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Hit Reg


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#21 RustyBolts

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Posted 02 December 2014 - 02:06 PM

I ping between 45 and 50 and still have hit reg issues with all energy weapons.

#22 Moonlander

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Posted 02 December 2014 - 09:34 PM

I never knew how bad it was until I was editing some game footage together and noticed how I couldn't hit a Raven's legs w/ 4xUAC5 at point blank and was only finally able to kill him when my SPL came off cooldown. Same happened with a Firestarter, point blank w/ IS 3xAC5's... and had to wait for lasers...

AND they weren't even moving... they were just standing there... I legged them... then was attempting to take their other leg out...

Edited by Moonlander, 02 December 2014 - 09:59 PM.


#23 Andi Nagasia

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Posted 02 December 2014 - 11:14 PM

its not likely much will change for the better until after CW comes out,
as PGI is focused on CW after which people will start focusing on HSR ect,
as it is now im running 15FPS, low Fps doesnt bother me, HitReg does,
as it is now if you have a high ping 50% of your AC/SRMs will miss,
thats why everyone is focusing on lasers or Single shots(Gauss)

im hoping after CW, PGI will be free to work on essentials,
Clan Quirks(hope they come soon for lesser clan mechs)
Built-in-VOIP(we need this and we need it yesterday)
HitReg/HSR(needed for general balanced game play)
Collisions(balanced and tested to avoid abuse in play)
Time-Skip(5Years? new Mechs/Weapons? MRM/ATM)
and finally,...
AMD-Support(hey i can dream right? for more optimization),





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