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Here we go
Primary Topic - Community Warfare
Are you really dropping all the regular maps and going 100% invasion for CW?
Set of Module of cost more mech with upgrades. Makes Dropship mode VERY
expensive to outfit mechs. Will this change
overpowered. Consider changing it to provide better balance?
Any last comments?
Here we go
Primary Topic - Community Warfare
Are you really dropping all the regular maps and going 100% invasion for CW?
- Changes in CW has made it harder to use the old maps and modes
- 2 Confirmed Maps... 3rd will be complete in early Dec Alpine theme, Canyon Network theme, Caustic Valley Theme
- 3 different lance dropzone for Leopard dropships
- Normal maps won't be included in CW intitially.. will need to be upgraded/overhauled to support new Invasion functionality
- Tomorrow Nov 14 - starts Friends and Family CW Testing
- Its big feature so need encompassing testing
- Dec 2nd patch very light
- Dec 16th still target for CW release
- Need to decide on Invitation mechanic for testing
- Yes we expect you to be reasonable participate in CW
- Attack and Defend as a Solo Player with Contracts
- Que will build up to 12 players and then launch.. mix of Solo and Group
- Attack Windows gone.. open all the time
- Will watch ques and put in extra Calls to Arms during peak times to draw people into CW
- Want to support players to exist exclusively in CW.
- Will watch battles alot / gating implemented to try to prevent auto wins. Perhaps a 10 minute wait for defenders to show up
- Need to get alot of real data to help make decisions
- Capital can never be taken... always a base
- All factions will initially start to pay the same to attacks
- Can alters reward structure as the game goes to help out weaker factions
- Smallest Faction is atleast 1000 players
- Change rewards to influence player behavior
- Will be armed and customized with turrets.. Significant damage output to prevent spawn camping
- Not now.. but in the future
- No.... This is why they went with Contracts to allow individual players to switch sides.
- Probably never salvaged mechs allowing IS unit to have Both Clan and IS mechs on same side
- Clan tech on IS mechs? YES, but way down the timeline
- Not in the beginning
- plays into logistics which isn't available at the beginning
- Doesn't want to handicap players since this modifies and sent players away
- None.. this is suppose to be hardcore mode
- Large Groups and Competitive teams are not going to be stopped by groups of Solo Players. The Counter for these are more of the same.
- Big groups want to see big rewards.
- Solo player support needs to be watched, as its going to be very hostile for these players, but there will be trade offs that will need to be evaluated.
- Probably very tough for Solo players
- Battle Wheels and VOIP additions on the board to get into the game.
- No
Set of Module of cost more mech with upgrades. Makes Dropship mode VERY
expensive to outfit mechs. Will this change
- Maybe change modules system to that modules are cheap but are permanent additions to mech.
- Perhaps MC to remove them like WoT
- likes the expensive but interchangeable
- Longer the the higher the multiplier for LP
- Permanent created to support those types of players that don't want to
- expect vast majority of players to do 1 2, or 4
- Probably not since it will be limiting to the player... maybe in the future
- Sure it makes sense but He really doesn't care about forcing
- Wants to make truly unique rewards (player driven)
- LP will be under used to start with
- 20 levels of LP... Phoenix packers will start between Lvl 1 and 3
- Titles will appear in game within 1 to 2 months of CW launch
- Decal system will launch shortly after CW launch
- Wants to avoid Faction skins since the time involved to create them is immense.
- to start with will look an achievement system.. will evolve over time.
- Perhaps add in discounts for equipment
- Will get lower rewards if added and you are already higher level
- All Players be set at Mercs - Now Choose
- No planned Seasons, want persisent, much might need to reset at some point
- Contracts to start 1, 2, 4 months and permanent
- Want to make faction decision feel weighty
- Each Attack / Defend Contracts will tell you the rewards upfront
- LP as you fight
- Unit Players will ALWAYS drop as a Unit/group.. never solo
- As you gain planets the map will change
- Highest Performing in attack/defend Unit Tag will appear next to Planet
- Universe Map has had a major upgrade
- 140 to 240 starting dropdeck
- Will vary by planet.. but 140 to 240 will be most common
- 3rd Person view as the initial drop starts
- First Death sends you back to drop ship lobby and select next mech
- 30 second respawn timer
- Thinks match lengths last no more than 30 minutes
- Main Objective will be giant anti-drop ship gauss rifle
- 24 hours to fight over 11 zone. who ever has 6+ zones at the end gets the planet
- December 16th is the target release
- Beta Test with Friends n Family starting Nov 14th... will expand via invitations
- Initially Faction will care BETA tag so that we know its a work in progress
- Probably wont have Drop Costs to start with. Unit Coffers wont be needed to start
- Wants Coffers to be able to upgrade planetary defense upgrades
- None to start with, tossing around ideas for change in rewards
- Would like to evolve it.
- wants to prevent faction flipping as much as possible to prevent gaming the system for better rewards
- will take ideas from players on how it can be improved
- Keep 3/3/3/3 in UI make it more restrictive 2 - 1/1, 4 1/1/1/1, 8 2/2/2/2, 9 3/2/2/2
- Provide Small Handicap to Small groups... with tonnage restrictions 2 man 60 - 175 3man 120 -230tons 12man 480 - 720
- Match up group sizes on each side
- Layer in Average ELO for groups
- Reintroduce Game Mode voting with ability to veto ONE and Only One Mode
- After Christmas
- Players have to accept things have to change for the betterment of the game. Something has to give.. cant get something for nothing.
- Aware of issue but not near future fix.. 2015
- Match Length since Quirks has dropped only 15 seconds.
- Trying to find a good way track this better.
- Based on Match length the TTK probably has only drop a small amount.
- Might consider increasing Armor and HP in short term.
- Current Meta from their stand point is all MPL and SRMS now.
- Looking for balance... always going on
- Assume there will mechs but no timeline
- Not really thinking about them right now so can't really answer it well
- Don't see Clan Hero mechs breaking Omnipod rules.
- Still committed to attacking the ECM problem with directed Town-halls
- Probably post Christmas
- wants to talk ECM, Ghost Heat
- already have a list building
- probably no changes until Dec 16th build at the earliest and even then will be small to start
- Absolutely no list right now
overpowered. Consider changing it to provide better balance?
- Wont be removed from game
- Can't forsee everything.. sometimes things get added. Sold alot.. not going to take it away from anyone
- Nerf it? Maybe... but that's apart of the balance equations... maybe add negative quirks
- yes
- Yes, would love one soon!
- Alex has mocked up the Urbanmech
- didn't comment
- not worked on at all... want Buckton on it soon.. A TOP priority
- Would like but not priority
- Huge revamp of UI underway
- Smurfy Mechlab + Collapse Smurfy view
- Potential to drag weapons directly onto the mech
- Alot of work.. most after the New Year
- If going to go Steam 1st 1/2 of next years need a FTUE overhaul including help and new tutorials
- No ETA
- You can call the above 3.0 if you want
- 1st 1/2 of 2015
- He will call it 2.5
- it will be wicked
- Doesn't have an answer?
- Been talking about reworking them
- Using them for FTUE to ease new players into the game in 4v4 games
- Possible
- Working on Time of Day functionality probably see it in CW Invasion maps first
- Much easier in new UI..
- will know what mechs they are on!!!!!!
- Fairly quickly AFTER CW
- Maybe as much as once a month for re-flavored maps
- 5 new maps this year... just sayin
- Effort need to make the two compatible... definitely not day one of CW... in the future maybe
- We can grow it pretty easy
- For now no immediate plans to change it
- Will wait for CW and review
- Top Priority for Russ.. but need resources to become available after CW to look at it
- Yes but no schedule at the moment
- Yes
- Great idea! Just need available resource
- Not really but its an obvious good candidate
- Yes.. will be a timeline thing
- Very focused on Clan Invasion
Any last comments?
- Very glad we got chance to have another one before CW release
- Work very hard to get CW into the hands of the community ASAP
- Some players will be disappointed but that will always happens you do your best to please as many as possible.
- Very excited and nervous in the time leading up to CW.
Quelle