Thoughts On Firebrand
#1
Posted 14 November 2014 - 01:42 PM
#2
Posted 14 November 2014 - 01:54 PM
Voivode, on 14 November 2014 - 01:42 PM, said:
They perform as well as any other 'mech, meaning a lot of the value has to do with how you use it.
I've had them charge my dual gauss/dual ML Firebrand, and usually I'll come out on top. The weakness is of course, those paper thin side torsos with XL's behind them.
#3
Posted 14 November 2014 - 01:57 PM
#4
Posted 14 November 2014 - 02:15 PM
#5
Posted 14 November 2014 - 02:42 PM
The other is often a dual 20.
Edited by Bhael Fire, 14 November 2014 - 02:43 PM.
#6
Posted 14 November 2014 - 02:45 PM
#7
Posted 14 November 2014 - 02:50 PM
I go with 6 ML because by the end of it, I'm down to just the 3 on the remaining side. Ammo in legs and CT for 6 tons. The 2 tons in the CT get used up first so I played it "very spammy" and generously hosed down the battlefield to burn it off ASAP.
It had a kind of suppression effect early game while I hosed everything down, then provided some good muscle for the resulting push.
#8
Posted 14 November 2014 - 02:51 PM
#9
Posted 14 November 2014 - 02:54 PM
The only thing special about the firebrand is it can take a larger engine then the other jags.
Edited by Monkey Lover, 14 November 2014 - 02:59 PM.
#10
Posted 14 November 2014 - 03:07 PM
AlphaToaster, on 14 November 2014 - 02:50 PM, said:
I go with 6 ML because by the end of it, I'm down to just the 3 on the remaining side. Ammo in legs and CT for 6 tons. The 2 tons in the CT get used up first so I played it "very spammy" and generously hosed down the battlefield to burn it off ASAP.
It had a kind of suppression effect early game while I hosed everything down, then provided some good muscle for the resulting push.
225 in a firebrand goes 61.7 kph not 65.
#11
Posted 14 November 2014 - 03:17 PM
My first match in that was fantastic, and it usually does decent too.
(Oh,and you guys and your dual gauss dual mlas K2's. Try 4 mlas's. Much better when ammo goes dry)
Edited by Gamuray, 14 November 2014 - 03:18 PM.
#12
Posted 14 November 2014 - 04:02 PM
Heavier ballistics also work well, but you'll most likely need to downgrade to XL255 or slower and ditch the heat sinks. I've even gone as far as to play it as a true glass cannon with just 4 tons of armor and dual gauss/dual ERLL in the arms, which is fun but super hard since the clan invasion.
Another fun option is to just go dual PPC/4 ML with XL340 - it runs pretty cool for an all energy build if you fill the remaining space with DHS (I think it could fit exactly 10 extra heat sinks).
#13
Posted 14 November 2014 - 05:43 PM
http://mwo.smurfy-ne...0c8f40681ea0fe6
it's definitely more work to get results with this mech, but the 30 pinpoint is above cockpit level, you can 1-shot light mechs (with practice), you go faster than mechs more heavily armed than you, you'r more heavily armoured than any mech that can go as fast as you, and there's no reason why you can't use cover/corners to extreme advantage to avoid much exposure and survive
oh yeah, and Voivod rocks!
Edited by JagdFlanker, 14 November 2014 - 05:59 PM.
#15
Posted 14 November 2014 - 07:28 PM
#16
Posted 15 November 2014 - 07:27 AM
Monkey Lover, on 14 November 2014 - 02:54 PM, said:
The only thing special about the firebrand is it can take a larger engine then the other jags.
I actually have the J6S and elited my Jagers a long time ago when they came out. I did run a dual AC10 build for a while on the 6S and liked it but that was a while ago and I've been running different builds since.
I was just looking to pick up another heavy, the Firebrand caught my eye and I was just wondering if anyone had done the dual AC10 build recently.
#17
Posted 15 November 2014 - 07:32 AM
#18
Posted 15 November 2014 - 09:56 AM
Edited by UrsusMorologus, 15 November 2014 - 09:58 AM.
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