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It's My Own Fault For Getting Hit By Lrms


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#101 Erkki

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Posted 17 November 2014 - 12:32 PM

LRMs and indirect fire are core features of the tabletop game, but tbh theres a to-hit penalty to indirect fire. Maybe LRMs could be made to fly in a looser formation when fired indirectly and in much tighter(with possibly sped up locking too) when directly.

That said I mind Dire Wolves zapping me into pieces and Warhawks coring me without a warning from the horizon more than LRMs. Maybe I should start piloting an Atlas???

#102 Josef Nader

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Posted 17 November 2014 - 12:35 PM

I'd say the penalty would be the chance that you'll lose the target lock unless you're holding it yourself. You can never really know for sure when there's clear sky over an enemy mech unless you're in communication with a spotter.

#103 Yumemi79

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Posted 17 November 2014 - 12:35 PM

View PostToast001, on 17 November 2014 - 07:50 AM, said:

This is the way I see it from my point of view. When I am getting pounded by hundreds of lrms I fault myself for being out of position. It's not like your not given a warning or they move at incredible speed or your not given a choice of buying mods to help you lose the missile lock. I would say screen Impact needs more of a nerf then the lrms themselves. I mean do you think Isis should tell the UN to nerf American air strikes, no it's just a reality of war.


Pretty nice of you to compare someone in Mechwarrior getting pounded by LRMs with ISIS scum. Pretty wierd reality you have there. ^^

To stay on topic though:

Ever been the last guy alive in your team from a stromp? Then you know you can´t do anything useful without JJs because you get constantly pounded by the enemy while you try to outskill them.

Sometimes i run my Vindicator with enhanced Narcx36 for the laughs. Ever been hit by one for around 40 seconds of pain? Tagged with a shield: slap me silly?

Have you ever wondered why the rant is so high on the recieving end? Because firing them yourself you never really notice how good they are on mass.

p.s. narced you are always out of position!

Edited by Yumemi79, 17 November 2014 - 12:36 PM.


#104 pwnface

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Posted 17 November 2014 - 12:35 PM

People are seriously still complaining about LRMs? Why does anyone think you should be allowed to sit in the open and not get wrecked by enemy fire, whether it is LRMs or otherwise? You want a counter to LRMs? How about push them with your team and kill them? Please stop QQing about the worst weapon system in MWO, PPCs/Ballistics/Lasers are ALL better than LRMs.

#105 Kensaisama

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Posted 17 November 2014 - 12:37 PM

View PostErkki, on 17 November 2014 - 12:32 PM, said:

LRMs and indirect fire are core features of the tabletop game, but tbh theres a to-hit penalty to indirect fire. Maybe LRMs could be made to fly in a looser formation when fired indirectly and in much tighter(with possibly sped up locking too) when directly.

That said I mind Dire Wolves zapping me into pieces and Warhawks coring me without a warning from the horizon more than LRMs. Maybe I should start piloting an Atlas???


To fight Dire Whales, you need a Dire Whale, or 8 of your friends and you all in light mechs circling around said Dire Whale to dance of the sugarplumb fairies. :P

Edited by Kensaisama, 17 November 2014 - 12:38 PM.


#106 Erkki

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Posted 17 November 2014 - 12:44 PM

They usually just camp somewhere or are happy in the LRM rain, though. :P I was meaning their nastiness in relation to LRMs'.

#107 topgun505

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Posted 17 November 2014 - 01:45 PM

Could simply make damage from LRMs not count towards assist rewards. Not actually suggesting that, just counterpointing.

View PostDarkslicer, on 17 November 2014 - 10:02 AM, said:

The damage of LRMs isn't the problem, it's the very non-skillbased gameplay and ability to indirectly tag every enemy for assists that comes with it. The events in particular are catered to LRM boats, and one really can't say otherwise as most of the people playing in the past event were trying to avoid getting kills because it would have hurt their scoring considerably. Players with LRMs can just sit about 1000m back from the action, stand still, get reliable damage and assists on enemies with minimal effort, and then cut off said damage once an enemy's close to death so someone else could pick off the kill. It's very cheesy and the mechanics really should be reworked in some way.


#108 Josef Nader

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Posted 17 November 2014 - 01:54 PM

Again, why is tagging an enemy with an LRM less worth an assist than slashing an enemy with an ERLL for minimal damage? Slashing with the lasers is even easier than LRMing! You put the mouse button over the robot with the red pizza slice above it and click. Boom. You've scored an assist. You don't even have to wait for the target lock to fill in, and he doesn't have several seconds to run to cover. You're also a lot less likely to get blocked by AMS, ECM, or the dreaded Mk1 Tall Rock.

#109 pwnface

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Posted 17 November 2014 - 02:09 PM

What if assists only counted when you dealt damage to the mech within the last 30-45 seconds before it was destroyed? This seems to make a lot more sense to me than "assist farming" by scratching mechs with ERLL.

#110 Carl Wrede

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Posted 17 November 2014 - 02:18 PM

View PostKraftySOT, on 17 November 2014 - 10:02 AM, said:

Its not the LRM50, its the 3 LRM50s, hitting you in a constant stream, because god forbid, you stepped out onto the dance floor to enjoy yourself.

Thats the issue. Sure you can deal with it. But the easiest most effective way to deal with it, is to just not show up. Not log in.

The dance hall isnt going to stay around very long, or be very populated with patrons, if people are deciding its not worth it to show up.

IF the frustration from being LRMed is higher than the enjoyment level of not being LRMed...people dont log in. If people dont log in. Game dies.

Regardless of whose fault it is...thats the crux. How many people are not logging in, because sitting under cover following "the rules of the game" isnt enjoyable to them.

It would be just the same result with dual gauss snipers, or dual AC20s that got in close or 3 AC5/Ultra or 4-6 AC2s or 6 PPCs.. or.. or..
The problem is the same and it comes not from LRMs but it comes from the abillity of being able to modify our mechs and to a certain degree from pinpoint accuracy.

You would see a very different game if everyone had to use "stock" mechs and even more of a different game if it used semi-randomised hit locations like WoT uses. Then we would actually come much closer to how the Battletech boardgame plays out. But that is not the road that PGI took so now we have to live with the result.

#111 KraftySOT

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Posted 17 November 2014 - 02:20 PM

View PostCarl Wrede, on 17 November 2014 - 02:18 PM, said:

It would be just the same result with dual gauss snipers, or dual AC20s that got in close or 3 AC5/Ultra or 4-6 AC2s or 6 PPCs.. or.. or..
The problem is the same and it comes not from LRMs but it comes from the abillity of being able to modify our mechs and to a certain degree from pinpoint accuracy.

You would see a very different game if everyone had to use "stock" mechs and even more of a different game if it used semi-randomised hit locations like WoT uses. Then we would actually come much closer to how the Battletech boardgame plays out. But that is not the road that PGI took so now we have to live with the result.


Hey total agreement. But nothing in heaven or earth can stop me pining for alternative route.

I think with enough creativity, you could figure out a way to get LRMs to not frustrate people, still have a role, prevent boating with soft features, and be useful in the competitive arena.

#112 stocky0904

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Posted 17 November 2014 - 04:20 PM

The real problem is that after a match 12 people are happy and 12 people are unhappy. If the unhappy people lose 3 or more games in a row they start complaining. Our nature is that we as an individual cant/dont like to admit (personal) mistakes (...but most of the time its only bad luck because you are in the wrong/weaker team). Somebody else has to be responsible.

Here they are: the skillless lrm-drivers. They are sitting cowardly behind hills and shooting at defenseless mechs that cannot shoot back.

The problem is that even without lrms 50% of the people would be unhappy after a match. (to much direwhales, gauss, ppc, ac20, ac5 and so on)

This will never stop. If there are winners there have to be losers.

Btw matches are much closer then a year ago. Real stomps are rare atm. I think mw:o is on a good way in terms of balancing.

#113 Abivard

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Posted 17 November 2014 - 05:07 PM

View PostKraftySOT, on 17 November 2014 - 09:52 AM, said:

Thats just as valid as the people who say "Well no the fault is the person who cant respect others enough not to rob them" and itll just keep going back and forth between the schools of thought.

But you hit hte nail on the head. Guess who doesnt go to those clubs? Anyone else either.

The point isnt "whose fault it is" its that it happening, is slowing causing people to not show up anymore.

At some point down the road, the club will close.



And mostly theyre from the mounted era of the Holy Roman Empire and such. Starting around the Hundred Years war, and ending around the Windward Years of American Colonization.

With a bit of Bagration and Ost Front thrown in, and of course the name sakes of just about every important person were "ripped from the headlines" of 1890-1918.

Kerensky was the white general leading the Czars men and Cossacks against Lenin, Trotsky and the Reds.


Damn your right, they never use missile weapons in real life battles, Each battle was totally fair and toned down to the level of the least intelligent soldier involved. No one ever loses due to anything they did or did not do, it is always the evil haxors and cheaters that are using godmode LRM's that make them lose.

Of course the vast majority of LRM QQ'rs seem to be unable to duplicate these same feats that the red team players always use to such devastating effect against them. Unless of course they are up against worse players than themselves.

The fact that LRM's aren't complete garbage at low level play is simply do to the fact that ALL WEAPON SYSTEMS are vastly more effective against low skill players. Even mechs with just flamers can rule the low skill players IF they are played by a skillful player.

#114 pwnface

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Posted 17 November 2014 - 05:13 PM

LRMs are bad stop QQing k thx.

#115 Lyoto Machida

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Posted 17 November 2014 - 06:46 PM

View PostDarkslicer, on 17 November 2014 - 10:02 AM, said:

The damage of LRMs isn't the problem, it's the very non-skillbased gameplay and ability to indirectly tag every enemy for assists that comes with it. The events in particular are catered to LRM boats, and one really can't say otherwise as most of the people playing in the past event were trying to avoid getting kills because it would have hurt their scoring considerably. Players with LRMs can just sit about 1000m back from the action, stand still, get reliable damage and assists on enemies with minimal effort, and then cut off said damage once an enemy's close to death so someone else could pick off the kill. It's very cheesy and the mechanics really should be reworked in some way.



Posted Image

You've never played with LRMs in PUGs have you?





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