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Hero Quirks: Drg-Flame

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#1 Duke Nedo

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Posted 16 November 2014 - 01:26 PM

I would like to discuss Hero mech quirks in general and the Flame quirks in particular. I guess hero quirks can be something of a hot potato since PGI needs to balance between being useful (because people paid real money and expect to be able to use the mech) and not being overpowered (because PTW). For this reason, most but not all Hero mechs have been subpar, and after quirks, most of them have become useful from the looks of it and that’s just awesome!

The first hero mech I bought was the Flame, and I have really loved to try to make it work… and I had big hopes for the quirks… but….

Which quirks did the Flame get?

…we ended up with 2x AC20 and 1x energy cooldown quirks. Disappointed.
  • AC/20 range +15% (7.5 + 7.5%)
  • AC/20 velocity +15% (7.5 + 7.5%)
  • Laser duration -10%
Which are the common Flame builds?




Let’s have a look at some of the viable builds for the Flame. I have tried many different ones in my small quest to make this mech usable. Here are the ones I can remember from the top of my head:

Stock: 1x ERLL, 1x LRM5, 1x AC/2, 1x ML (oh dear)
The first build: 1x Gauss, 4x ML, 1x SRM6 (worked quite fine before charge mechanics was introduced)
The first “meta”: 1x Gauss, 2x ERLL (still not a bad build, DRG-1C quirks based on this)
The second “meta”: 1x AC/10, 2x PPC (probably current “meta”? What I ran last time I had it out)
The fun wubboom build: 4x MPL, 1x AC/10 (mostly for fun, but it’s good fun so worth to mention)
The honorary mention: 4x LL (would work in theory, but the low slung arms really doesn’t help)

If one prefers, one can replace the AC/10 with LBX-10 in all these builds (or UAC/5 and bigger engine). Note how the current quirks effectively dodges the “current meta” and gives nothing general to the PPCs, and 7.5% velocity and range to AC/10 so practically nothing. Also note that none of these builds use STD engines, the Dragon needs speed to be able to skrimish.

What was wrong with the current quirks?

The current quirks imply this build, which is very poorly suited for a Dragon. It forces it to use a STD engine, which removes about the only thing the Dragon has going for it, a large engine cap. The implied build makes the flame into a big, slow, heavy and less quirked HBK-4G.
The only reason I can see as to why they gave AC/20 to Flame is variation. DRG-1C got what would have been the obvious Flame quirks, DRG-1N got AC/5, DRG-5N got AC/2’s and Fang got AC/10 and LPL (excellent quirks btw).

What to suggest?

So, there’s another pass coming sooner or later. Why not collect some ideas of what would make this variant viable. :)

Firstly, I’ll just claim that ranking it as Tier 3 in the first place was wrong. All other Dragon variants was ranked as Tier 5, and the Flame as Tier 3. A quick comparison to the other Dragons shows that there is only one thing that is better with the Flame compared to the DRG-1C, and that is that the Ballistics hardpoint on the side torso also has energy hardpoints on the attached arm so you can use your right side as shield. To me that is an obvious Tier 4. Yes, the side torso hardpoint on the Flame is high, but so is the double energy hardpoints on the 1C. Therefore I’ll base suggested quirks for the Flame as Tier 4 quirks. I’ll also assume that they don’t want this as a support build, but rather a skirmisher, so I’ll not suggest ERLL. I will also assume that they do not wish to buff a single weapon with more than 2 quirks, so I’ll spread the grace a bit.

Which quirks should the Flame have gotten instead?

My suggestion would be large lasers and medium pulses. They would help the above builds with at least four secondary buffs and three of them can use the primary buffs. Only buffing energy might be in theme for the Flame as well compared to the other Dragons.
  • Large Laser duration -20% (-10 + -10%)
  • Large Laser range 20% (10 + 10%)
  • Medium pulse laser heat gen -20% (-10 + -10%)
  • Medium pulse laser cooldown -20% (-10 + -10%)
I’ll hold at one suggestion. What would you guys suggest? Will be happy to fill in in the OP if anyone would be so nice to contribute. :)

Made suggestion based on AC/20 as well if PGI insists on giving the Flame quirks that disables and XL engine. Not that I would be happy running it anyways but at least these quirks would help the build a little bit compared to what it got now. Tier 4 useful AC/20 quirks:
  • AC/20 cooldown -20% (-10 + -10%)
  • AC/20 range 20% (10 + 10%)
  • AC/20 velocity -20% (-10 + -10%)
  • Medium laser duration -20% (-10 + -10%)

Edited by Duke Nedo, 24 November 2014 - 03:02 AM.


#2 Tastian

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Posted 16 November 2014 - 02:25 PM

http://mwomercs.com/...48#entry3884848

My thoughts.

#3 Angel of Annihilation

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Posted 16 November 2014 - 02:56 PM

I have to agree. When heard about the quirks I was pretty gung ho that my Flame might be worthwile again finally then I saw the AC/20 quirks and was like, "What the hell?" I would never run a standard engine on a Dragon.

#4 Duke Nedo

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Posted 16 November 2014 - 11:54 PM

View PostTastian, on 16 November 2014 - 02:25 PM, said:



Didn't intend to scoop that thread, I missed that topic completely otherwise I would have been all over it! :) I searched it and there are no suggestions for revised quirks there though. Let's come up with some more suggestions and make it easy for Russ!

Edited by Duke Nedo, 16 November 2014 - 11:54 PM.


#5 Zanathan

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Posted 17 November 2014 - 12:36 AM

Pretty much summed up my puzzlement on the AC20 quirk. It's more optimal to run an AC10, Gauss or even an LB10X then an AC20. I would assume they check the most popular builds and base on it that but I can be pretty sure not that many run an AC20 on their Flame.

For the ballistics, anything OTHER then an AC20 quirk would be better IMO.

#6 Otto Cannon

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Posted 17 November 2014 - 01:07 AM

Range, velocity, and duration would have been a rubbish combination of quirks even if they were for appropriate weapons. As it is, the Flame basically gets nothing useful at all to make it any better than it was without quirks.

I think energy weapon quirks including cooldown and/or heat reduction would be the best way to give us a reason to use the Flame.

#7 The Massive

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Posted 17 November 2014 - 01:10 AM

I must of been the only guy already running AC20 on my flame. :unsure:

Edited by Maccasimus, 17 November 2014 - 01:10 AM.


#8 Zanathan

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Posted 17 November 2014 - 01:12 AM

View PostMaccasimus, on 17 November 2014 - 01:10 AM, said:

I must of been the only guy already running AC20 on my flame. :unsure:



What engine do you run on it? A STD 270 or thereabouts?

#9 Duke Nedo

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Posted 17 November 2014 - 06:20 AM

View PostZanathan, on 17 November 2014 - 01:12 AM, said:



What engine do you run on it? A STD 270 or thereabouts?


When I tested it I ran STD 280, like this.

#10 Cebi

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Posted 17 November 2014 - 06:30 AM

View PostDuke Nedo, on 17 November 2014 - 06:20 AM, said:


When I tested it I ran STD 280, like this.


Oh god it's so slow. Dragons are about speed. :(

#11 EvilCow

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Posted 17 November 2014 - 07:17 AM

View PostDuke Nedo, on 17 November 2014 - 06:20 AM, said:


When I tested it I ran STD 280, like this.


I use the about the same config, it is not that uncommon, thus the quirks it got probably.

#12 Tastian

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Posted 17 November 2014 - 07:39 AM

View PostDuke Nedo, on 16 November 2014 - 11:54 PM, said:


Didn't intend to scoop that thread, I missed that topic completely otherwise I would have been all over it! :) I searched it and there are no suggestions for revised quirks there though. Let's come up with some more suggestions and make it easy for Russ!



The more threads about the bad Flame quirks the better!

#13 Duke Nedo

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Posted 18 November 2014 - 12:18 AM

Revised the suggested quirks a bit, Duration for LL and cooldown for MPL would make more sense.

#14 Rear Admiral Tier 6

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Posted 18 November 2014 - 08:46 AM

View PostEvilCow, on 17 November 2014 - 07:17 AM, said:


I use the about the same config, it is not that uncommon, thus the quirks it got probably.


Yep,almost same here,usually only the engine (275-300) and armor varies in the ac20 builds,STD300 forces to use dangerously low leg armor,that negates the speed advantage quite effectively.

#15 Duke Nedo

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Posted 19 November 2014 - 02:21 AM

Well, it only got T3 perks for velocity and range so one is better off ignoring these quirks all together imo... had they been a double cooldown perk perhaps I would consider the AC/20 at all.

I really would like the Flame (and the PB) to become a bit more viable to use for grinding cbills. The state they are in now, one makes more money grabbing a better mech without the cbill bonus really, or one of the phoenix mechs, the (P) Shadowhawk and Thunderbolt are quite OK.

Edited by Duke Nedo, 19 November 2014 - 02:21 AM.


#16 Herr Vorragend

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Posted 19 November 2014 - 04:58 AM

I´d wish to have a quirk, that removes the charge-mechanic from the gauss.
The most used (and best) flame loadout still is: xl360, gauss, 4 ml

#17 Duke Nedo

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Posted 24 November 2014 - 03:03 AM

Made suggestion based on AC/20 as well if PGI insists on giving the Flame quirks that disables and XL engine. Not that I would be happy running it anyways but at least these quirks would help the build a little bit compared to what it got now. Tier 4 useful AC/20 quirks:
  • AC/20 cooldown -20% (-10 + -10%)
  • AC/20 range 20% (10 + 10%)
  • AC/20 velocity -20% (-10 + -10%)
  • Medium laser duration -20% (-10 + -10%)






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