Jump to content

Modules & Me


3 replies to this topic

#1 BobBagels {ScorpS}

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 74 posts
  • LocationJoisey

Posted 17 November 2014 - 01:17 PM

hello hello,
How you guys doin? :rolleyes:
Well just something I dont fully understand.
And its kind of my own fault for either not reading or noticing earlier but I see that every single weapons module I add cuts down on my heat management. Quite a bit in some cases. Which makes me wonder if modules like MedL Range is worth it.

Also I see that by adding modules like MedL Cooldown also cuts down on heat management, Quite a bit. Wich makes me think its also not worth it and kind of makes no sense for that particular module.

Im just thinking and starting to see that for some mechs, like a long range Rav 3L the extended LL mod could come in handy, ya never over heat in that mech anyway. But for many others it just dont seem to pay to stick those modules in.

I dropped in testing grounds in my Jenner (heh) :ph34r:
With and without the ML range, SRM2 range and cool down modules. I just focused on the Atlas's leg (ASsss usual :) and I can tell you I can get the same amount of alphas off either way. So, I donno man.

On another side note I noticed and not to change the subject,
Lets just say your legging a mech, once you take that leg if you keep shooting in the same spot the supposed dead leg still protects the leg that is left. You gotta take the second leg from another angle.
Also, SRM-2's If you look close 1 missle will go to the leg always, the rest go to upper body. (maybee intended that way?)

Um, just using jenner as example here, I have also tested this out with a few other mechs. Same results. I think the heat to gain ratio in my opinion just aint worth it for some mechs. Ya know there is another way to look at it. Pay and buy modules that enhance one aspect and hurt ya in another. If tested and end results are the same whats the point of the purchase?

Anyway, I dont post here much, but the module thing was bothering me so I thought I would ask about it.

Hope everyone has a great day and everyone, PLEASE, give your girlfriends and wives a kiss for me
http://www.eonline.c...y.jl.080113.jpg

Edited by BobBagels, 17 November 2014 - 01:19 PM.


#2 DarkonFullPower

    Member

  • PipPipPipPipPip
  • Big Brother
  • 191 posts

Posted 17 November 2014 - 02:04 PM

Range modules do NOT increase heat. The lower heat management is a visual only bug.

As for Cooldown, think of it this way. You are firing the same weapon, with the same heat per shot more frequently. Of course your heat per second would increase. The point of of Cooldown is that you reach your max damage and disengage faster then the enemy can. It is NOT supposed to be a "free dps buff".

#3 BobBagels {ScorpS}

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 74 posts
  • LocationJoisey

Posted 17 November 2014 - 03:00 PM

I understand the point of cooldown, its the speed.
But the main thing for me is
"Range modules do NOT increase heat. The lower heat management is a visual only bug"
I didnt realize its a bug. So your saying there is actually no heat increase by installing this module?

Edited by BobBagels, 17 November 2014 - 03:00 PM.


#4 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 17 November 2014 - 06:21 PM

View PostBobBagels, on 17 November 2014 - 03:00 PM, said:

I didnt realize its a bug. So your saying there is actually no heat increase by installing this module?


That's correct, they do not add any heat.
You can read about it in the stickied thread about known issues here in this subforum.

Destroyed legs stay on the 'mech so they don't fall over, it's a design decision made by PGI. If you ever played MechWarrior 1 or 2 you'd know why. Seeing 100-ton battlemechs flopping around like fish on land because they lost one leg is not a pretty sight.
If you hit the destroyed leg, 50% of the damage you would have done to it are transfered to the adjacent side-torso however, so they don't shield from all damage.

Streak-SRMs hit random components on the targeted 'mech. The chances of what gets hit are equally split between arms, legs and torsoes. Some 'mechs have very large or jutting torsoes (like the jenner) wich, if the pilot is twisting the upper body or because the firing angle was unfortunate, may lead to the missile hitting that instead of the arm it was meant to hit simply because the other part got in the flightpath.

Edited by Ironwithin, 17 November 2014 - 06:22 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users