Sandpit, on 16 November 2014 - 03:09 PM, said:
CW is the "hardcore" mode. Those that want an "easier" game experience and just mindless deathmatches have that. They've had that for 2 years. Those of us that want a harder and more challenging game are waiting for CW.
This will sound harsh:
Stop trying to make the entire game cater to the "i just wanna shoot stompy robots" crowd. If you want the "easier" mode, stick to the pub matches. CW is not required to advance in any portion of the game. It's not required to earn any mech or equipment in the game. You can't include everyone in everything. Those of us that have grown tired o teh mindless deathmatches WANT a harder mode. If that's not your cup of tea that's fine. Keep playing just as you ahve been but please STOP trying to make every facet of this game cater to that style. Not all of us enjoy that.
To be fair to the OP, there are 2 facets to he's suggestion and one of them is to allow PUGS to actually participate in CW without impacting groups. In other words none of the group + PUGs to fill the gaps as we already know that is a horrible experience for both sides. We already have a segregation of PUGs and groups, which is what we already have now with public vs group queue, so why would you change it for CW?
He's suggestion is actually not bad (not sure if you actually read he's other post) and basically if I am interpreting it correctly there will be the following:
1. Public (PUG) queues (unchanged)
2. Group queues (unchanged)
3. Private matches (unchanged)
4. CW - Group queue
5. CW - Public (PUG) queue
The current design of CW still stands but is only applicable for groups. The addition is using the same assets (maps, game modes, etc) for the public queue for PUGs so they can make a difference (albeit on a smaller scale then merc corps) to CW.
The only concern I have with this is the number of players isn't that high and having more queues might prolong waiting times across the board.