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Imagine If Maps Were More Than Just Nameless Arenas

Gameplay Maps

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#21 Sachimon

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Posted 19 November 2014 - 11:43 AM

View PostQuxudica, on 19 November 2014 - 06:52 AM, said:

Everytime we launch we see the readout of info on whatever nameless contextless space we will be killing eachother in. The readout shows us temperature data, gravity and surface water. What if there was more to it than that. What if more than just temperature made a difference to us.

What if planets had unique properties, electrical storms that messed with lock ons and uav spotting, severe wind that messed with ballistics, high or low gravity that affected fall damage, jump jet flight time and even movement speed. Thick atmospheres that reduced energy weapon range, thin or non-existent atmosphere's that increased them. Storms that made support strikes impossible. Maps with non-water rivers that corrode mech armor, slow mech movement, or frozen bodies of water that support light and medium mechs but shatter under the weight of an assault. Tectonic tremors that shake the map periodically, screwing with peoples aim. Meteor Showers that rain down on the map, no damage but visually awesome. There's an endless number of ideas they could use, yet every map except HPG could really just be Earth.

These are alien worlds and it would be so much more interesting if we cared about more than just how hot it was.

It occurred to me on the new Jungle map how much more awesome it would be if the thick fog and plant life screwed with minimap detection for enemy mechs, either reducing range, eliminating it entirely or causing sporadic blips, so that we could only reliably see the other team via visual. As it stands with the magical red box there's little benefit to "hiding" in fog or in foliage, if something isn't physically between you and the enemy you still get highlighted.

Of course such attributes would mess with builds, some might not even be viable. Which is why we should have map selection. Some weapons just do not work in some environments, they aren't meant to work in them and it's a part of the concept behind a "Thinking Man's Shooter" which MWO was touted as originally. You don't bring an MRLS into a place like the Jungle map, just like you don't bring a shotgun to something like Alpine. Every other shooter has this concept, you look at the map and decide what to outfit yourself with. MWO seems terrified of giving that control to the players however under the misguided assumption that it would destroy the games balance. I'd argue that, if knowing where you are dropping is enough to destroy the games balance, then something is already horribly wrong - either with your weapons or with your map design.

Negative and positive planetary attributes beyond heat would help give character to the battles, make it feel like a real place instead of just "Nameless Arenas #1 - 12". The new map could have a real vietnam vibe to it, but with the lack of characterization it's really just every other heat neutral map with new paint. Mono-tone green this time instead of brown or grey.

Just two letters: - NO
Lasers in think atmosphere would work same, simply cause of relative quantum mechanic. Other thing if there would be atmosphere like water... but than all weapons become a trash.

Any way implementing such mechanics we make game unplayable. Better get more maps, fix for "assault" base spawns and give us FDE/Fully Destructible Environment.

Edited by Sachimon, 19 November 2014 - 11:46 AM.


#22 kuangmk11

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Posted 19 November 2014 - 11:49 AM

View PostSachimon, on 19 November 2014 - 11:43 AM, said:

Just two letters: - NO
Lasers in think atmosphere would work same, simply cause of relative quantum mechanic. Other thing if there would be atmosphere like water... but than all weapons become a trash.

Any way implementing such mechanics we make game unplayable. Better get more maps, fix for "assault" base spawns and give us FDE/Fully Destructible Environment.

Not all ;)

#23 Kdogg788

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Posted 19 November 2014 - 11:59 AM

It really doesn't even have to be that extreme. What if the changes were relatively minor like temperature fluctuations over various times running the map or differences in weather (clearing one match, more snow and fog another time)?

-k

#24 Sachimon

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Posted 19 November 2014 - 12:05 PM

View Postkuangmk11, on 19 November 2014 - 11:49 AM, said:



Look pal, who knows what map team are smoking and givning them such idesas we can end up that in a next "swamp" can be something like this...

Posted Image

So shush about those torpedoes. Russ can hear us. :ph34r:

#25 Escef

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Posted 19 November 2014 - 01:34 PM

View Postverybad, on 19 November 2014 - 10:42 AM, said:

This woudl be the map to end all maps. If you mechdance onto the blinking floor light, then you get a bonus based on the color of the light...for profit!
Posted Image

MECH, MECH REVOLUTION! REVOLUTION!

#26 Alistair Winter

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Posted 19 November 2014 - 01:39 PM

Imagine if all those conditions were random every time you dropped on the same maps. So you could play Tourmaline with completely different gravity conditions or temperature conditions, within certain parameters set by PGI (extreme heat wouldn't work on Frozen City).

Imagine if every match started by Bitching Betty listing all important mission parameters.

Local time is 18:30. Ambient temperature is 82 degrees. Local gravity is 1.224 g. Solar storms detected.

Enemy power-ups detected.

#27 LordKnightFandragon

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Posted 19 November 2014 - 01:41 PM

View PostSachimon, on 19 November 2014 - 12:05 PM, said:


Look pal, who knows what map team are smoking and givning them such idesas we can end up that in a next "swamp" can be something like this...

Posted Image

So shush about those torpedoes. Russ can hear us. :ph34r:



that would be so damn cool to see pull up on a beach...and prolly equally as scary. But more awesome then creepy.

#28 CDLord HHGD

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Posted 19 November 2014 - 01:44 PM

View PostLordKnightFandragon, on 19 November 2014 - 01:41 PM, said:



that would be so damn cool to see pull up on a beach...and prolly equally as scary. But more awesome then creepy.

This day and age? Sure. Typhoon beached itself in Florida? Go help push the poor fella back in. ;)

#29 The Strange

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Posted 19 November 2014 - 01:53 PM

Did anyone mention gravity? Like High G planets where you move slower and the ballistic projectiles fall off faster, or low G planets where you jump jets would be doubly effective, you fall slower and take less damage? No, I didn't read all the posts, but I've thought the game could use differing gravities for a long time.

#30 BARBAR0SSA

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Posted 19 November 2014 - 01:59 PM

I'd actually like to see some CW maps where you're defending a cities population, ghost bears speciality of course is killing non combatants, so it's in the lore. Rewards for standing near a building and tanking damage rather than letting it be destroyed using it as cover.

Would of course require destructable objects...which is much needed anyways.

But things like that, give a little soul to the game; oh look you were the last man alive and killed 10 enemies but the entire city was destroyed, some hero.





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