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Look At This Beautiful Sight.


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#21 Mahnmut

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Posted 19 November 2014 - 03:53 AM

Map looks nice. Too bad when I'm playing with a non jump-jet mech I spend most of the game low down in the fog so I need to use heat vision to see the enemy.

#22 Mister Blastman

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Posted 19 November 2014 - 03:55 AM

It is nice but my only request is far less fog so we don't have to run in heat vision all the time. Frankly I'd like to see the 'mechs stand out significantly more against terrain for those of us a little slower in the eyes.

#23 Thorn Hallis

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Posted 19 November 2014 - 04:16 AM

If we would just had Predator-style heat vision...*sigh*

Edited by Thorn Hallis, 19 November 2014 - 04:16 AM.


#24 Kilo 40

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Posted 19 November 2014 - 04:24 AM

View PostTekadept, on 19 November 2014 - 03:37 AM, said:

Yep If something keeps getting brought up, maybe there's something to it ;)


That, or the persons who keep bringing it up refuse to listen to the reasons why it shouldn't be brought up.

and occams razor is taking me to that conclusion....

#25 TexAce

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Posted 19 November 2014 - 04:31 AM

View PostMister Blastman, on 19 November 2014 - 03:55 AM, said:

It is nice but my only request is far less fog so we don't have to run in heat vision all the time. Frankly I'd like to see the 'mechs stand out significantly more against terrain for those of us a little slower in the eyes.



NO, fog is a way to make maps more beautiful. If you look at the closed beta river city maps it was full of fog and guess what, everyone complains now closed beta maps looked far better. All of them had fog back then.

If you want the fog removed don't complain in a few months how the map looked better at launch....

Edited by TexAss, 19 November 2014 - 04:33 AM.


#26 Alistair Winter

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Posted 19 November 2014 - 04:39 AM

View PostThorn Hallis, on 19 November 2014 - 04:16 AM, said:

If we would just had Predator-style heat vision...*sigh*

Yep. And 3 cockpit-mounted TAGs. And a shoulder-mounted PPC.

#27 bluepiglet

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Posted 19 November 2014 - 04:49 AM

Now please replace the Mine Collection with this map in the map rotation?

#28 Johnny Z

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Posted 19 November 2014 - 05:03 AM

I couldnt be more impressed with the new map. I ran out of ammo and just wanted to explore, its that good.

#29 Johnny Z

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Posted 19 November 2014 - 05:07 AM

View Postbluepiglet, on 19 November 2014 - 04:49 AM, said:

Now please replace the Mine Collection with this map in the map rotation?


The mining collective is a good map to and has some beautifull sights even. I think they hit a new lvl with this one though. I still want the water on island city to be blue rather than red though!!!!!!!

#30 Tekadept

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Posted 19 November 2014 - 05:18 AM

View PostKilo 40, on 19 November 2014 - 04:24 AM, said:


That, or the persons who keep bringing it up refuse to listen to the reasons why it shouldn't be brought up.

and occams razor is taking me to that conclusion....

And people who refute it refuse to listen to reasons as to why it should. Bit of an impasse really. Occams razor takes me to the conclusion that It's the internet and nobody is right.

#31 Alistair Winter

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Posted 19 November 2014 - 05:21 AM

View PostVassago Rain, on 19 November 2014 - 01:49 AM, said:


Color, sunlight, and tasteful use of filters. Why did it take almost three years before we could have a map like this?

I've said it a long time. PGI 1.0 was never evil. They were just incompetent. They didn't know what they were getting into.
(...and struggling with IGP, but that's not relevant in this context)

PGI 2.0 is now competent. They have the expertise to finally deliver what they promised in 2012 and give us some of the stuff we want.
(Except when it comes to role warfare and information warfare, but that's not relevant in this context either)

#32 Kilo 40

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Posted 19 November 2014 - 05:42 AM

View PostTekadept, on 19 November 2014 - 05:18 AM, said:

And people who refute it refuse to listen to reasons as to why it should. Bit of an impasse really.


perhaps those reasons aren't valid

Quote

Occams razor takes me to the conclusion that It's the internet and nobody is right.


that's the argument of the perpetually wrong.

#33 FupDup

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Posted 19 November 2014 - 06:01 AM

View PostThorn Hallis, on 19 November 2014 - 04:16 AM, said:

If we would just had Predator-style heat vision...*sigh*

GET TO THE CHOPPAHHHHHHHHHHHH

#34 Tekadept

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Posted 19 November 2014 - 06:16 AM

View PostKilo 40, on 19 November 2014 - 05:42 AM, said:

perhaps those reasons aren't valid

And perhaps just perhaps yours reasons aren't valid.

View PostKilo 40, on 19 November 2014 - 05:42 AM, said:

that's the argument of the perpetually wrong.

I think you will find that's not correct, but just in case, explain to me how it feels for you, and we can compare notes to ascertain if I am in the same boat as you.

View PostThorn Hallis, on 19 November 2014 - 04:16 AM, said:

If we would just had Predator-style heat vision...*sigh*

That is lostech.

View PostVassago Rain, on 19 November 2014 - 01:49 AM, said:

Posted Image

Color, sunlight, and tasteful use of filters. Why did it take almost three years before we could have a map like this?

It is just my eyes or does that look stretched slightly?

Edited by Tekadept, 19 November 2014 - 06:18 AM.


#35 Vassago Rain

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Posted 19 November 2014 - 06:45 AM

View PostTekadept, on 19 November 2014 - 06:16 AM, said:

And perhaps just perhaps yours reasons aren't valid.


I think you will find that's not correct, but just in case, explain to me how it feels for you, and we can compare notes to ascertain if I am in the same boat as you.


That is lostech.


It is just my eyes or does that look stretched slightly?


Probably my custom FOV.

#36 WarPickle

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Posted 19 November 2014 - 06:50 AM

View PostLordKnightFandragon, on 19 November 2014 - 03:36 AM, said:



went something like

caustic valley
Caustic valley
Frozen city
Mining Collective
Mordor
Caustic? no?


LOL.. no it was more like

Caustic
Caustic
Caustic
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Caustic
River City Night
Caustic
Caustic
Caustic
Frozen City
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective
Mining Collective

;) :rolleyes:

#37 That Dawg

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Posted 19 November 2014 - 06:52 AM

View PostTekadept, on 19 November 2014 - 03:13 AM, said:

compared to 2006 graphics..
Posted Image

"Spot on Perfect" :ph34r:



yeah......my kid loaded up some 2005 combat looking game, I walked by- 80-90fps, and looked like a cheesy CGI scifi movie- ripply water, real smoke, convincing explostions....vs. my MWO experience of 30-40 fps on medium settings...same computer...same internet, hell, the SAME seat...and his games (and in fairness my other game WOT) look GREAT.
Ran offline with higher settings and the map is stunning. just awesome looking

love the game, just utterly, profoundly stumped why it runs so rough, hangs, lags, drops into the teen fps and boots me out sometimes....

Thats just not my experience in half a dozen other games.

#38 Jin Ma

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Posted 19 November 2014 - 06:54 AM

I'll share some of the ones i took

Posted Image

Posted Image

Posted Image



Finally looking like a cryengine game

Edited by Jin Ma, 19 November 2014 - 07:00 AM.


#39 Rhent

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Posted 19 November 2014 - 06:54 AM

Swamp is a 200M or less map. They give you the option of climbing up top to where you think you could snipe, however they put out foilage that prevents you from actually seeing your target. All in all, it the second in a row brawl map that has been released. It seems that Piranha is doing everything they can to cater to brawling instead of catering to ALL play styles. Good luck with that approach. You guys catered exclusively to sniping and it wrecked the game now you are doing it to brawling. Keep going with that strategy and see how well it works.

#40 Angel of Annihilation

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Posted 19 November 2014 - 06:55 AM

View PostVassago Rain, on 19 November 2014 - 01:49 AM, said:

Posted Image

Color, sunlight, and tasteful use of filters. Why did it take almost three years before we could have a map like this?


Actually I think it is too bright. With all the mist and stuff, I am finding that I have alot better luck using heat vision which of course turns this wonderful looking map into blobs of grey.





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