you unlock a decal, it's permanently unlocked for all mechs and variants). But the decals are a micro-transaction nightmare.

PGI didn't save us from a damn thing. The company that had the rights and was previously working on Mechwarrior Online had a better engine. It looked better, it rolled smoother, particle effects were breathtaking. The only people really defending this nightmare of a game are the hardcore fans of the franchise whom have been starved for a decent Mechwarrior game since Mechwarrior 4:Vengeance, and since this is pretty much all we have, this is what we're stuck playing, until someone comes along and builds a better engine and stays true to lore and doesn't include ******** "Nerfs" to ruin the way this game is meant to be played.

TL:DR- Ghost heat is ********, PGI doesn't listen to fans, They reverse-engineered the Cry-engine, so what we have is a slower-than-average giant robot *********** with pretty maps and shite for balance and ZERO role warfare.

If that's your idea of "Better than Mechassault", Then I'm afraid you're missing the mark by a few hundred kilometers.





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