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Adr-A Or Aws-Bv


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#1 zeta44

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Posted 19 November 2014 - 05:20 PM

I need a new artillery mech and I have 2 that I have been looking at, the ADR-A or AWS-BV.
Awesome has the armour, but adder has the mobility. Which one, I am leaning towards awesome right now but adder has its advantages too

Edit: I decided to go with the ADR-A from my gameplay with it so far this is my conclusion: great mech, sure when I run out of ammo My mech is reduced to 90m (only a flamethrower left). But overall this is one of the best mechs I've used, even for a light

Edited by zeta44, 21 November 2014 - 09:13 PM.


#2 Deathlike

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Posted 19 November 2014 - 05:21 PM

I'm going to say neither... and it's for your own good.

#3 Brody319

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Posted 19 November 2014 - 05:23 PM

Adder is fun, plus it lets you completely change the role if you don't like the missile boat build.

#4 Moonlander

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Posted 19 November 2014 - 05:28 PM

Adder is just a QTpie. Never played with an Awesome.

#5 Ultimax

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Posted 19 November 2014 - 05:30 PM

The Adder is not an artillery mech.

#6 Malcolm Vordermark

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Posted 19 November 2014 - 05:48 PM

I like the Adder, but I won't lie and tell you it is a "good" mech. Playing it is an uphill battle.

Never played the Awesome, its reputation preceded it... and its hit box preceded that.

#7 Lynx7725

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Posted 19 November 2014 - 05:56 PM

Generally speaking, the Adder doesn't work out well as an artillery mech due to the current top-heavy game meta (more concentration on heavies and assaults) and that Clan LRMs are somewhat poorer than IS equivalent in certain aspects.

If in a constrained environment (e.g., more mediums and lights in teams) then it can still work out, but that's not the current meta at the moment. It's an ok chassis, you can repurpose it for other work, but as an artillery platform, it's not great.

An Awesome is a fairly big target, so that works against it, but it is one of the few with adequate launch tubes for LRM purposes. As a fire platform it has the throw weight and ammo load to make things work. But it would have speed and survivability issues.

#8 aniviron

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Posted 19 November 2014 - 06:07 PM

I'm going to guess that by artillery you mean LRMs, and by BV you mean 8V and write from that perspective. Correct me if I'm wrong. :]

For LRM purposes I would recommend against choosing a light mech. If you simply must use LRMs on a light, choose the KFX-D, it can bring 35 LRMs, a medium laser, and ECM.

If you really really want an Awesome for LRMs, get the AWS-8R, not the 8V. The 8R can shoot up to 80 missiles in one volley, though 60 is the more common build, and the one I would recommend. However, the Awesome is slow, wide, and fragile; I would recommend against it. If you really want something to shoot LRMs, I would suggest a Stalker.

#9 BumbleBee

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Posted 19 November 2014 - 06:34 PM

Id suggest

Adder - I love this Mech, not awesome, but very fun
Catapult - XL Friendly
Timberwolf - coz Timberwolf
Mad Dog - Not released yet but a great missile boat with good mobility
Stormcrow - Similar to Mad Dog, just a little faster
Warhawk - Mobile Assault Mech with plenty of tubes + backup weapons

Edited by BumbleBee, 19 November 2014 - 06:35 PM.


#10 Angel of Annihilation

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Posted 19 November 2014 - 07:01 PM

Top Missile boat = Stalker in my opinion. If you want Clans then go with the Warhawk which is a great missile boat that can also mount a respectable amount of direct fire weapons while LRM boating.

#11 rageagainstthedyingofthelight

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Posted 19 November 2014 - 08:12 PM

If you want artillery get the Awesome 8R. With the quirks you can run 3 LRM15's forever in a chain fire that would make a Cat A1 jealous. It's the best arty mechs, and anyone that says different is wrong and I hate them.

#12 beerandasmoke

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Posted 19 November 2014 - 08:21 PM

I have both. The adder is much better as an SRM striker. Awesome is one of the best LRM platforms in the game.The Adder can do the 2xLRM15 well but its better off with 4xSRM6 artemis or 4xSSRM4.

Edited by beerandasmoke, 19 November 2014 - 08:22 PM.


#13 Lyoto Machida

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Posted 19 November 2014 - 08:33 PM

View Postaniviron, on 19 November 2014 - 06:07 PM, said:

I'm going to guess that by artillery you mean LRMs, and by BV you mean 8V and write from that perspective. Correct me if I'm wrong. :]

For LRM purposes I would recommend against choosing a light mech. If you simply must use LRMs on a light, choose the KFX-D, it can bring 35 LRMs, a medium laser, and ECM.

If you really really want an Awesome for LRMs, get the AWS-8R, not the 8V. The 8R can shoot up to 80 missiles in one volley, though 60 is the more common build, and the one I would recommend. However, the Awesome is slow, wide, and fragile; I would recommend against it. If you really want something to shoot LRMs, I would suggest a Stalker.


8R was a beast back before ghost heat but is still a great LRM mech. It only shoots 60 at once though...if you throw on 4 LRM20s, you get 60 missiles out and then another 20 after that.

View PostBumbleBee, on 19 November 2014 - 06:34 PM, said:

Id suggest

Adder - I love this Mech, not awesome, but very fun
Catapult - XL Friendly
Timberwolf - coz Timberwolf
Mad Dog - Not released yet but a great missile boat with good mobility
Stormcrow - Similar to Mad Dog, just a little faster
Warhawk - Mobile Assault Mech with plenty of tubes + backup weapons


You somehow left out the BLR-1S and the ON1-V.

View PostViktor Drake, on 19 November 2014 - 07:01 PM, said:

Top Missile boat = Stalker in my opinion. If you want Clans then go with the Warhawk which is a great missile boat that can also mount a respectable amount of direct fire weapons while LRM boating.


Stalkers don't have a high tube count and tend to stream their missiles due to all the 10/6 tubes on most of them. Some players prefer that style but AMS chews up the payloads easier (like CLRMs).

#14 Lynx7725

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Posted 19 November 2014 - 08:47 PM

I'm biased and would say the Orion-V is one of the better LRM platform, because it has the necessary tubes to dump things out in a hurry, the tonnage to hold enough ammo for a good performance, and compact enough to be less of a target, while retaining relevant speed, twist performance and some defensive firepower. Both the Stalker and Awesome suffers from large sizes and for the Stalker, a particularly poor twist performance.

A Battlemaster might be able to match, but it's also rather large. Orion-V just has the right balance for the job.

#15 Karl Marlow

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Posted 19 November 2014 - 10:09 PM

Well the first question is weather you are going to be involved with CW and if so which side? If you are going Clan side go with a Stormcrow over the Adder. You can get the exact same loadouts and speed in the Stormcrow and have the armor and better hitboxes of the Stormcrow.

#16 Gattsus

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Posted 19 November 2014 - 11:38 PM

I love my awesomes!

#17 Alistair Winter

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Posted 19 November 2014 - 11:53 PM

Adder and Awesome are two of my favourite mechs. As others have said, they should not be used lightly. Especially as artillery mechs.

That being said... if you can afford it, here's my ultimate AWS-8R artillery build. Just don't fire LRMs and lasers at the same time. Not counting lasers, you'll see it has 45% heat efficiency, which is good.

AWS-8R Alistair Winter-style

You can put the ammo elsewhere if you'd like. But it's probably a good idea to keep all ammo on one side, except the ammo in the legs. That way you can torso twist and keep your ammo safe.

If you're playing Clans, go for a WHK-B with 4xLRM15, if you can afford it. By far the best Clan LRM carrier.

Edited by Alistair Winter, 19 November 2014 - 11:55 PM.


#18 Kiiyor

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Posted 20 November 2014 - 12:21 AM

View PostDeathlike, on 19 November 2014 - 05:21 PM, said:

I'm going to say neither... and it's for your own good.


I wouldn't go that far.

Both mechs are amazing learning instruments, because any win you have will be the result of an inordinate amount of blood, sweat and tears.

Having said that, i'd advise to avoid the Adder at all costs - even though it is probably the best Clan light (not really an endorsement though, as it's like saying Chlamydia is the best STD).

The Awesome though, is actually an OK missile boat, though the 8R is better. Alistair will probably be along soon to point you in the right direction. The Awesomes are actually decent mechs now, post quirkening. Still as fragile as a lot of mediums in some circumstances however.

Edit: It would appear that Alistair has already darkened the thread with missiles! I should read through posts before typing.

Edited by Kiiyor, 20 November 2014 - 12:22 AM.


#19 QuantumButler

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Posted 20 November 2014 - 12:59 AM

Neither, get the Awesome 8R and laugh manically as you rain annoying missile death on all your foes.

Then get the 8Q and do the same but with infinite PPCs.

And then pick your favorite of the last couple terribad awesomes to suffer in so you can get double basics on both the 8Q and 8R.

Edited by QuantumButler, 20 November 2014 - 01:00 AM.


#20 Xetelian

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Posted 20 November 2014 - 01:07 AM

Neither in most cases but only because there are better optioned already mentioned.





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