Jump to content

Quirks As The Nail In The Coffin


47 replies to this topic

#1 Verkhne

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 2
  • 299 posts

Posted 14 November 2014 - 11:59 AM

Quirks are well and good in many cases but for some marginal mechs the quirks given will probably lead to even less play for that mech. I love the Atls K and running it with Ac20, 2LPL and 1 erLL it was my BEST?? scoring Atlas. Now with its suggested buffs versus other IS mechs it is basically even worse. Other Atlas models have the same problem. My MC hero Firebrand got some quirks which don't rally suit some of its best loadouts.


What other mechs received questionable quirks which will affect your desire to play them in the current game environment?

#2 RetroActive

    Member

  • PipPipPipPipPipPip
  • 405 posts
  • LocationFL, USA

Posted 14 November 2014 - 12:05 PM

How are the quirks stopping you from running your old favorite builds? I'll bet they are actually having a little positive effect on your old builds.

#3 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 14 November 2014 - 12:05 PM

View PostVerkhne, on 14 November 2014 - 11:59 AM, said:

Quirks are well and good in many cases but for some marginal mechs the quirks given will probably lead to even less play for that mech. I love the Atls K and running it with Ac20, 2LPL and 1 erLL it was my BEST?? scoring Atlas. Now with its suggested buffs versus other IS mechs it is basically even worse. Other Atlas models have the same problem. My MC hero Firebrand got some quirks which don't rally suit some of its best loadouts.


What other mechs received questionable quirks which will affect your desire to play them in the current game environment?

K2. Instead of being made viable in it's actual designed role, long range direct fire support, it has had it's ballistics buffed as a Skirmisher.

Arrow: AC20 on a mech with 6 Ballistic Hardpoints? When the BJ-1 was the noted Aac20 carrier in actual play?

Pirates Bane: AC2 quirk on a Locust?

All Firestarters: A chance to try and make Flamers viable, and totally ignored so people could make cheese SLaser Meta builds.

ON1-VA: Stock is ac10 and SRM4s. Quirks are to ac20 and srm6s, the weapons usually packed onto the ON1-K-

Do they ruin anything?

Not really, but they missed on a chance to bring diverse builds up to be able to compete with the meta on some chassis, by instead simply reinforcing the existing Meta builds.

Edited by Bishop Steiner, 14 November 2014 - 12:06 PM.


#4 Mitsuragi

    Legendary Founder

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 311 posts
  • Twitter: Link
  • LocationOUT OF BOUNDS

Posted 14 November 2014 - 12:07 PM

Considering all the weapon specific buffs were split 50/50 with the weapon family I can't see how any of the buffs 'prevent', 'stop', or 'hurt' your load out at all.

#5 AlphaToaster

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • LocationUnited States

Posted 14 November 2014 - 12:13 PM

BJ-1 should have AC/20 quirks. I know the stock build uses AC/2 but the champion build is what they should have followed. Isn't that the whole point of the Champion build? They're builds the community developed and ran with?

They gave the AC/20 perk to the BJ Hero, which as I understand it, the coolest part of that mech was that it had 6 MG's. So... rather than MG's perks they pigeonhole the hero into a quasi-champion build and ignore the champ build on the BJ-1 which was what made that build/mech popular and competitive to begin with.

Brilliant.

#6 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 14 November 2014 - 12:18 PM

View PostAlphaToaster, on 14 November 2014 - 12:13 PM, said:

BJ-1 should have AC/20 quirks. I know the stock build uses AC/2 but the champion build is what they should have followed. Isn't that the whole point of the Champion build? They're builds the community developed and ran with?

They gave the AC/20 perk to the BJ Hero, which as I understand it, the coolest part of that mech was that it had 6 MG's. So... rather than MG's perks they pigeonhole the hero into a quasi-champion build and ignore the champ build on the BJ-1 which was what made that build/mech popular and competitive to begin with.

Brilliant.

Just why should the Champion be followed, out of curiosity?

The Stock build is what came from a factory. Was engineered to be run that way. And thus, almost certainly, will function at a higher degree that an aftermarket jury rig, afterall.

Mind you, I do think the ac20 should be on the BJ-1, but not because the Champion uses it per se. But I feel Quirks would diversify and enhance ALL build more if the base % quirks were general, like Energy, Ballistic, etc, and the stackables, like AC20, PPC were based off the Stock design of said mech, in general, except when the quirks simply are not enough to boost the Stock type weapons (as dual ac2 BJ simply ain't gonna lay out enough dakka)

#7 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 14 November 2014 - 12:35 PM

View PostVerkhne, on 14 November 2014 - 11:59 AM, said:

What other mechs received questionable quirks which will affect your desire to play them in the current game environment?

None. All quirks were positive. There were no negative quirks.

#8 DasSibby

    Member

  • PipPipPipPipPipPip
  • Fury
  • Fury
  • 259 posts

Posted 14 November 2014 - 12:35 PM

If any of these quirks were negative... I could sympathize...

However these only are making other builds (that were under-utilized) MORE viable, while still allowing the standard builds as is.

Basically you're bemoaning the fact that other builds are becoming widespread... and I just don't understand that.

#9 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 14 November 2014 - 01:40 PM

The Blackjack-1 and Arrow need to be switched around.

BJ-1 should have followed the Champion build.

+7.5% AC20 velocity
+7.5% AC20 cooldown
+7.5% ballistic range
+7.5% energy range
-7.5% energy heat gen

BJ-A should have followed its default build

+7.5% LPL range
+7.5% LPL cooldown
+7.5% energy range
+12.5% MG range
+7.5% ballistic cooldown

Edited by Mister D, 14 November 2014 - 01:42 PM.


#10 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 14 November 2014 - 02:23 PM

View PostMister D, on 14 November 2014 - 01:40 PM, said:

The Blackjack-1 and Arrow need to be switched around.

BJ-1 should have followed the Champion build.

+7.5% AC20 velocity
+7.5% AC20 cooldown
+7.5% ballistic range
+7.5% energy range
-7.5% energy heat gen

BJ-A should have followed its default build

+7.5% LPL range
+7.5% LPL cooldown
+7.5% energy range
+12.5% MG range
+7.5% ballistic cooldown


This is precisely what should happen. Consider this /signed.

#11 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 14 November 2014 - 03:08 PM

View PostAlphaToaster, on 14 November 2014 - 12:13 PM, said:

BJ-1 should have AC/20 quirks. I know the stock build uses AC/2 but the champion build is what they should have followed. Isn't that the whole point of the Champion build? They're builds the community developed and ran with?

They gave the AC/20 perk to the BJ Hero, which as I understand it, the coolest part of that mech was that it had 6 MG's. So... rather than MG's perks they pigeonhole the hero into a quasi-champion build and ignore the champ build on the BJ-1 which was what made that build/mech popular and competitive to begin with.

Brilliant.


Oh, God no.

In fact I think that quirks for mechs should be based on their original weapon loadout. I don't like that the Centurion-A is all about the SRM-4. It should have been about the AC-10.

Also, I don't see any reason to stick with a build you like, and ignore the quirks. I don't use an AC-20 on my Protector. I actually run it as a normal Orion with the stock weapon loadout with an extra TAG laser. I did do one change and drop a ton of LRM ammo to up the SRM-4 to be an SRM-6.

#12 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 14 November 2014 - 03:17 PM

yeah.. no negative quirks..nothing to complain here

#13 tucsonspeed6

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 408 posts

Posted 14 November 2014 - 03:31 PM

I was a bit disappointed with the Flame's quirks. The other Dragon quirks are quite nice, but the Flame gets the AC20 quirk, which would be fine in any other mech chassis than the one that was practically designed to take advantage of an XL engine.

I would have preferred it if the quirk was made for an AC10 or even the LBX like the Cent-D so I could still use an XL engine and get the full advantage of the quirks.

#14 Bongo TauKat

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 559 posts
  • Facebook: Link
  • LocationPain, Inner Perpihery, Lyran Commonwealth.

Posted 14 November 2014 - 04:01 PM

View PostBishop Steiner, on 14 November 2014 - 12:05 PM, said:

All Firestarters: A chance to try and make Flamers viable, and totally ignored so people could make cheese SLaser Meta builds.


I wondered about that. How come no buffs for the flamer loadouts? I would love to see those viable especially for a mech with "fire" in it's name.

#15 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 14 November 2014 - 04:18 PM

View PostVerkhne, on 14 November 2014 - 11:59 AM, said:

Quirks are well and good in many cases but for some marginal mechs the quirks given will probably lead to even less play for that mech. I love the Atls K and running it with Ac20, 2LPL and 1 erLL it was my BEST?? scoring Atlas. Now with its suggested buffs versus other IS mechs it is basically even worse. Other Atlas models have the same problem. My MC hero Firebrand got some quirks which don't rally suit some of its best loadouts.


What other mechs received questionable quirks which will affect your desire to play them in the current game environment?


that's fine, ur entitled to your opinion, but how is it a nail in the coffin?

#16 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 14 November 2014 - 04:27 PM

My ember got nothing and now its not worth using.


a1 didnt get anything for the arms so its all so not worth using for anything but hiding lrm boat.

Edited by Monkey Lover, 14 November 2014 - 04:28 PM.


#17 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 14 November 2014 - 04:34 PM

View PostBongo TauKat Talasko, on 14 November 2014 - 04:01 PM, said:


I wondered about that. How come no buffs for the flamer loadouts? I would love to see those viable especially for a mech with "fire" in it's name.

would probably require a 25% boost to heat generated on target, with a commensurate 25-50% reduction on the FS9s side. But I would LOVE an excuse to run flamers on my FS9.

#18 Talrich

    Member

  • PipPipPipPipPip
  • 106 posts
  • LocationNew England

Posted 14 November 2014 - 04:41 PM

Quirks are foolish. They don't fix anything, yet they add needless complexity, making the game even less accessible to new players and waste development resources.

A battle point system could have balanced stronger and weaker chassis. Quirks are a side show that will only make the game harder to balance.

#19 Verkhne

    Member

  • PipPipPipPipPipPip
  • Mercenary Rank 2
  • 299 posts

Posted 15 November 2014 - 08:21 AM

A rising tide floats all ships. In the case of quirks the tide is variable. My thought that if the quirks affecting a mech that you like to run are inferior or not applicable you have in fact remained as a tier 3,4,5 mech at best or at worst have become a relative tier 4,5 or 6? mech.

#20 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 15 November 2014 - 08:26 AM

View PostVerkhne, on 15 November 2014 - 08:21 AM, said:

A rising tide floats all ships. In the case of quirks the tide is variable. My thought that if the quirks affecting a mech that you like to run are inferior or not applicable you have in fact remained as a tier 3,4,5 mech at best or at worst have become a relative tier 4,5 or 6? mech.

Well, if you liked it so much, it usually means you are doing well in it, so was it truly a tier 3, 4 or 5 for YOU as a pilot? My results with Vindicators, HBKs, Orions, etc were far above tier 4 and 5.

The tiering is a generic guideline. While I would have liked better aimed quirks on certain chassis, in few cases have I found the viability of my pet builds compromised, regardless of the official tier.

Heck, tried UAC5s on my JM6-DD, and swapped my LB-X back in after watching my scores drop over 100 pt avg.

View PostTalrich, on 14 November 2014 - 04:41 PM, said:

Quirks are foolish. They don't fix anything, yet they add needless complexity, making the game even less accessible to new players and waste development resources.

A battle point system could have balanced stronger and weaker chassis. Quirks are a side show that will only make the game harder to balance.

battle value systems have NEVER worked in TT, why would they work here?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users