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Naval Action - Age Of Sail - Fps - Open World And Customisation


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#21 AUSSIETROOPER4

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Posted 21 November 2014 - 11:22 PM

Sure is. A few channels are showing video for some time now
This is what turned up on googly eyes
https://www.youtube....ser/Navalaction

BTW the pre-order guys are now playing it.

#22 Hans Von Lohman

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Posted 21 November 2014 - 11:57 PM

Hey, I worked on Pirates of the Burning Sea (the La Belle starter ship, and the Cruizer Snow are mine).

Even I would rather play Naval Action.

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Edited by Hans Von Lohman, 22 November 2014 - 12:21 AM.


#23 AUSSIETROOPER4

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Posted 22 November 2014 - 12:26 AM

What do you mean?

#24 Hans Von Lohman

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Posted 22 November 2014 - 12:45 AM

View PostAUSSIETROOPER4, on 22 November 2014 - 12:26 AM, said:

What do you mean?


Depends

#25 AUSSIETROOPER4

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Posted 22 November 2014 - 02:04 AM

I mean by that exactly? I am curious about why you would rather play naval action.
"[color=#959595]Even I would rather play Naval Action."[/color]

#26 Hans Von Lohman

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Posted 25 November 2014 - 12:14 AM

View PostAUSSIETROOPER4, on 22 November 2014 - 02:04 AM, said:

I mean by that exactly? I am curious about why you would rather play naval action.
"[color=#959595]Even I would rather play Naval Action."[/color]


Looks more fun?

#27 Hans Von Lohman

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Posted 25 November 2014 - 12:30 AM

I should clarify my points.

Pirates of the Burning Sea was an MMO I worked on as a 3D art guy, creating two of the ships in that game as an independant (they took outside work if it was up to their standards of quality).

Naval Action looks somewhat better in terms of realism, and that is what I want out of a game, although I do admit that I don't think a naval battle simulator should be truly 100% accurate. Those battles were slow, hours long, even days long affairs, and games need to be done in about 20 minutes for most players to be happy.

Still, even Naval Action has elements that make me feel disappointed. They have a gunnery system that means you fire ranging shots unitl one starts to hit, and only then do you fire a broadside. That is weird and shouldn't be the way the game works.

For me the single thing I want to see in any naval game is a more useful sailing controls. It doesn't need to be complicated, but I have played a gem of a little home made game called HMS Surprise, which is just a 2D simulator for controlling a square rigged ship or brig.

Posted Image

I learned from that simple sim that a ship is basically just 3 controls when it comes down to it. The forward mast and jib sails out front can be lumped together into a single control, the main and aft masts can be lumped together into a second control, and your rudder.

I also found that sailing basically came down to wanting my sails to be in only 3 sailing angles. Normal for speed, edge on to the wind, or flat on to the wind. The edge and flat on to the wind angles were used to help steering, particularly when tacking into the wind.

So, for me a sailing sim really only needs a rudder to steer, a throttle bar to set how much sail area, and a pair of 3-position toggles for the fore end sails and aft end sails so I can occasionally use the wind to swing my ship around quicker, like setting the fore mast and bowsprit sails to edge on, and the main and aft masts to flat on, making my ship turn into the wind on just wind power alone.

#28 AUSSIETROOPER4

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Posted 25 November 2014 - 11:34 AM

Those who bought the game before Nov 21.

We have sent invitations to the Alpha to everyone who bought the pre-order before 21 November.

If you have not received your key please contact us using support@game-labs.net forwarding your Paypal confirmation email as an attachment.

Those who bought the game after Nov 21.

We are planning to invite the rest of the buyers into the alpha once we rework the balancers, add more moderators and make the manual. This will happen in the foreseeable future, but we don't know when yet.

p.s.we must add the usual statement - that this is an alpha sea trial. there is no content except for ships and combat

#29 Nikol Grall

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Posted 28 November 2014 - 12:37 AM

Used to play that old buggy Age of Sails game and it's expansion. Was a proud Captain in the Spanish Navy. Was fun, for all the bugs and game drops. I have very much been looking forward to this upcoming game but have not shelled out any money. I think a did put my name in the pool as a potential beta tester.

POTBS, is still up though empty, was fun for what it was. More like EVE than a Sim though. Ganking players and crafting for a living.


EDIT: I gave a small Admiralty Donation just now. I can wait to see more of the game, i've so much to do here with recruiting and running a unit, i'm not ready to dive into a alpha via preorder.

Edited by Nikol Grall, 28 November 2014 - 12:59 AM.


#30 DAYLEET

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Posted 02 December 2014 - 03:52 PM

Looks awesome, what a time that was to be alive and a sailor!

#31 Redshift2k5

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Posted 02 December 2014 - 04:35 PM

Looks great! I'll be keeping my eye on the development.

#32 Nikol Grall

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Posted 02 December 2014 - 04:54 PM

On the slightly more modern side of things Navyfield 2 is being released for testing this week. The original took a bit of skill to be effective, manual gun angles and multi tasking running aircraft groups off carriers.

http://www.navyfield2.com/

Edited by Nikol Grall, 02 December 2014 - 04:54 PM.


#33 AUSSIETROOPER4

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Posted 13 December 2014 - 04:21 PM

Every friday steam keys are sent via email
This will enable you to download and play the testing game atm.

The testing game consists of these modes currently

* Player vs enemy AI - light ships only
* Player vs enemy AI
* Player vs player - light ships only
* Player vs Player

Player vs AI means you join a lobby and wait to see if anybody else joins within 60 seconds. If not you play on your own vs 1 or two ai ships that are random. If so then the other player(s) are put on your side and you coop vs AI ships.

Next year open world alpha/beta should arrive. Nobody knows what that will look like.

This is the last I heard from the devs on single player:

This is what the devs had to say about single player when I asked:

"PVE is going to be in game - you will be able to sink AI ships with friends.
But i promise pvp will be more fun. We plan to make it a lot less hostile than POTBS or EVE."

A few more screenshots from my PC. I don't edit or sugar coat anything in my pictures so people can gauge things as they really are. Apparently there are rough seas maps testing at the moment but I have not been fortunate enough to play on one.
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View PostNikol Grall, on 02 December 2014 - 04:54 PM, said:

On the slightly more modern side of things Navyfield 2 is being released for testing this week. The original took a bit of skill to be effective, manual gun angles and multi tasking running aircraft groups off carriers.

http://www.navyfield2.com/


Very interesting. Will take a look... how does it compare against that world of tanks world of ships I think it was called? IIRC the reason I did not play navy field was because it was subscription based and the load outs were not historical.. .you could do whatever you wanted and design your own ships...

Edited by AUSSIETROOPER4, 13 December 2014 - 04:23 PM.


#34 AUSSIETROOPER4

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Posted 13 December 2014 - 04:30 PM

View PostHans Von Lohman, on 25 November 2014 - 12:30 AM, said:

I should clarify my points.

Pirates of the Burning Sea was an MMO I worked on as a 3D art guy, creating two of the ships in that game as an independant (they took outside work if it was up to their standards of quality).

Naval Action looks somewhat better in terms of realism, and that is what I want out of a game, although I do admit that I don't think a naval battle simulator should be truly 100% accurate. Those battles were slow, hours long, even days long affairs, and games need to be done in about 20 minutes for most players to be happy.

Still, even Naval Action has elements that make me feel disappointed. They have a gunnery system that means you fire ranging shots unitl one starts to hit, and only then do you fire a broadside. That is weird and shouldn't be the way the game works.

For me the single thing I want to see in any naval game is a more useful sailing controls. It doesn't need to be complicated, but I have played a gem of a little home made game called HMS Surprise, which is just a 2D simulator for controlling a square rigged ship or brig.

Posted Image

I learned from that simple sim that a ship is basically just 3 controls when it comes down to it. The forward mast and jib sails out front can be lumped together into a single control, the main and aft masts can be lumped together into a second control, and your rudder.

I also found that sailing basically came down to wanting my sails to be in only 3 sailing angles. Normal for speed, edge on to the wind, or flat on to the wind. The edge and flat on to the wind angles were used to help steering, particularly when tacking into the wind.

So, for me a sailing sim really only needs a rudder to steer, a throttle bar to set how much sail area, and a pair of 3-position toggles for the fore end sails and aft end sails so I can occasionally use the wind to swing my ship around quicker, like setting the fore mast and bowsprit sails to edge on, and the main and aft masts to flat on, making my ship turn into the wind on just wind power alone.


Nice. Naval Action also pays for 3D models I believe. They encourage it as they are not a large team.

As for sailing control in game. In manual sailing mode you can indeed control just the front mast angle and the rear masts separately. You can also control the rudder, how much sail you deploy (in 5 levels of sail deployment iirc).

I agree about the ranging shots but also wonder if this is the way it was done at least in chases. Most people only use ranging at very long ranges once they get used to judging shot. Currently the AI does not use ranging at all because it "just know"... evil AI!
However I think of ranging shots just like the captain walking along the side and firing each gun in turn until he gets it right. This would have happened with gun section commanders I imagine anyway at least to begin with or at long range. We certainly do know that they did aim the cannon individually. Something you cannot do with as the captian in this game unless you use ranging shots. Ranging shots were also not completely unknown. The british did it at trafalgar as a way to warm up the guns.
I thus think it is a gameplay element which makes sense and certainly could have happened.
Some people in game are firing their entire broadside individually with the ranging shot button.
Ranging shots are simply single shots in game. This basically means the shots get fired one at a time from bow to stern.
This is entirely possible..... and if you want to be strictly realistic just fire the broadside right away.

You have these:
Shooting
Right Click on the side you want to fire from to enter firing mode
Space bar for single ranging shot
Left click for full salvo

Shooting Controls 2
Hold ALT while in aim mode to be able to look around you without moving your aim. Remember to stop moving mouse before you let go of ALT.
[ and ] are for full left and right broadsides, respectively. More specifically they fire the full broadside straight out of the side of the ship with no elevation. (assume this means outside of shooting mode?)
Spacebar (hold and release, not in aiming mode) shoot at 0 degree angle (for low distances) - EDIT This seems a little strange, don't see how this could work)

Gun Deck Control
F1 F2 F3 F4 to lock a deck for firing (decks 1 to 4 that is, a red cross will be shown on the deck that will not be firing).
Press the key again to unlock the deck (red crosses indicate lock)

Rudder
Double tap A or D for permanent left of right rudder setting, Tap once the opposite way from locked left or right and it will centre again.
Hold Rudder key A or D down to turn rudder temporarily. Let go and it will centre again.

Mast and Yard Controls
Tap W until you have the sail speed settings and right amount of sail canvas set
Tap S until you have ordered less canvas set to setting you want
Battle sails are activated by pressing "B" - same effect can be had by tapping W or S until you get to the same setting of course.

Manual Yard Controls
Q and E to adjust forward mast
Z and C to adjust rear mast
F to return to auto skipper

Telescope
Hold Left shift is telescope
Scroll mouse to adjust it to the zoom you want while holding shift down

Boarding Ships
G Board ship at lower speeds (this option will pop up when you are close and slow enough to enemy ship)
X Capture ship after successful boarding (your crew will transfer to the other ship) or neutral ship with no crew

Chat
Press Enter to enter chat mode and speak
had to press ESC to get out of chat

CTRL Enter to team chat


Special Statistics
L = show shot damage
K = show sounds

Fire Mortar
M to enter aim mode for mortar on mortar brig

Free Camera (could now be locked out for sea trials to avoid cheating?)
Home key disconnects camera to go looking for the enemy
Home key is spectator after dead
Z X up and down
Scroll for camera speed
Right or left click changes ship in dead free camera mode

Screenshots
P screenshot
F8 makes a huge 4K (3840 x 2160) screenshot, it may freeze your game client for a while.

Misc
Ctrl H to hid interface
F11 bug report

Edited by AUSSIETROOPER4, 13 December 2014 - 05:56 PM.


#35 Dirk Le Daring

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Posted 13 December 2014 - 04:42 PM

Looks like a good game.

Now I am thinking of breaking out Wooden Ships and Iron Men for a bit of fun.

#36 Davegt27

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Posted 13 December 2014 - 06:05 PM

AGE of Sail??

I have an old cd of the original floating around some were

This the updated version?

Wow I don't get out much ha ha


#37 AUSSIETROOPER4

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Posted 13 December 2014 - 11:40 PM

Age of Sale Privateers bounty?

#38 AUSSIETROOPER4

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Posted 16 December 2014 - 01:58 AM

Some rough seas that I finally got to play on.

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#39 AUSSIETROOPER4

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Posted 16 December 2014 - 01:12 PM

Coming soon... now this picture is not mine but the devs.... anybody know what this is?
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#40 Hans Von Lohman

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Posted 16 December 2014 - 08:25 PM

View PostAUSSIETROOPER4, on 16 December 2014 - 01:12 PM, said:

Coming soon... now this picture is not mine but the devs.... anybody know what this is?



Probably the Spanish navy's Santisma Trinidad.

It was the only 4 gun deck ship of the line ever built, although don't be too proud of that as it wasn't actually that successful. A 3 decked ship of the line with bigger guns was a better setup, and really all they did was extend the deck between the foc's'le and quarter deck of a normal 3 deck ship of the line, and put really lightweight (and pretty much useless) guns across it.





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