

Quirks As The Nail In The Coffin
#1
Posted 14 November 2014 - 11:59 AM
What other mechs received questionable quirks which will affect your desire to play them in the current game environment?
#2
Posted 14 November 2014 - 12:05 PM
#3
Posted 14 November 2014 - 12:05 PM
Verkhne, on 14 November 2014 - 11:59 AM, said:
What other mechs received questionable quirks which will affect your desire to play them in the current game environment?
K2. Instead of being made viable in it's actual designed role, long range direct fire support, it has had it's ballistics buffed as a Skirmisher.
Arrow: AC20 on a mech with 6 Ballistic Hardpoints? When the BJ-1 was the noted Aac20 carrier in actual play?
Pirates Bane: AC2 quirk on a Locust?
All Firestarters: A chance to try and make Flamers viable, and totally ignored so people could make cheese SLaser Meta builds.
ON1-VA: Stock is ac10 and SRM4s. Quirks are to ac20 and srm6s, the weapons usually packed onto the ON1-K-
Do they ruin anything?
Not really, but they missed on a chance to bring diverse builds up to be able to compete with the meta on some chassis, by instead simply reinforcing the existing Meta builds.
Edited by Bishop Steiner, 14 November 2014 - 12:06 PM.
#4
Posted 14 November 2014 - 12:07 PM
#5
Posted 14 November 2014 - 12:13 PM
They gave the AC/20 perk to the BJ Hero, which as I understand it, the coolest part of that mech was that it had 6 MG's. So... rather than MG's perks they pigeonhole the hero into a quasi-champion build and ignore the champ build on the BJ-1 which was what made that build/mech popular and competitive to begin with.
Brilliant.
#6
Posted 14 November 2014 - 12:18 PM
AlphaToaster, on 14 November 2014 - 12:13 PM, said:
They gave the AC/20 perk to the BJ Hero, which as I understand it, the coolest part of that mech was that it had 6 MG's. So... rather than MG's perks they pigeonhole the hero into a quasi-champion build and ignore the champ build on the BJ-1 which was what made that build/mech popular and competitive to begin with.
Brilliant.
Just why should the Champion be followed, out of curiosity?
The Stock build is what came from a factory. Was engineered to be run that way. And thus, almost certainly, will function at a higher degree that an aftermarket jury rig, afterall.
Mind you, I do think the ac20 should be on the BJ-1, but not because the Champion uses it per se. But I feel Quirks would diversify and enhance ALL build more if the base % quirks were general, like Energy, Ballistic, etc, and the stackables, like AC20, PPC were based off the Stock design of said mech, in general, except when the quirks simply are not enough to boost the Stock type weapons (as dual ac2 BJ simply ain't gonna lay out enough dakka)
#8
Posted 14 November 2014 - 12:35 PM
However these only are making other builds (that were under-utilized) MORE viable, while still allowing the standard builds as is.
Basically you're bemoaning the fact that other builds are becoming widespread... and I just don't understand that.
#9
Posted 14 November 2014 - 01:40 PM
BJ-1 should have followed the Champion build.
+7.5% AC20 velocity
+7.5% AC20 cooldown
+7.5% ballistic range
+7.5% energy range
-7.5% energy heat gen
BJ-A should have followed its default build
+7.5% LPL range
+7.5% LPL cooldown
+7.5% energy range
+12.5% MG range
+7.5% ballistic cooldown
Edited by Mister D, 14 November 2014 - 01:42 PM.
#10
Posted 14 November 2014 - 02:23 PM
Mister D, on 14 November 2014 - 01:40 PM, said:
BJ-1 should have followed the Champion build.
+7.5% AC20 velocity
+7.5% AC20 cooldown
+7.5% ballistic range
+7.5% energy range
-7.5% energy heat gen
BJ-A should have followed its default build
+7.5% LPL range
+7.5% LPL cooldown
+7.5% energy range
+12.5% MG range
+7.5% ballistic cooldown
This is precisely what should happen. Consider this /signed.
#11
Posted 14 November 2014 - 03:08 PM
AlphaToaster, on 14 November 2014 - 12:13 PM, said:
They gave the AC/20 perk to the BJ Hero, which as I understand it, the coolest part of that mech was that it had 6 MG's. So... rather than MG's perks they pigeonhole the hero into a quasi-champion build and ignore the champ build on the BJ-1 which was what made that build/mech popular and competitive to begin with.
Brilliant.
Oh, God no.
In fact I think that quirks for mechs should be based on their original weapon loadout. I don't like that the Centurion-A is all about the SRM-4. It should have been about the AC-10.
Also, I don't see any reason to stick with a build you like, and ignore the quirks. I don't use an AC-20 on my Protector. I actually run it as a normal Orion with the stock weapon loadout with an extra TAG laser. I did do one change and drop a ton of LRM ammo to up the SRM-4 to be an SRM-6.
#12
Posted 14 November 2014 - 03:17 PM
#13
Posted 14 November 2014 - 03:31 PM
I would have preferred it if the quirk was made for an AC10 or even the LBX like the Cent-D so I could still use an XL engine and get the full advantage of the quirks.
#14
Posted 14 November 2014 - 04:01 PM
Bishop Steiner, on 14 November 2014 - 12:05 PM, said:
I wondered about that. How come no buffs for the flamer loadouts? I would love to see those viable especially for a mech with "fire" in it's name.
#15
Posted 14 November 2014 - 04:18 PM
Verkhne, on 14 November 2014 - 11:59 AM, said:
What other mechs received questionable quirks which will affect your desire to play them in the current game environment?
that's fine, ur entitled to your opinion, but how is it a nail in the coffin?
#16
Posted 14 November 2014 - 04:27 PM
a1 didnt get anything for the arms so its all so not worth using for anything but hiding lrm boat.
Edited by Monkey Lover, 14 November 2014 - 04:28 PM.
#17
Posted 14 November 2014 - 04:34 PM
Bongo TauKat Talasko, on 14 November 2014 - 04:01 PM, said:
I wondered about that. How come no buffs for the flamer loadouts? I would love to see those viable especially for a mech with "fire" in it's name.
would probably require a 25% boost to heat generated on target, with a commensurate 25-50% reduction on the FS9s side. But I would LOVE an excuse to run flamers on my FS9.
#18
Posted 14 November 2014 - 04:41 PM
A battle point system could have balanced stronger and weaker chassis. Quirks are a side show that will only make the game harder to balance.
#19
Posted 15 November 2014 - 08:21 AM
#20
Posted 15 November 2014 - 08:26 AM
Verkhne, on 15 November 2014 - 08:21 AM, said:
Well, if you liked it so much, it usually means you are doing well in it, so was it truly a tier 3, 4 or 5 for YOU as a pilot? My results with Vindicators, HBKs, Orions, etc were far above tier 4 and 5.
The tiering is a generic guideline. While I would have liked better aimed quirks on certain chassis, in few cases have I found the viability of my pet builds compromised, regardless of the official tier.
Heck, tried UAC5s on my JM6-DD, and swapped my LB-X back in after watching my scores drop over 100 pt avg.
Talrich, on 14 November 2014 - 04:41 PM, said:
A battle point system could have balanced stronger and weaker chassis. Quirks are a side show that will only make the game harder to balance.
battle value systems have NEVER worked in TT, why would they work here?
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