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Pve?


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#1 Khorn1

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Posted 16 November 2014 - 03:45 PM

If there any chance to see pve in mwo??Realy want to play missions like in MW3 or MW 4 , search and destroy missions with teamates , or defense , or base assault.Game needs something new i think.There many mmo games have pve and pvp both.

#2 Kirkland Langue

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Posted 16 November 2014 - 03:49 PM

Only PVE I'm looking forward to, at least in the next year, would be news that PGI has finally decided to allow us to shoot trees/cars/tiny statues/buildings.

#3 Khorn1

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Posted 16 November 2014 - 03:50 PM

View PostKirkland Langue, on 16 November 2014 - 03:49 PM, said:

Only PVE I'm looking forward to, at least in the next year, would be news that PGI has finally decided to allow us to shoot trees/cars/tiny statues/buildings.

shoot some small stuff will be great begining to start making pve

#4 Durant Carlyle

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Posted 16 November 2014 - 04:38 PM

Yes, there is a chance for PvE in MW:O. It is, however, something you will have to wait a long time for. They'll be working on CW for the next year or so, and they have plenty of bugs/problems to fix before adding major like PvE into MW:O. I'd say maybe mid to late 2016 at the absolute earliest. Hunker down and develop your patience muscles.

Edited by Durant Carlyle, 16 November 2014 - 04:39 PM.


#5 Sandpit

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Posted 16 November 2014 - 05:44 PM

Get ready to see "soon" a lot. Not until well after CW and NPE and a few other things on a long list of things that have been coming "soon" for 3 years now

#6 luxebo

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Posted 16 November 2014 - 06:43 PM

http://mwomercs.com/...55#entry2888355

Way back in the day, I wrote this. If you want an interesting but outdated little tidbit if you want a read. Probably everything in it is broken though as Clans out, Quirks out, etc and those missions will be tough to place in. Give it a read though for anticipation and drooling. :lol: :)

#7 Triordinant

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Posted 16 November 2014 - 06:48 PM

Unfortunately, it's hard to see ahead when each step taken along the way is not sure to succeed. The next step is Community Warfare and if too few players like it enough to play it, they'll go back to the old group or solo queues or leave MWO altogether.

#8 Tombstoner

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Posted 17 November 2014 - 03:20 AM

I still cant see how you can code an AI for this game into something other then a 2d6 roll and get a 7 or better for the win.

#9 LordKnightFandragon

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Posted 17 November 2014 - 03:21 AM

View PostTombstoner, on 17 November 2014 - 03:20 AM, said:

I still cant see how you can code an AI for this game into something other then a 2d6 roll and get a 7 or better for the win.



Just like how theAI was coded for every other game that includes AI? Men of war, BF series, MW2-4..........it can be done lol.....

#10 Tombstoner

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Posted 17 November 2014 - 04:47 AM

View PostLordKnightFandragon, on 17 November 2014 - 03:21 AM, said:



Just like how the AI was coded for every other game that includes AI? Men of war, BF series, MW2-4..........it can be done lol.....

are you suggesting the AI uses a Cone of Fire to simulate accuracy, other wise its just going to be all head shots.

#11 Killstorm999999

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Posted 17 November 2014 - 05:34 AM

View PostTombstoner, on 17 November 2014 - 04:47 AM, said:

are you suggesting the AI uses a Cone of Fire to simulate accuracy, other wise its just going to be all head shots.


You can program the AI to behave however you want it too. That would mean making the chance of it succeeding at head shots very low, whereas it's chance to hit other components are higher. Lower difficult AIs would have a harder time hitting the same location multiple times.

Edited by Deltron Zero, 17 November 2014 - 05:41 AM.


#12 Tekadept

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Posted 17 November 2014 - 05:48 AM

You want PVE? This isn't the mechwarrior game you are looking for bud.

#13 Tombstoner

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Posted 17 November 2014 - 05:56 AM

View PostDeltron Zero, on 17 November 2014 - 05:34 AM, said:


You can program the AI to behave however you want it too. That would mean making the chance of it succeeding at head shots very low, whereas it's chance to hit other components are higher. Lower difficult AIs would have a harder time hitting the same location multiple times.


Exactly the probability is spelled out in the code. Thus without some form of intermediate mechanic any form of player vs. AI becomes a 2d6 roll to win or how ever you want the odds....

#14 Killstorm999999

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Posted 17 November 2014 - 08:19 AM

View PostTombstoner, on 17 November 2014 - 05:56 AM, said:


Exactly the probability is spelled out in the code. Thus without some form of intermediate mechanic any form of player vs. AI becomes a 2d6 roll to win or how ever you want the odds....


I don't understand your point. It sounds like you are suggesting that the AI will just be able to 'defeat' you a certain amount of the time, independent of the player skill and experience.

That is a very simplified view of things. There will probably be various levels of AI, each more accurate and effective then the previous level. Will they be able to win? Well, that depends on their loadout, the terrain, objectives, and your skill as a player. Its kind of like how you get matched up with human players. All those human players have a certain level of ability, just like an AI would.

The 'intermediate' mechanic you suggest would also only be adjusting the probabilities, so I don't see how it's a solution to the problem you propose.

#15 Jacob Side

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Posted 17 November 2014 - 08:29 AM

The game has a lot that has to be added before PVE can even be thought of.
CW and the multiple phases it's going to need, logistics, Rearm and repair for CW, & assorted fleshing of CW. All this and more needs to be done before shooting AI bots ever gets added to the game.

#16 Mister Blastman

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Posted 17 November 2014 - 09:10 AM

Single player only, please.

#17 Tombstoner

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Posted 17 November 2014 - 10:57 AM

View PostDeltron Zero, on 17 November 2014 - 08:19 AM, said:


I don't understand your point. It sounds like you are suggesting that the AI will just be able to 'defeat' you a certain amount of the time, independent of the player skill and experience.

That is a very simplified view of things. There will probably be various levels of AI, each more accurate and effective then the previous level. Will they be able to win? Well, that depends on their loadout, the terrain, objectives, and your skill as a player. Its kind of like how you get matched up with human players. All those human players have a certain level of ability, just like an AI would.

The 'intermediate' mechanic you suggest would also only be adjusting the probabilities, so I don't see how it's a solution to the problem you propose.

It is very simplified because thats the bottom line. Your right in that you can construct different probabilities via multiple factor inputs for the player and AI. The primary point is fun becomes the illusion of competition not actual competition because your facing a scripted encounter your going to win x% out of y times if your performance is greater then c. But giving both a player and an AI a COF weapon aimed at your head. The hit probabilities become the guns hit probability and the players ability to be on target at the moment of fire. The AI would have a perfect ability but this would matter very little since the difference between the AI and the human is much closer to parity. Then meaning full game play decisions can be made without an over whelming twitch advantage inherent to a non handicapped AI.

But in the end can it still be fun knowing that the outcome is just some form of 2d6. well since the economy of Las Vegas is build upon that premise a lot. Just don't fool your self thinking your actually competitive with an AI. Its like playing hoops with Michal Jordan or boxing with Mike Tyson.

Edited by Tombstoner, 17 November 2014 - 11:13 AM.


#18 Khorn1

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Posted 19 November 2014 - 05:37 AM

I wondering if devs actually reading forums?

#19 Sirius Drake

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Posted 19 November 2014 - 06:05 AM

Russ said in the first or second TH that they will take a look at pve next year after CW2 is done.

#20 Funkadelic Mayhem

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Posted 19 November 2014 - 06:15 AM

There will be PVE. But we have to wait for the TT old people to get melee and die off first.





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