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Post Quirk Evaluations

Balance BattleMechs

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#1 Kanatta Jing

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Posted 19 November 2014 - 05:57 PM

Quirks have been in for 2 weeks. It is time to look for the answers to the hard questions we have all been working on.

What is the bestest cheesiest most OPest 'mech of each weight class?

#2 Moonlander

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Posted 19 November 2014 - 06:13 PM

BNC-3E w/ 3xAC5 and 4xMPL

Averaging a 4.9 KDA (I know I know) and I average about 1200 damage with 4+ kills at the very least. It's super nice. Pretty much an AC15 that shoots like an AC2... I've made so many kill videos with him lately.

Edited by Moonlander, 19 November 2014 - 06:13 PM.


#3 aniviron

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Posted 19 November 2014 - 06:14 PM

I'd throw in a vote for the TDR-5SS. With seven medium pulse lasers, it has the same alpha as an AC40 Jager, an almost non-existent beam duration, no projectile travel time like the AC20s, nearly maxed armor, a relatively large standard engine, can alpha roughly every two and a half seconds, and can alpha three times without shutting down. That's 120 hitscan damage to one component in ~8 seconds, with no tradeoffs or downsides. Every time I see someone running this mech, I immediately focus it first, preferably from behind or at significant distance.

EDIT: Though the 12 DPS ac5s on the DRG-1N certainly give the TDR-5SS a run for its money, I haven't seen nearly as many of those on the field.

Edited by aniviron, 19 November 2014 - 06:17 PM.


#4 UrsusMorologus

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Posted 19 November 2014 - 06:23 PM

Quickdraw 4G was ranked low so it got the most quirks. It already had best torso and arm movement (not quirked) and it got an arm quirk, plus a bunch of energy weapon quirks. Best in class brawler now, IMO.

#5 Macster16

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Posted 19 November 2014 - 06:38 PM

From what I've seen, the TDR-5SS seems to have benefitted the most from quirks out of any mech. It's seriously deadly and, as much as I hate to say it, could be looking at getting a visit from the nerf-hammer in the future. I would consider getting into mastering the TDRs for the 5SS, but am scared that nerfs will follow once doing so....

I've been using the FS9-H alot and while its quirks are less outrageous, it's pretty much the light king now IMO. Also thinking about buying back the BNC-3M (sold it as I only wanted the 3E) for some serious wubshee action.

#6 Monkey Lover

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Posted 19 November 2014 - 06:40 PM

For the lights i vote firestarter A1 :P i love this little guy now.

#7 MerryIguana

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Posted 19 November 2014 - 06:43 PM

Firestarter
Stormcrow
Timberwolf
Direwolf

#8 Wintersdark

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Posted 19 November 2014 - 06:44 PM

View PostMoonlander, on 19 November 2014 - 06:13 PM, said:

BNC-3E w/ 3xAC5 and 4xMPL

Averaging a 4.9 KDA (I know I know) and I average about 1200 damage with 4+ kills at the very least. It's super nice. Pretty much an AC15 that shoots like an AC2... I've made so many kill videos with him lately.

Yup. I've been rocking BNC-3E to substantial success. Like the rapid-fire gauss rifle, with a wall's worth of armor and decent agility. Alternatively, drop to regular medium lasers and step into a ~350 rated engine if you need a bit more speed.

Brutal.

#9 Monkey Lover

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Posted 19 November 2014 - 06:49 PM

View PostMerryIguana, on 19 November 2014 - 06:43 PM, said:

Firestarter
Stormcrow
Timberwolf
Direwolf


Dire? Naa after they laser nerf and pcc nerf they're junk. I agree with you about the others.

#10 MerryIguana

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Posted 19 November 2014 - 07:01 PM

View PostMonkey Lover, on 19 November 2014 - 06:49 PM, said:


Dire? Naa after they laser nerf and pcc nerf they're junk. I agree with you about the others.


That guass/vomit...

#11 Sug

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Posted 19 November 2014 - 08:54 PM

View PostUrsusMorologus, on 19 November 2014 - 06:23 PM, said:

Quickdraw 4G was ranked low so it got the most quirks. It already had best torso and arm movement (not quirked) and it got an arm quirk, plus a bunch of energy weapon quirks. Best in class brawler now, IMO.


Could use a general movement/climb quirk. I swear it handles worse than my Awesome.

As for cheesiest look for the mechs that got range/heat/cooldown buffs to pulse lasers.

#12 Kanatta Jing

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Posted 19 November 2014 - 09:04 PM

The TDR-5SS is pretty good, but does it really stand up to the Madcat?

Does the Dragon's AC/5 spam really make up for it's lack of jump jets?

The Wubverine does play awfully well but it is just a glass cannon that can't jump.

Are we going to have to wait for an actual tournament to find out?

#13 Lulz Kev

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Posted 19 November 2014 - 09:11 PM

View Postaniviron, on 19 November 2014 - 06:14 PM, said:

I'd throw in a vote for the TDR-5SS...



As a 5SS owner myself the DPS is very nice. However, shes still very squish.

#14 aniviron

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Posted 19 November 2014 - 09:48 PM

View PostKanatta Jing, on 19 November 2014 - 09:04 PM, said:

The TDR-5SS is pretty good, but does it really stand up to the Madcat?

Does the Dragon's AC/5 spam really make up for it's lack of jump jets?


It comes pretty damn close to standing up to a Timber Wolf, yeah. But then, the TBR is ten tons heavier; and the TDR-5SS is more than a match for the Mad Dog.

And yes, the AC5 spam more than makes up for the lack of jumpjets, which are pretty lackluster these days.

#15 Shadow Magnet

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Posted 19 November 2014 - 11:18 PM

Nobody ever talks about the Stalker 4N?! :o

Check out it's quirks, boat 6 of the quirked weapon and then go BLAZING! B) I actually have more fun with that build than in my beloved Banshee 3M (6x LPL currently on that).

Now that there are so many deadly IS mech variants after being quirked up, I hope that there won't be any nerfs. If the goal was to bring up IS mechs to almost Clan level (remember, last number was Clan win rate 64%), it would not make sense to nerf these mechs now. Now I actually have a CHOICE between many good mechs.

"But the Timber Wolf runs much hotter and cannot spam so many alpha strikes as the 5S" - yeah imagine a Timby that would run as cold as the 5S now: 1500-2000 damage matches?!?!

No, all these quirked up mechs are powerful now but still have some limitations. Storm Crow, Timber Wolf and Dire Wolf are still better, but not so far away anymore. It's good as it is now. If anything, some mechs still need more/better quirks, also especially some of the bad clan mechs.

Edited by Shadow Magnet, 19 November 2014 - 11:26 PM.


#16 Kiiyor

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Posted 20 November 2014 - 12:49 AM

View PostMerryIguana, on 19 November 2014 - 07:01 PM, said:


That guass/vomit...


I gotta +1 that. Dual Gauss is stupendously powerful on a Dire. There's still nothing that can stand in front of it.

#17 QuantumButler

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Posted 20 November 2014 - 01:47 AM

View PostKanatta Jing, on 19 November 2014 - 09:04 PM, said:

The TDR-5SS is pretty good, but does it really stand up to the Madcat?

Does the Dragon's AC/5 spam really make up for it's lack of jump jets?

The Wubverine does play awfully well but it is just a glass cannon that can't jump.

Are we going to have to wait for an actual tournament to find out?


The only thing I really think is OP with the quirks is the quad LRM15 8R, it is able to spawn out a whole lance of LRMboat's worth of missiles on it's own within moments.

Even then it still has weaknesses, primarily being an Awesome and having little to no self defense capability, making in easy prey to anything that can get close.

Edited by QuantumButler, 20 November 2014 - 01:48 AM.


#18 MeiSooHaityu

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Posted 20 November 2014 - 03:01 AM

View PostKanatta Jing, on 19 November 2014 - 09:04 PM, said:

The TDR-5SS is pretty good, but does it really stand up to the Madcat?


It can, as long as you can get close enough without getting messed up trying. As soon as you are within 350m, the Timber Wolf is going to have a bad day.





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