Deadmeat313, on 25 July 2012 - 04:03 AM, said:
If all of these battles are being used to determine control of contested worlds then they could conceivably change hands very quickly. For the strategic map to be meaningful, I reckon that it should take several hundred battles total to secure a world. Each victory by your faction edging the capture counter closer, and every defeat sliding it back a notch.
I agree - and I think if multiple game modes are added over time things could get even more interesting: the first X number of battles portray the initial landing, recon, and some early base caps. Then it transitions to deathmatch, fighting over resource points, and taking out specific targets. Toward the end it begins to be attack/defend and taking out political leaders on the planet (escort missions). Those are just rough ideas, but having a 'plot' to the capture of each planet would be cool
Deadmeat313, on 25 July 2012 - 04:03 AM, said:
Also, importantly, the pilot should not have total control over which planet he fights each battle. I think you should be able to select a theatre of war - but then the game will generate a number of battles for all the participants of that theatre, allocating some as offensive and some as defensive troops on each world.
Now here I have to disagree: I think you should be able to pick a specific planet where a battle is going on if you want, but I think there should also be options to just jump into any battle your side / merc company is involved in. This would allow those who want to be a part of a specific campaign do so, but those who care less would also have an easier and faster option to just join a battle.
Orkdung, on 24 July 2012 - 04:43 PM, said:
What if more than one faction is vying for the planet (I'd certainly like to see this).
That could be interesting, but I'd like to see them get 1v1 faction combat down first. There aren't as many planets that are bordered by three factions like that... but it could be cool to add later on.
Orkdung, on 24 July 2012 - 04:43 PM, said:
And I'd also like to add, in city scapes and factory fought maps I'd like to see little faction men running around in the controlled factions colored jump suit.
You always see birds(butterflies in World of Tanks) flying around in first person shooters, why not little humans looking out a window pointing, or on a crane or what have you.. "Look!! House Kurita attacks"
Sort of Gozilla-ish.
I have heard that the devs are avoiding actual, visible humans in the game (other than your own pilot). If humans are visibly pictured as being killed, it would up the games rating.