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New Auto-Targeting System


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#21 Tarogato

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Posted 17 November 2014 - 11:52 PM

Fair, I honestly didn't read your entire OP. I must say it's well thought out and fairly robust, and probably good for noobs, but requires a bit of effort on PGIs part to implement and is a bit of a handicap the keeps people away from learning proper targeting habits themselves early on.

Again, the easiest fix to this would be a tutorial dedicated to targeting, made by PGI and actually of decent quality and appropriate simplicity.

#22 MoonUnitBeta

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Posted 17 November 2014 - 11:56 PM

View PostTarogato, on 17 November 2014 - 11:52 PM, said:

Fair, I honestly didn't read your entire OP. I must say it's well thought out and fairly robust, and probably good for noobs, but requires a bit of effort on PGIs part to implement and is a bit of a handicap the keeps people away from learning proper targeting habits themselves early on.

Again, the easiest fix to this would be a tutorial dedicated to targeting, made by PGI and actually of decent quality and appropriate simplicity.

Yeah. Tutorials would help a lot actually. I think we're getting a little late for that now though haha. I think a fully fledged and robust tutorials wouldn't benefit many people vs the huge amount of time that would have to go into them (probably a lot more time than implementing IF and ELSE targeting codes) I don't know how many new players we get every day.. or month, or year even. I guess that's up to PGI to make the call..
On the topic of tutorials, I hope they don't make it a series of text walls. They've some nice triggers like turning and lookign around etc, with the checkmarks. But it's too easy to click past the huge amounts of information. If you skip one screen, you kind of have to guess what to do next. Voice acting and stuff, scripted mech to visually show you is probably the best. I think the MW4 tutorial was the best in every way. Not to mention it being just really fun to play through over and over.

Edit: Thank you for reading. :)

Edited by MoonUnitBeta, 17 November 2014 - 11:59 PM.


#23 Troutmonkey

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Posted 18 November 2014 - 12:15 AM

I'm not a fan of any auto-system changing my targets for me, but I wouldn't be against a system that auto-targeted mech's when I had no current targets.

Even for newbies the automatic part could become a crutch that cripples them in the end. I think goods tutorials would be a far better option.

#24 Darlith

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Posted 18 November 2014 - 12:24 AM

View PostPappySmurf, on 17 November 2014 - 10:59 PM, said:

Eonai said (That's quite a harsh opinion of auto lock. Something that would exist for convenience. Seems unwarranted)

And I say go pick up a copy of MechAssault or MAchAssault2 for Xbox or watch the Utube videos.In those MechWarrior games even the PPC's were auto targeting and followed players even around buildings. What do you want a game so dumbed down all you have to do is press the fire button no skill required?

MWO is a simple pathetic FPS already don't give the brain dead devs any more bad ideas MR.OP


I think the OP was referring to the system pressing R for you when you have a target in sights or fire on it, not the weapons tracking the target when they said Auto-targeting system.

It isn't really needed of course, but I'm not sure it would be that harmful for the game either if you nailed someone with an AC round and the computer decided you should target the guy you just shot so you can make better choices for followup shots especially for the newer players.





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