Sandpit, on 19 November 2014 - 04:11 PM, said:
I never said anything about more cap points either. Larger maps would give purpose to those scout and recon builds. It would give more opportunity to use strategies other than "deathball" to point A.
It would give more strategy than "I just spawned and within 10 seconds I'm already under fire from enemy forces".
There's not much point when you can see across the map and spot the entire enemy force right after spawning.
That happens because you're spawning so close to enemy forces and know exactly where they're at before you even enter the map. I'd also add in a more random spawn mechanic instead of set spawn points. You don't get swarmed by enemy mechs when you're not within range of enemy weapons after 10 seconds of spawning which is the case on a few of the current maps.
Recon would be useful if there were multiple objectives that had to be contested. If the enemy always goes to the same places, like we have now, there really is no need to scout.





















