

Oh well... Rifleman pilots
#1
Posted 21 November 2011 - 09:50 AM
Rifleman pilots: educate me on tactics, techniques, and foibles for this chassis please!
As I've said in the mektek forums, the RFL excells at its "backstory correct" purpose; it shoots down aircraft with a bloody vengeance. Good for smearing masses of tanks also. Walking gun turrent.
Vs. mechs, the 360 torso twist is a huge asset, IMO. Accelerate to full away from advancing force and fire backwards at 'em as you run. That said, its seems rather difficult to put any real "mechkiller" weapons on this thing. In fact, mech to mech (to me, which is probably just my piloting skills showing), the rifleman doesn't really shine in its weight class. Can be used to chew on fast moving smaller mechs, but doesn't really want to go toe to toe with another heavy. Like I said, this is very likely just my piloting "skills".
We won't have tanks and areo in MWO, but with its reputation for having lots of comm and targeting gear, I could see the rifleman being either another viable command mech, or a heavy recon (contradiction? I don't think so).
Thoughts?
#2
Posted 21 November 2011 - 10:21 AM
the stock RFL-3N rifleman is all about weapons load, it compromised speed (average to slow for its weight) and armor protection in order to pack additional heavy weapons
part of the issue is that ac-5's are argueably some of the worst, most inefficient weapons in battletech
a rifleman has light to low medium levels of armor it moves 4/6 (same speed as warhammers and marauders) where other 60 tonners are moving 5/8 etc
in the tabletop version the 3N carries a whole whopping 7.5 tons of armor, only 59% of its maximum
but It does manage to carry 2 ac5's 2 large lasers and 2 medium lasers
as to tactics I am not the best rifleman driver so I tend to go with the basics.. AMMO is NOT your friend so keep those ac5's humming on reasonable shots until the bin is empty while you are unloading the ac5 ammo use the large lasers or twin mediums sparingly
once the ammo is expended go nuts with the energy weapons.
#3
Posted 21 November 2011 - 10:50 AM
Generally, you start shooting at extreme range, using your sensors advantage to be stealthy, then if things start coming your way, you start running away while shooting them. They'll usually be dead before they get close, or you'll have back up, since it'll take them ages to pin you down.
While it has a super-fast 360 torso twist, it's not terribly good in CQ due to the rather... prominent... arms.
#4
Posted 21 November 2011 - 12:11 PM
Use your electronics package to you advantage and keep the enemy at range so you can smack them down with Light Gauss(or Mini Gauss).
With the 360 twist you should be able to keep shots on target while advancing to the rear at a decent speed.
The key is not to get sucked into close combat, leave that to your teammates who are better equipped for that style of fight.
#5
Posted 21 November 2011 - 12:14 PM
juxstapo, on 21 November 2011 - 09:50 AM, said:
Thoughts?
This would still be considered Light Recon for them.
"Get the scout Lance up here!"
"You mean the 4 Atlases?"
#6
Posted 21 November 2011 - 12:15 PM
#7
Posted 21 November 2011 - 12:39 PM
#8
Posted 21 November 2011 - 12:57 PM
Please do correct me if i'm wrong on any of my comments, like i said i've been out of MW for a long time.
#9
Posted 21 November 2011 - 02:16 PM
#10
Posted 21 November 2011 - 02:29 PM
#12
Posted 21 November 2011 - 02:52 PM
A battle in an wide-open map. This is an ECM/BAP Riffleman that uses 4 Hyper-velocity auto-cannon 2's and a single LCBL
Edited by Nakir, 21 November 2011 - 02:54 PM.
#13
Posted 21 November 2011 - 03:35 PM
#14
Posted 21 November 2011 - 08:20 PM
#15
Posted 21 November 2011 - 09:09 PM
juxstapo, on 21 November 2011 - 09:50 AM, said:
Rifleman pilots: educate me on tactics, techniques, and foibles for this chassis please!
Well, the model we are probably most likely to see (if the unseen are in the game at all....) is the common RFL-3N.
Considering the average speed, comparitively light armor, and long-range nature of the weapons, this mech will best be used as a sniper. The biggest flaw of the mech by far is it's 10 heat sinks. You will have to stagger the Large Lasers; you cannot fire both of them without a massive spike in heat. But - that's what the ACs are there for - you can fire both autocannons and a large laser while stationary and not have to worry about heat at all. The bad news is that AC ammo is limited (hope there is a way to reload in-game - just keep mashing the "summon J-27" button

There are several standard and advanced tech variants. Many address some of the issues with the base model (especially the heat issue), but none really make it something other than what it is designed for; direct fire support.
Quote
Not at launch anyway, but who knows what the future may bring?
Edited by The1WithTheGun, 21 November 2011 - 09:11 PM.
#16
Posted 21 November 2011 - 10:41 PM
Wil_Scarlet, on 21 November 2011 - 12:57 PM, said:
Please do correct me if i'm wrong on any of my comments, like i said i've been out of MW for a long time.
There are two old-school variants that attempt to address this without using advanced tech. The RFL-3C uses two AC/10s and two Med Lasers, but there's only 10 shots each for the ACs and I think the Rifleman's armour pretty light for that kind of close-in slugging.
The RFL-4D (my personal fav) has two Large Lasers and two PPCs. A lot of hitting power, but with only 15 heat sinks you REALLY gotta watch your heat. Its manageable, but you really need to be selective on what you fire and when, taking advantage when you really have a good bead on someone and forgoing shooting to cool off when you don't. This is a mech that WILL auto-shutdown if you alpha. Things get a heck of a lot better as soon as you can upgrade to double heat-sinks though.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users