Good things...
- Allowing both solo and group queues to contribute to your score
- Allowing us to see our current progress at http://www.mwomercs.com/tournaments, with detailed breakdown of each game
- Announced a day early (Thursday). Maybe this happens every time and I just miss it, since I don't play every day. If you would consider email announcements the Thursday before, that would be awesome - however, if tournaments are going to be a weekly thing, then I'll just make it a point to check your site every week.
- Higher score for assists than for kills. Personally I think they should be scored equally. If you score kills higher, you'll see a lot of kill stealing. If you score assists higher, you'll see a lot of players tagging every mech with damage here and there, then trying to up their scores with arms/legs destroyed while being careful not to take out the torsos. Neither method promotes the type of play where people are just trying to contribute as best they can towards winning the game. If you're going to adjust the scoring, I would suggest 20 points per kill, 20 points per assist, bonus 10 points for "kill highest damage" (or whatever that new stat is that displays on the HUD), and leave out the 'damage/15' entirely since that promotes dismemberment rather than kills.
- Long wait times for matchmaker. Most games were matched up pretty quickly, but the occasional game took over a minute to find a match (and in one case it was at least 3 minutes, but I wasn't timing it so I can't give an exact number). Given the number of people participating in the tournament, I would have thought matches would be paired more quickly.
My tournament data:
- 61 Games played
- Average kills per game = 0.8
- Average assists per game = 4.4
- Average damage per game = 381.9
- Average friendly damage per game = 2.09