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We Got Complaints Of Mm Issues, Decreased Ttk, And Performance Issues.

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#41 El Bandito

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Posted 25 December 2015 - 08:05 AM

View PostVariant1, on 25 December 2015 - 07:27 AM, said:

Should we revert to 8v8? the whole comunity decided already no


The whole community? Source? Posted Image

#42 Variant1

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Posted 25 December 2015 - 08:08 AM

View PostEl Bandito, on 25 December 2015 - 08:05 AM, said:


The whole community? Source? Posted Image

okay the majority* fixed it for you Posted Image

#43 El Bandito

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Posted 25 December 2015 - 08:15 AM

View PostVariant1, on 25 December 2015 - 08:08 AM, said:

okay the majority* fixed it for you Posted Image


The majority of what? The few dozen people who actually stated their opinion on a thread? ;)

Edited by El Bandito, 25 December 2015 - 08:16 AM.


#44 Khobai

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Posted 25 December 2015 - 08:20 AM

Quote

No thanks. 12v12 has been more fun and less static by an order of magnitude.


quite the opposite actually.

12v12 is less fun and MORE static. Theres way lower TTK which leads to more fear of dying which leads to more deathballing. Because of pathetic TTK, players are unwilling to take risks, and try new things... theres less tactical options because you cant carry your team by yourself. The game has fallen into a pattern of repetition where people deathball in the same exact spot over and over. Thats AWFUL.

8v8 was far more fun and much more tactical. skill actually mattered and good players could turn the tide of a game. Unlike 12v12 where individual skill gets drowned out by the fact that no one person can possibly kill that many enemies on their own.

Quote

Should we revert to 8v8? the whole comunity decided already no


no the community didnt decide anything. 12v12 was basically just forced upon us and PGI told us it was an upgrade. But 8v8 was still better in many ways.

Anyone with a brain can see the single life gamemodes dont work with 12v12. Theyve become mindless repetitive cluster!@#$s where both teams do the same exact thing every game.

its no longer a thinking mans shooter. its just nascar deathball and whichever team doesnt get randomly screwed by having more bad players wins. its atrocious that anyone could even think thats okay as a gamemode....

Edited by Khobai, 25 December 2015 - 08:29 AM.


#45 Imperius

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Posted 25 December 2015 - 08:25 AM

Agreed

#46 Variant1

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Posted 25 December 2015 - 08:40 AM

View PostEl Bandito, on 25 December 2015 - 08:15 AM, said:


The majority of what? The few dozen people who actually stated their opinion on a thread? Posted Image

Well pgi hasnt reverted back to 8v8, and there are people like me that like 12v12 Posted Image

View PostKhobai, on 25 December 2015 - 08:20 AM, said:

12v12 is less fun and MORE static. Theres way lower TTK which leads to more fear of dying which leads to more deathballing. individual players cant carry, so players are unwilling to take risks, and try new things... theres less tactical options because you cant carry your team. The game has fallen into a pattern of repetition where people deathball in the same exact spot over and over. Thats AWFUL.

8v8 was far more fun and much more tactical.
/
no the community didnt decide anything. 12v12 was basically just forced upon us without us having a say.

when anyone with a brain can see the single life gamemodes dont work with 12v12. Theyve become mindless repetitive cluster!@#$s where both teams do the same exact thing every game.

its no longer a thinking mans shooter. its just nascar deathball and whichever team doesnt get randomly screwed by having more bad players wins. its atrocious that anyone could even think thats okay as a gamemode....

and i counter with saying i like 12v12. Its more fun if not as tactical as 8v8, there is longer ttk since there are more targets. And 8v8 didn't have deahtballing? 8v8 was much worse shorter games and awful habits happened. you cant carry when your outnumbered 8v8 or 12v12 its the same thing if there are more mechs then you then you will get wrecked. people went into the exact same spots in 8v8 so how would it be even different? Also there is no deathballing in this game, its called the team sticking together like... a team. 12v12 is more fun since there are more people its more epic, it actually feels like an epic war/battle is taking place.
/
So there was no heads up on patch notes about the change to 12v12 Posted Image ?
what? exactly how do they not work? again there is no deathball thats just teams sticking together like you know a smart team would it makes sense rather than split off and get picked off.

Edited by Variant1, 25 December 2015 - 08:43 AM.


#47 Queen of England

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Posted 25 December 2015 - 08:53 AM

I'd prefer going to 8v8, but I don't think it's likely. If I'm remembering correctly, it costs the same to run the server instance with 16 or 24 players, so the larger match sizes reduce server expenses by 1/3.

#48 Nightmare1

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Posted 25 December 2015 - 09:13 AM

View PostEl Bandito, on 14 November 2014 - 04:43 AM, said:

That got me thinking, would reverting back to 8 mans help alleviate these issues somewhat?

1. Reducing combatant numbers per match from 24 to 16 will mean there will be more matches happening at the same time, and making it easier for MM to find someone who have similar Elo as you.

2. TTK will increase slightly due to less people shooting at a single target, on average.

3. Needless to say, hit-reg and fps performance should be better in a match with less people in it.

Now I am not advocating that we should go back to 8v8 on all maps and modes, since I personally have not experienced severe issues with all of the above, in pugs (also, my computer is awesomesauce). Plus PGI is going to have to re-tune match rewards, yet again (likely cheating us of our earnings). Still, would such change indeed bring benefits to the above issues? Or would they remain the same?

Perhaps 8v8 in solo-q only? Solo queue has the largest amount of player base and has nothing to do with CW, and what not.


Not until after I make Death Star.

:)

Seriously though, I really like the 12s better than the 8s.

#49 Lyoto Machida

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Posted 25 December 2015 - 10:16 AM

View PostVariant1, on 25 December 2015 - 08:40 AM, said:

Well pgi hasnt reverted back to 8v8, and there are people like me that like 12v12 Posted Image


and i counter with saying i like 12v12. Its more fun if not as tactical as 8v8, there is longer ttk since there are more targets. And 8v8 didn't have deahtballing? 8v8 was much worse shorter games and awful habits happened. you cant carry when your outnumbered 8v8 or 12v12 its the same thing if there are more mechs then you then you will get wrecked. people went into the exact same spots in 8v8 so how would it be even different? Also there is no deathballing in this game, its called the team sticking together like... a team. 12v12 is more fun since there are more people its more epic, it actually feels like an epic war/battle is taking place.
/
So there was no heads up on patch notes about the change to 12v12 Posted Image ?
what? exactly how do they not work? again there is no deathball thats just teams sticking together like you know a smart team would it makes sense rather than split off and get picked off.


PGI also hasn't gotten rid of lazy ideas like Ghost Heat or made CW planets worth taking so not sure what your point was about them not switching back to 8v8. We don't even have switchable ammo types yet...

Even if they are considering 8v8 for some games, it will probably take like 3 years to implement from the time they initially write it on the napkin.

#50 Peter2k

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Posted 25 December 2015 - 11:57 AM

Well I would certainly love seeing it back

Always thought PGI could've kept the old small maps for 8vs8
And the redone maps maybe for 12vs12

View PostGallowglas, on 14 November 2014 - 08:55 AM, said:

No thanks. 12v12 has been more fun and less static by an order of magnitude.

really?
And here I was thinking every match is clumping in a ball and/or going nascar

8vs8 on caustic didn't have nascar
People even used the trench

View PostDeltron Zero, on 14 November 2014 - 05:42 AM, said:

How to fix MM issues? Scrap it and let players self organize (something humans are very good at, why waste computer cycles to do that?). Use a lobby system with global chat.


No they're not
If people would be good in organizing we would only have a group que and no one asking to put restrictions on unit size

Hell it seems many players can't even find the correct sub forum to ask hardware question and so on any more

MM was introduced because people want matches as fair as possible

#51 Revis Volek

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Posted 25 December 2015 - 12:04 PM

If they can get a true, fun, compelling 4v4 and 12v12 for CW id love to see SOLO and GROUP QUEUE go back to 8v8.


Then we would have 4v4, 8v8 and 12v12 just spread across a few modes.

8v8 on some of the redone maps though might make for some long games...

#52 cSand

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Posted 25 December 2015 - 12:09 PM

Here is what I say:

8v8 in the GROUP quick play queue

12v12 in the SOLO quick play queue

12v12 in the CW queue, plus 4v4 or w/e else they have coming.

1v1, and 2v2 in a magical Solaris mode which I am dreaming of.


As far as performance issues, well, generally on a good computer with a good connection the game is OK. Potato in potato out though as with anything.

M/M is fine IMO. People just get butthurt whenever they can't win all the time. The biggest whiners about the MM I find are the ones who are pretty useless no matter who they're matched with/against. Obviously CW has no MM but that is the nature of it. Hopefully phase 3 alleviates some of that.

TTK.. well, its better than it was. Once again the biggest complainers of TTK are usually the ones who stare everything down and stop to shoot. If you don't maake stupid moves it is not bad. I do think however some changes to huge alphas need to be put in. My solution would be to change the heat scale to more how it was in MW2 or something. I don't like how the "alpha strike" which was supposed to be the last ditch haymaker to save yourself, is now just the everyday go to firing mode.


CSAND HAS SPOKEN


btw Merry Christmas!

#53 Peter2k

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Posted 25 December 2015 - 12:10 PM

View PostQueen of England, on 25 December 2015 - 08:53 AM, said:

I'd prefer going to 8v8, but I don't think it's likely. If I'm remembering correctly, it costs the same to run the server instance with 16 or 24 players, so the larger match sizes reduce server expenses by 1/3.


Yeah I think Russ said so be it townhall or Twitter
Bigger problem
Once said on Twitter that after all the trouble players have him to implement 12vs12 he isn't going back to it

Though again
I would just use those old small maps for 8vs8 to spice things up a bit here n there (at least in solo drop)

#54 cSand

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Posted 25 December 2015 - 01:06 PM

View PostKhobai, on 25 December 2015 - 08:20 AM, said:


its no longer a thinking mans shooter. its just nascar deathball and whichever team doesnt get randomly screwed by having more bad players wins. its atrocious that anyone could even think thats okay as a gamemode....


This has not been in my experience. I have played matches in all Tiers

IF that's hwo your group rolls maybe it's time to play with some fresh faces

#55 Jman5

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Posted 25 December 2015 - 01:35 PM

View PostRePlayBoy101, on 25 December 2015 - 06:38 AM, said:

8v8 will kill nascar ... no

Why did you necro a year old thread just to disagree with it?

#56 Mechwarrior1441491

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Posted 25 December 2015 - 02:27 PM

The argument that 8v8 means harder rolls because in 12v12 you can get by with a few down and still claw your way back. Not sure if this is a valid opinion or not.

#57 Screech

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Posted 25 December 2015 - 03:32 PM

Biggest problem the MM has is that it has become the fashionable scapegoat to cover players performance.

#58 Khobai

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Posted 25 December 2015 - 05:29 PM

Quote

The argument that 8v8 means harder rolls because in 12v12 you can get by with a few down and still claw your way back. Not sure if this is a valid opinion or not.


12v12 results in harder rolls

in 8v8 its possible for individual players to carry their entire team. individual skill doesnt get drowned out as much.

#59 Dukat281

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Posted 25 December 2015 - 11:01 PM

View PostRePlayBoy101, on 25 December 2015 - 06:38 AM, said:

8v8 will kill nascar ... no


Posted Image




Make it 16 vs 16.

#60 Rokuzachi

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Posted 25 December 2015 - 11:08 PM

I prefer 8v8. The foundation of the game evolved from that premise, and I think it would still suit the game the best.





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