Just a few comments...
WardenWolf, on 25 June 2012 - 08:28 PM, said:
On each border between major powers, one to three planets would be 'contested' at any given time. The number would depend on the size of the border involved.
It's better to base it on the number of players currently online, who associate with a given faction. This way a more heavily populated faction can fight more battles and you don't run in a problem with 12 players trying to defend 3 planets at once.
Quote
As battles are fought, a slider would move back and forth between the two factions involved. Once it got to a 'tipping point' of a certain number of battles won or a certain percentage of victories for a given side, then control would change hands and a different planet would be contested instead.
This is essentially how it was done in ISW (Inner Sphere Wars) and it caused an issue with neither side being able to progress, especially when "core" teams are in different timezones. I.e. one side wins a few fights, players go to bed, the other side gets their A-team online and pushes the slider back.
I think a better way of doing it is to have different planets having different number of "mechs in the garrison", which would determine how many mechs can be killed on each side. Let's say a planet has a garrison of 3 companies (36 mechs). Regardless of how many players are on each team, the planet changes hands if attackers get 36 kills and remains under the same flag (just stops being contested) if defenders get 36 kills. This works the same way whether it's lance vs. lance or company vs. company battles, just the number of matches changes.
Edit: Just thought of something - to prevent losing team from playing hide-and seek until the end of the match, the victory conditions should be to either get required number of kills (i.e. "wipe the opposing foce") or achieve the required number of objectives. Something like a planet with 3 companies in garrison also has 3 bases to capture, which work like you originally suggested (slider). The team that gets all 3 objectives in a row (pushes slider all the way) wins regardless of casualties, provided that they don't run out of mechs in the process.
Quote
- Joining a House faction would also have perks, like discounts on certain weapons or mechs perhaps. This, along with a ranking system, would be there to offset the more limited selection of battles.
The amount (and possibly type) of planets your House currently owns should also affect those perks, i.e. the more industrial words - the cheaper repairs or something like that.
Quote
- Lone wolf players would gain reputation with a faction as they fight for it, and lose reputation when they fight against it. This could have some small impact on the pay rate (houses might pay more for mercs they like).
Same should go for merc companies - even though they fight on a different set of worlds, I think those border worlds are still part of a House, so loyalty points should affect mercs' benefits.
Edited by IceSerpent, 28 June 2012 - 04:49 PM.