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Why I Like Lrms


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#1 Mechwarrior Buddah

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Posted 17 November 2014 - 04:29 PM

Because my dominant arm looks like this:

Posted Image


And without them I wouldnt be able to play at all

Edited by Mechwarrior Buddah, 17 November 2014 - 04:30 PM.


#2 Orbit Rain

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Posted 17 November 2014 - 04:31 PM

One of our clanmates is stationed in Korea, and given his ping, can pretty much only use lrms to be effective...YAY LRM'S!!

#3 Desicator

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Posted 17 November 2014 - 04:31 PM

LRMs.....not even once!

#4 Mechwarrior Buddah

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Posted 17 November 2014 - 04:32 PM

View PostOrbit Rain, on 17 November 2014 - 04:31 PM, said:

One of our clanmates is stationed in Korea, and given his ping, can pretty much only use lrms to be effective...YAY LRM'S!!


I had a friend stationed there and he couldnt even use TS. It sounded like he was old transformers Megatron

#5 Moomtazz

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Posted 17 November 2014 - 04:39 PM

Ok you get a pass. Let's make a rule that the only people who can boat LRMs are those with physical disabilities? I would say mental disabilities also but nothing would change.

Edited by Moomtazz, 17 November 2014 - 04:45 PM.


#6 Fragnot

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Posted 17 November 2014 - 04:54 PM

OMG your right arm is cored, what happened?!?!

#7 Mechwarrior Buddah

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Posted 17 November 2014 - 04:57 PM

View PostFragnot, on 17 November 2014 - 04:54 PM, said:

OMG your right arm is cored, what happened?!?!


Right Radial Head replacement, Ulnar nerve release and Carpal Tunnel surgery on the same day, JUST got the stitches out today

#8 Ultimax

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Posted 17 November 2014 - 05:14 PM

View PostMechwarrior Buddah, on 17 November 2014 - 04:29 PM, said:

Because my dominant arm looks like this:
And without them I wouldnt be able to play at all



View PostOrbit Rain, on 17 November 2014 - 04:31 PM, said:

One of our clanmates is stationed in Korea, and given his ping, can pretty much only use lrms to be effective...YAY LRM'S!!



Keep in mind though, your posts aren't doing much to support the "LRMs do require skill!" argument quite a number of players make.


Hope your hand gets better Buddah, that's pretty rough looking.

Edited by Ultimatum X, 17 November 2014 - 05:15 PM.


#9 Mechwarrior Buddah

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Posted 17 November 2014 - 05:37 PM

View PostUltimatum X, on 17 November 2014 - 05:14 PM, said:






Keep in mind though, your posts aren't doing much to support the "LRMs do require skill!" argument quite a number of players make.


Doubt Orbit was making that claim, and I stopped caring because theyll just keep nerfing them due to whining and Ill keep using them till my arm gets better.

Its really the only thing PGI historically listens to any part of the playerbase on.

#10 Jin Ma

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Posted 17 November 2014 - 05:40 PM

View PostMoomtazz, on 17 November 2014 - 04:39 PM, said:

Ok you get a pass. Let's make a rule that the only people who can boat LRMs are those with physical disabilities? I would say mental disabilities also but nothing would change.


thats rough but true. A game's balance mechanics shouldn't be tailored to something like this

"lets balance the game based on the fact that people get injured occasionally for things completely unrelated"

Edited by Jin Ma, 17 November 2014 - 05:41 PM.


#11 El Bandito

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Posted 17 November 2014 - 05:47 PM

View PostMechwarrior Buddah, on 17 November 2014 - 04:29 PM, said:

Because my dominant arm looks like this:

Posted Image


And without them I wouldnt be able to play at all


Ouch, that seems pretty serious. Hope you recover fully soon. As much as I enjoy facing you in your LRM mech, I know you play much better in other set-ups. :)

#12 Mechwarrior Buddah

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Posted 17 November 2014 - 05:52 PM

View PostEl Bandito, on 17 November 2014 - 05:47 PM, said:


Ouch, that seems pretty serious. Hope you recover fully soon. As much as I enjoy facing you in your LRM mech, I know you play much better in other set-ups. :)


Well the two mechs Ive ever done better are Boar's Head brawling mech from 7 months ago and a Illya 3 ac5 also from 7 months ago and they were 1307 and 1309 I think. I have yet to break like 200 with a Dire Wolf lol

#13 Abivard

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Posted 17 November 2014 - 05:59 PM

View PostMoomtazz, on 17 November 2014 - 04:39 PM, said:

Ok you get a pass. Let's make a rule that the only people who can boat LRMs are those with physical disabilities? I would say mental disabilities also but nothing would change.


I am positive that the mental insufficiency lie solely with the QQ'rs that whine about LRM's always killing them or causing them to huddle in fear behind a rock.

For proof I direct the reader to moomtazz's posts about LRM's and his problems with them.

#14 Orbit Rain

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Posted 17 November 2014 - 06:05 PM

View PostUltimatum X, on 17 November 2014 - 05:14 PM, said:

Keep in mind though, your posts aren't doing much to support the "LRMs do require skill!" argument quite a number of players make.

lol, I scan those threads on occasion, seems to be like a sort of religious debate, at this point.

Spoiler


Our guy in Korea has wonky hitreg, so at least lrm's hit what's targeted. We'll find out how good a shot he is in four months though!

#15 Mechwarrior Buddah

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Posted 17 November 2014 - 06:12 PM

View PostOrbit Rain, on 17 November 2014 - 06:05 PM, said:

lol, I scan those threads on occasion, seems to be like a sort of religious debate, at this point.

Spoiler


Our guy in Korea has wonky hitreg, so at least lrm's hit what's targeted. We'll find out how good a shot he is in four months though!


View PostMechwarrior Buddah, on 17 November 2014 - 05:37 PM, said:


Doubt Orbit was making that claim, and I stopped caring because theyll just keep nerfing them due to whining and Ill keep using them till my arm gets better.

Its really the only thing PGI historically listens to any part of the playerbase on.


As I said lol

#16 Moomtazz

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Posted 17 November 2014 - 06:20 PM

View PostAbivard, on 17 November 2014 - 05:59 PM, said:


I am positive that the mental insufficiency lie solely with the QQ'rs that whine about LRM's always killing them or causing them to huddle in fear behind a rock.

For proof I direct the reader to moomtazz's posts about LRM's and his problems with them.


Hey Abivard is English your second language? Where in any post have I said I get killed by LRMs or huddle behind a rock because of them? You are just making stuff up now buddy. I very rarely die to LRMs. My problem with them is that they are low skill weapons and they allow players to focus fire with no thought or effort.

You obviously think the only people who can complain are those "baddies" that you all say are the only players LRMs are effective against.

#17 Andi Nagasia

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Posted 17 November 2014 - 06:20 PM

well how about this,

View PostAndi Nagasia, on 17 November 2014 - 07:25 AM, said:

question about LRMs,
are they really that bad?

Example
2LRM20(2Ammo), possible damage= 35-40*(9 shots), weight= 12, time to target= 500m:5secs,
is the path to the Enemy clear? Check, is the Sky above the Enemy clear? Check,
have i Prayed to LRM gods that Enemy doesn't go under cover or that i lose Lock? Check, OK Fire!
*not all your missiles will hit even on a stationary target, any LRM boater will tell you that,
vs
3ERLL, possible damage= 33, weight= 12, time to target= 500m:1.2-1.5secs(full beam),
is the path to the Enemy clear? Check, OK Fire!

Enemy, 5 seconds before LRM Impact, (B****ing Betty)= Incoming missile!
well its time to get on the Nope Train to get the F*** out of here Vill,
vs
Enemy, 1.6 seconds before ERLL Impact, (B****ing Betty)= ... right arm critical!
WHAT!? where why? looks around, sees blue and hides,

so are LRMs really that bad?
ya you dont need skill to use them, but,...

i was once in a LCT and i was Narked,....
LRM-AGADDON, o i was also under a bridge,...LOL,...

Me in another LRM Topic

Also Check out my Feature Suggestion Topic
(Lrm, Liberation Radar Munitions! Over / Under Powered?)
Please Post your Thoughts Thanks,

#18 Mechwarrior Buddah

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Posted 17 November 2014 - 07:25 PM

View PostMoomtazz, on 17 November 2014 - 06:20 PM, said:

You obviously think the only people who can complain are those "baddies" that you all say are the only players LRMs are effective against.


Generally, yeah.

I dont use radar derp, AMS or ECM and I dont whine about LRMs.

When my arm isnt screwed I generally use a Boar's Head and I still dont cry.

Why is that?

View PostAndi Nagasia, on 17 November 2014 - 06:20 PM, said:

well how about this,


Me in another LRM Topic

Also Check out my Feature Suggestion Topic
(Lrm, Liberation Radar Munitions! Over / Under Powered?)
Please Post your Thoughts Thanks,


Hang on Ill see if I cant find my thoughts from another thread as I dont wanna repost it by memory...

#19 bluepiglet

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Posted 17 November 2014 - 07:31 PM

I hope it was caused by not firing 100,000,000 missiles a day at the first place.

#20 Mechwarrior Buddah

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Posted 17 November 2014 - 08:23 PM

Quote

Im an old school LRM user.
I was one of those guys the LRM haters in CB used to say didnt exist; the ones that liked support mechs in TT. I was largely attracted to this game when they said you could indirect fire LRMs without LOS based on the targetting info of your friends, then the role warfare that was planned (whered that go by the way), then CW.

The call of the defeated with "LRMs are no skill spam weapons in this game" infuriates the **** out of me. Its usually said by the dumbasses that sit out in the open and get murdered because they dont want to get to cover (OR are in an Atlas and were stupid enough to not be IN COVER in the first place and are too slow to GET to said cover).

The following post best describes my argument against LRMs being the no skill weapons these people think it is.

Incoming wall of text. If you cant handle it, leave



http://www.reddit.co...rm_boat/ceqvtpy

Quote

Selfish

LRMs don't work properly to really ask players to commit money to the concept, imo. What we have currently are CT only seeking, non-splash placeholders that use a broken upgrade system. Artemis overstepped its bounds in Closed Beta, and NARC has consistently underperformed. It also doesn't help that they're currently close to the weakest weaponry that requires sustain on a target. The machine gun and King Flamer are always ahead on that front. It's a system due for a major overhaul, though that's been in the works since closed beta.

The only perks LRMs still have are on archaic mech models that will likely have their tubings updated in the future. The AWS-8R springs to mind, as it throws a 66 damage alpha every salvo, yet still struggles to find a place in any competitive scenario.

Issues as I see them:

LRMs have decent initial range but no falloff. You're beaten by players with PPCs, ACs smaller than 20s, and LLs+. I.e. Everyone in the game, the rest are fast enough to nullify your missiles.

Must sustain on a target for flight path. You give up mitigation, but give it to your opponent. It means LRM boats have to be close to their targets and abuse indirect to get any decent trades.

Players have ECM, AMS, warning systems->mitigation twisting, and basic positioning to counter you. AMS have been double buffed, ECM still forces direct TAG for a flight duration, and the warning implementations have become a cruel joke. You can counter a PPC with cover, but not 3 seconds after that PPC was fired and it told you it was going to arrive. LRMs have no luxury of surprise which forces them even closer to targets, and they exist mainly as a punish to pushes/brawls. Maybe they should bring back the "You have been Targeted" Betty dialogue that only lasted for a cycle before being nixed.

Requiring UAV and spotting to work if you want to harass. If the above wasn't enough, to make these things gel in competitive play you need to commit 4+ module slots to the cause, coordinate UAV usage, and make sure your boat is within range and has a good enough arc to drop into the opposing team. All a poptart needs is the same range, JJs, and a hill. Proper snipers just need range and time to beat poptarts. It's a lot of work to make LRMs useful.

LRMs (missiles in general) are the most restricted build weapon(s) in the game. They are restricted by weapon sizings (tubings) and Ghost Heat that limit what weapon combinations you can use in the arbitrarily decided hardpoints of mechs. It's a double nerf to alpha, and results in the invalidation of many pre-ghost heat missile mechs that can only achieve workable loadouts in the 'mid range'. It's forced players to either go all in (8R mass alpha builds), all out (LRM 5 pub spammers), or mixed builds only possible on a select few missile boats. This double-nerf has crushed missile builds in addition to the general reduction in damage, change of flight paths, addition of more potent counters, loss of HSR reliability, and the removal of splash.


Quote

Theyre the only weapon system in the GAME so far that is listed by its maximum range and mot its max effective range. Every other weapon has its max effective range as the range you see in the weapon list. Its not that surprising when you see new players trying to shoot SRMs at 500m when you think of that. Every other weapon in the game still does damage (albeit reduced damage) when you hit targets past the range number given for it but missiles explode and do nothing.
Similar issues with the minimum range. It states that there is a minimum range in the client, but it doesnt say what that MEANS. It doesnt say that inside that range your weapon does absolutely nothing at all.
The client doesnt tell you that it happens either, so the only way they get to find this out is trial and error or going on the forums. The odd part of THAT being that the devs have repeatedly noted that only a very small portion (or small percentage) of players visit the forums, and yet they seem to rely fairly heavily ON those forums for this type of information. This means a far larger percentage of the players will never see that information (unless they go to third party sites, IE Smurfy's). There needs to be an in client information dump where ppl can find the information they need (and/or a tutorial system).


Some of it may be out of date tho

Edited by Mechwarrior Buddah, 17 November 2014 - 08:44 PM.






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