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35 Ton Mechs With Standard Engines! Useless?


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#1 Alistair Winter

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Posted 13 November 2014 - 04:18 AM

I've been toying with the idea of using a STD engine on my last Firestarter.

Is this crazy talk?

Does anyone have any good builds for 35 ton mechs with STD engines? I used to run an STD240 engine on my RVN-2X a year ago, but I don't think it would work today.

#2 Redshift2k5

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Posted 13 November 2014 - 04:21 AM

I'd like to see how often you lose a side torso and survive, as opposed to CT or leg death which would have killed you anyway.

My Kit Fox will sometimes lose a ST, and when that happens I'm glad I can still stay in the fight.

#3 Alistair Winter

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Posted 13 November 2014 - 04:31 AM

View PostRedshift2k5, on 13 November 2014 - 04:21 AM, said:

I'd like to see how often you lose a side torso and survive, as opposed to CT or leg death which would have killed you anyway.

My Kit Fox will sometimes lose a ST, and when that happens I'm glad I can still stay in the fight.

Yeah, it happens quite a lot to my Clan light mechs. And not only do you risk death from losing a side torso, but you also have to be very cautious as soon as someone strips your side torso armour. So it really handicaps your offense as well.

On a Raven, I guess people are just legging it anyway. On a Firestarter though? I feel like those don't get legged as often.

#4 3xnihilo

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Posted 15 November 2014 - 05:27 PM

I like the idea of std engine in a firestarter. They are already the best light at soaking damage and torso twisting so being able to zombie would be a nice bonus. It is probably a personal preference thing but I would probably swap a couple of spl for ml just for some range. But with modules and everything it might not make a difference.

#5 RazorbeastFXK3

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Posted 15 November 2014 - 06:14 PM

I had a blast using this back when I was gaining XP for my C-bill Firestarter Variants. http://mwo.smurfy-ne...d7a8f6ff29122fa

#6 HlynkaCG

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Posted 15 November 2014 - 06:18 PM

A Std 245 + required heatsink leaves you with 8.5 tonnes to play with, 10 tonnes if you use the stock armor values.

I think that you could work something out with that

#7 Flattoecory

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Posted 16 November 2014 - 10:51 AM

I running a similiar build on my little firestarter. I think he has four or five medium pulse lasers. At work currently so i cant double check . I love that little guy though, it is great being able to move around like a light tank but still having a heavy enough of a punch to really hurt.

#8 Spheroid

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Posted 17 November 2014 - 12:36 AM

I would not get rid of jump jets as they are too valuable. If it was me I would run 2x mlas, 2x slas and 4x splas with a smaller engine. I have not run Firestarters with splas since quirks so your line of thinking may be valid.

Edited by Spheroid, 17 November 2014 - 12:37 AM.


#9 pwnface

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Posted 17 November 2014 - 03:53 PM

Yes, you are crazy. As a light mech, survivability is all about speed. Rock an XL to maximize your damage potential.

#10 Mothykins

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Posted 17 November 2014 - 10:01 PM

Nah, seems good. Zombie Firestarters are scary as heck.

#11 HimseIf

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Posted 17 November 2014 - 10:16 PM

People mock my lights as being slow but i elited firestarters with STD engines (because i thought repair & rearm was returning soon) and they might be slow but it is bearable, and they live with more damage that way.

Some ravens i still use a standard engine in, like the 2X which can really tank damage that way, shield arm and all.

For a firestarter a STD 240 appears to be fine (as the 210 is not "fast enough" for people anymore) so i'm sure you'll be ok.





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