Its definitely lagging. You can see the lag your self if you ping the server at 192.99.109.129 with this command at the command line.
ping -n 100 192.99.109.129
it will ping the game server 100 times, and you'll probably see your ping do something like this example. (ping from my machine about 5 minutes ago)
Pinging 192.99.109.129 with 32 bytes of data:
Reply from 192.99.109.129: bytes=32 time=110ms TTL=46
Reply from 192.99.109.129: bytes=32 time=110ms TTL=46
Reply from 192.99.109.129: bytes=32 time=119ms TTL=46
Reply from 192.99.109.129: bytes=32 time=118ms TTL=46
Reply from 192.99.109.129: bytes=32 time=157ms TTL=46
Reply from 192.99.109.129: bytes=32 time=115ms TTL=46
Reply from 192.99.109.129: bytes=32 time=123ms TTL=46
Reply from 192.99.109.129: bytes=32 time=149ms TTL=46
Reply from 192.99.109.129: bytes=32 time=119ms TTL=46
Reply from 192.99.109.129: bytes=32 time=106ms TTL=46
Reply from 192.99.109.129: bytes=32 time=153ms TTL=46
Reply from 192.99.109.129: bytes=32 time=110ms TTL=46
Reply from 192.99.109.129: bytes=32 time=111ms TTL=46
Reply from 192.99.109.129: bytes=32 time=109ms TTL=46
Reply from 192.99.109.129: bytes=32 time=112ms TTL=46
Reply from 192.99.109.129: bytes=32 time=105ms TTL=46
Reply from 192.99.109.129: bytes=32 time=114ms TTL=46
Reply from 192.99.109.129: bytes=32 time=115ms TTL=46
Reply from 192.99.109.129: bytes=32 time=124ms TTL=46
Reply from 192.99.109.129: bytes=32 time=107ms TTL=46
Reply from 192.99.109.129: bytes=32 time=107ms TTL=46
Reply from 192.99.109.129: bytes=32 time=112ms TTL=46
Reply from 192.99.109.129: bytes=32 time=117ms TTL=46
Reply from 192.99.109.129: bytes=32 time=171ms TTL=46
Reply from 192.99.109.129: bytes=32 time=109ms TTL=46
see i made bold every ping that's around 150 or more. my normal ping is 105ish so that's like a 50% increase in network lag.
what happens here is that most of the time its completely playable, its just at the right moment, every now and then, something happens and your not getting warned / updated correctly due to high latency.
the company that hosts the equipment/building is notorious for having a really poor network.
here is some quick links i found confirming what we all can tell by playing the game
http://www.webhostin...d.php?t=1296073
(poor connection speed commented by several web masters)
https://forum.ovh.us...fully-collapsed
(links completely collapsing during incoming routes to OVH canada)
https://forum.ovh.us...rious-countries
(report from their tech support that a major fiber line failed) (also that they rerouted traffic at the expense of some users performance)
Also here is the biggest smoking gun that i can find
http://status.ovh.co...details&id=8038
(they cant handle incoming traffic from Newark.) (that's the router i connect through to then forward to mechwarrior servers)(1 of 2 connections incoming from the whole USA)
Edited by SoggyGorilla, 15 November 2014 - 06:33 PM.