As the Mechnumbers in our Mechhangars grow it is very difficult to find your modules in the different Mechs.
It Would be nice when there is an indicator where it is build in.
Like:
UAC
currently in AS7 D-DC
Or the disired Module can be directly put in a different Mech than ist currently Build in without searching all the time, strip it of the mech, save it, back to the mech where you want it in, go to the module tab, put in and save it again.
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Module Build In Indicator
Started by Hornviech, Nov 16 2014 11:00 PM
1 reply to this topic
#1
Posted 16 November 2014 - 11:00 PM
#2
Posted 17 November 2014 - 07:34 AM
Greetings,
Russ indicated that the next UI update will have a 'module locator', or at least a quick indicator of where these items are located.
- The next option would be to 'save the current loadout' and have that selection available before the Mech's is 'readied' for the match. Having different builds with there matching modules all set. Player just checks which build they want for the chassis and it's loaded as ready.
- This would require that all the modules be somewhat 'floating' as they get moved around the chassis as required. (will not be making micro transactions for PGI as reuse will be prevalent.)
9erRed
Russ indicated that the next UI update will have a 'module locator', or at least a quick indicator of where these items are located.
- The next option would be to 'save the current loadout' and have that selection available before the Mech's is 'readied' for the match. Having different builds with there matching modules all set. Player just checks which build they want for the chassis and it's loaded as ready.
- This would require that all the modules be somewhat 'floating' as they get moved around the chassis as required. (will not be making micro transactions for PGI as reuse will be prevalent.)
9erRed
Edited by 9erRed, 17 November 2014 - 07:38 AM.
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