Jump to content

Hit Registration Getting Worse


29 replies to this topic

#1 Talis Thunder

    Member

  • PipPip
  • 31 posts

Posted 17 November 2014 - 11:49 AM

I didn't experience any hit registration problem after PGI changed the game server. However, since the last 2-3 update patches, hit registration has been getting really worse for me. Is this a common issue for other players as well?

PGI, please fix the hit reg problem asap.

#2 Jacob Side

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 390 posts

Posted 17 November 2014 - 11:50 AM

False.

and didn't we just have one of these [Redacted] threads?

Edited by John Wolf, 20 November 2014 - 08:13 AM.
Unconstructive


#3 Talis Thunder

    Member

  • PipPip
  • 31 posts

Posted 17 November 2014 - 11:55 AM

Just because it's not your issue doesn't mean this is a trash thread. [Redacted] I was just asking politely to see if other players have experienced similar issue. You didn't have to be so hostile.

Toxic people like you is exactly why I don't post much at all on this forum (or other gaming forums, tbh).

Edited by John Wolf, 20 November 2014 - 08:12 AM.
Player Insult Redacted - Don't be toxic.


#4 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 17 November 2014 - 11:56 AM

Everyone experiences it, we just have to wait for PGI to figure out the fix and correct it.

you can help them by posting tracert results in this thread: http://mwomercs.com/...oblems-in-game/

Edited by CapperDeluxe, 17 November 2014 - 11:56 AM.


#5 Talis Thunder

    Member

  • PipPip
  • 31 posts

Posted 17 November 2014 - 12:01 PM

Thanks a lot for your confirmation and that useful link, capper. Your post is much more constructive than some [mechwarrior's] trash comment.

Edited by John Wolf, 20 November 2014 - 08:13 AM.
Insults.. again.


#6 Xythius

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 343 posts

Posted 17 November 2014 - 12:05 PM

View PostTalis Thunder, on 17 November 2014 - 12:01 PM, said:

Thanks a lot for your confirmation and that useful link, capper. Your post is much more constructive than some [Mechwarrior's] trash comment.


And after that, you don't sound any better than the poster you're railing against.

Well played.

~Xythius

Edited by John Wolf, 20 November 2014 - 08:14 AM.
Moderated Quote


#7 Catalinasgrace

    Member

  • PipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 256 posts
  • LocationHudson, TX

Posted 17 November 2014 - 12:07 PM

yes, I have had the issues as well... I have a 40-60 ping on average and I have had to lead 90% of the light mechs by over a full mech length in order to hurt it lately...

**edit**

Last night I had a match that I had to shoot a thunderbolt with gauss at about 50 meters 4 times in order for 1 hit to actually register.

Edited by Catalinasgrace, 17 November 2014 - 12:09 PM.


#8 WarPickle

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 513 posts
  • LocationAt my computer

Posted 17 November 2014 - 12:27 PM

I watched a volley of 2 SRM6's pass right though a mech earlier.. as though the mech was a spirit ;)

I was in spec so maybe some sort of visual lag.....

#9 AlphaToaster

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • LocationUnited States

Posted 17 November 2014 - 12:43 PM

I noticed something which could be anecdotal, but I'll share my theory.

I almost believe that there is more hit reg and throttling type of issues on mechs that have high alphas.

I ran my 2 LPL adder for many games (20+). I never had a single time where I saw that I hit someone and I didn't get the red damage indicator.

I ran my 2 guass + 2 srm/6 Warhawk and same thing. I didn't have any problems getting missiles or the gauss to register.

I switch to a 5 cERML + 2 srm/6 + LBX/10 Timberwolf-S and all of a sudden I notice I'm having hit reg issues. I would set the ML to chain fire, and whenever I spammed out all 5 at once with a follow up LBX/10 shot, the LBX/10 follow up would not register. Or if I tried to follow up with SRM's I would get no damage indicator.

The most obvious example is a Nova w/ 12 cERML. The heat from firing them 6 at a time is devastating, and you would think that you could leg almost any mech in 1 alpha, or at least core any leg in 1-2 shots from the arms, but more often then than not in this configuration, I'm shutting down from heat before the targets leg is even cored. It's like the damage is being throttled because the alpha is too high.

This doesn't much happen in training grounds btw, only in matches do I see this. Mechs always feel like they perform much better in training grounds than they do in a match and I think it's because the hit reg is perfect there.

#10 Talis Thunder

    Member

  • PipPip
  • 31 posts

Posted 17 November 2014 - 12:56 PM

Cata, thanks for sharing your experience. I also had a match yesterday where I shot a centurion with ER PPC at <100 meters 3 times with just 1 hit registered. Good to know I'm not the only one experiencing this frustrating issue.

Xythius, treat others how you want to be treated. [Redacted]

Edited by John Wolf, 20 November 2014 - 08:17 AM.
Unconstructive/Insults


#11 Star Colonel Silver Surat

    Member

  • PipPipPipPipPip
  • The Carnivore
  • The Carnivore
  • 157 posts

Posted 17 November 2014 - 01:02 PM

The game was in its best playable state in years with the Clan invasion patch. Then, hit detection and lag went to pot once again with subsequent patches. I wish they'd just left this game alone after the Clan patch and gone to work on their space sim nobody wants to play.

.

Edited by Star Colonel Silver Surat, 17 November 2014 - 01:04 PM.


#12 Shae Starfyre

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,429 posts
  • LocationThe Fringe

Posted 17 November 2014 - 01:13 PM

View PostAlphaToaster, on 17 November 2014 - 12:43 PM, said:

I noticed something which could be anecdotal, but I'll share my theory.

I almost believe that there is more hit reg and throttling type of issues on mechs that have high alphas.

I ran my 2 LPL adder for many games (20+). I never had a single time where I saw that I hit someone and I didn't get the red damage indicator.

I ran my 2 guass + 2 srm/6 Warhawk and same thing. I didn't have any problems getting missiles or the gauss to register.

I switch to a 5 cERML + 2 srm/6 + LBX/10 Timberwolf-S and all of a sudden I notice I'm having hit reg issues. I would set the ML to chain fire, and whenever I spammed out all 5 at once with a follow up LBX/10 shot, the LBX/10 follow up would not register. Or if I tried to follow up with SRM's I would get no damage indicator.

The most obvious example is a Nova w/ 12 cERML. The heat from firing them 6 at a time is devastating, and you would think that you could leg almost any mech in 1 alpha, or at least core any leg in 1-2 shots from the arms, but more often then than not in this configuration, I'm shutting down from heat before the targets leg is even cored. It's like the damage is being throttled because the alpha is too high.

This doesn't much happen in training grounds btw, only in matches do I see this. Mechs always feel like they perform much better in training grounds than they do in a match and I think it's because the hit reg is perfect there.


You may be on to something that just allows you to notice it more, not that it is a directly related, for I too have noticed this with multiple weapons firing in alpha versus chain fire. You may be on to something.

#13 Samurai Lightning

    Member

  • Pip
  • Big Brother
  • 12 posts

Posted 17 November 2014 - 01:20 PM

To OP:

1. Most of my in-game buddies and I have experienced similar hit-reg issues as well. Don't worry, you're not alone.

2. You used the adjective "disgusting" appropriately. It's these disgusting people (like Jacob Side, Xythius, and those idiots who liked their trolling comments) that drive new players away from this game and from this forum.

Edited by Samurai Lightning, 18 November 2014 - 01:38 AM.


#14 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,393 posts

Posted 17 November 2014 - 01:21 PM

Found AFK stormcrow

Pumped 6 AC20s into its back and it was only cored. Took 2 more to finish it.

Assuming that is a hitreg issue.

#15 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 17 November 2014 - 01:24 PM

They have two issues i have seen

#1 hud doesnt update. This is the biggest problem when most think there was no damage. If you look at the armor percent it will drop but hud doesnt update.

#2 Angles. Anything with JJ or on the side of hills doesnt register correctly. Im guessing this is due to lag/tick rate.

View PostXetelian, on 17 November 2014 - 01:21 PM, said:

Found AFK stormcrow

Pumped 6 AC20s into its back and it was only cored. Took 2 more to finish it.

Assuming that is a hitreg issue.


I have noticed the server sometimes takes a few seconds to update to a "death". On the 4th hit he might have died but you had time to do 2 more before it showed up on your screen.

I guess this would be problem #3/

#16 Clydewinder

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 447 posts

Posted 17 November 2014 - 01:25 PM

I can vouch for something similar to the above. Chain firing SRM certainly is more effective for scoring hits than dumping them all at once.

Likewise, there is something terribly wrong with PPCs right now. Chain firing 3 of them, the second one passes through the target at least 50% of the time. First and last hit normally.

#17 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 17 November 2014 - 01:50 PM

Comparing an arm mounted AC10 to an ERPPC...I can clearly see hit detection issues. The AC10 is ohh soo sweet!

#18 -Halcyon-

    Member

  • PipPipPipPipPipPip
  • 222 posts

Posted 17 November 2014 - 02:00 PM

View PostJacob Side, on 17 November 2014 - 11:50 AM, said:

False.

and didn't we just have one of these [Redacted] threads?


True.

Try firing 24 SRMs at once into a target, then try chain firing them.
Laser reg is also hit or miss on fast targets with small hitboxes like Jenners and Ravens.

Edited by John Wolf, 20 November 2014 - 08:15 AM.
Moderated quote


#19 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 17 November 2014 - 02:03 PM

after all the desync warping just not moonwalking is an advantage..

ping has gone up and hit reg is getting slightly worse, but its not the game killer it was a few months back

#20 Shadow Magnet

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 429 posts
  • LocationLake Constance, Germany

Posted 17 November 2014 - 03:57 PM

Hit reg was a joke this evening for me. 6 LPL alpha straight into CT of a non-movingRaven, right in front of me: it then turned and ran away, armor yellow. I really start to wonder why I play this game at all :wacko:





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users