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Myst Lynx...always In The Middle Of A Fight


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#1 KraftySOT

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Posted 20 November 2014 - 10:15 AM

I have to wonder if the DOA claims...are because no one is playing the mech right. Everyone I see, is running in the middle of a brawl, and losing their arms.

Yet I see a Raven and Spider sitting at the outskirts of the match, sniping with large lasers and covering Lurms with ECM.

Yet ... little old huge armed Myst Lynx is right up in there like its a Commando or Jenner.

Its not a Commando or Jenner.

Can you fit 2 ERLL on that thing? Even one clan and a med laser youd think would put it on the same playing field as the Raven with 2 ERLL.

I hate to say it, but I think you guys are doing it wrong. It has a low profile and wide arms. Its not placed as well as the Ravens, but I dont see why you guys arent using it the same way I see people using 1 LL spider and 2 LL ravens.

It cant mount enough splat to be a commando, and doesnt have the speed or hitboxes to be a Jenner.

And its surely no Wubstarter.

Edited by KraftySOT, 20 November 2014 - 10:16 AM.


#2 Mcgral18

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Posted 20 November 2014 - 10:16 AM

You can play it however you want. It will never be very good without quirks or additional omnipods. Tier 5 as it stands.

2 ERLLs do fit; it's mediocre.

Edited by Mcgral18, 20 November 2014 - 10:16 AM.


#3 KraftySOT

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Posted 20 November 2014 - 10:18 AM

Why is it mediocre compared to the Raven? Because of the low hanging hardpoints?

I dont have one so I cant attest to anything other than what I observe other players doing.

I do have a Raven 3L and thats one of my favorite mechs. You can do surgery with that thing.

Id think with Clan ERLL youd have even more range and damage.

#4 Mcgral18

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Posted 20 November 2014 - 10:20 AM

View PostKraftySOT, on 20 November 2014 - 10:18 AM, said:

Why is it mediocre compared to the Raven? Because of the low hanging hardpoints?

I dont have one so I cant attest to anything other than what I observe other players doing.

I do have a Raven 3L and thats one of my favorite mechs. You can do surgery with that thing.

Id think with Clan ERLL youd have even more range and damage.


4 tons of hardwired equipment, large arms that can not be protected, being a 25 ton mech.

Lolcusts will beat it.


I haven't had much luck with cERLLs. I've never enjoyed that playstyle either, so perhaps others will do better. I've yet to get 500 damage in it.

Just terrible. You have to work hard to get terribad scores.

Edited by Mcgral18, 20 November 2014 - 10:21 AM.


#5 Brody319

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Posted 20 November 2014 - 10:20 AM

That is one of the main arguments I bring up. You cannot play pretty much any light like that. The lag shield is gone, and youw ill die. I've seen firestarters charge in and zap with some small lasers only to get some LB-Xs to the legs and face and die.

You can fit 2 LL on it, but you have to completely remove a lot of armor. Though it does give you a shield arm to block.
http://mwo.smurfy-ne...760aacef1803eb6

It works pretty good as a poptart sniper, you never have to get in front of your teammates because you can jump so ******* high. Can jump up and save 25% of your fuel, then zap the enemies and do what we call in kerbal space program, a suicide burn, which is using all your fuel when you are super close to the ground to slow yourself.

#6 KraftySOT

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Posted 20 November 2014 - 10:24 AM

Yeah that sounds like what id do if I had one.

Raven 3L with poptart ability. Always at the back, grab info gathering, and just do surgery. Concentrate on hitting those spots yer frontmen damage.

Its not good by any standard...but its clearly better, imho from observation, than running in with 4xML like its a jenner.

All lights die fast to people who can aim for the legs. And the Myst Lynxs legs are covered by its arms...so any close in play, youre losing those arms FAST. Fast as firestarters and ravens lose legs.

So you gotta sit back and snipe. Which it seems like it would be very effective at.

And locusts beat 2xERLL ravens too.

Generally all the brawling lights, beat the sniping lights.

#7 Koniving

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Posted 20 November 2014 - 10:26 AM

View PostMcgral18, on 20 November 2014 - 10:16 AM, said:

You can play it however you want. It will never be very good without quirks or additional omnipods. Tier 5 as it stands.

2 ERLLs do fit; it's mediocre.

Take a moment to look at the side torso options.
Better twist speed. Something else. Then a pair with +20% additional armor strength.

Now honestly I'm finding this thing to be about as effective as a Spider. Similar cockpit, speed is pretty decent, but best of all the jump. It jumps good, it lands softly. Does the arms need adjustment? Definitely; the guns are fine but there's far too much "excess" added with the guns.

On a side note this thing tanks surprisingly well, my problem hasn't been the arms but the legs. But that's because I jumped a lot before remembering to put on shock absorbers. Nothing funnier than standing on a Timber Wolf and shooting him while he flails around trying to shoot at you.

#8 KraftySOT

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Posted 20 November 2014 - 10:29 AM

Yeah the huge arms need a fix. Even with small lasers theyre HUUUUGE.

Yeah I saw a Myst Lynx actually land on a shutdown Direwolf and just stand there.

That was freaking hilarious.

#9 Brody319

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Posted 20 November 2014 - 10:31 AM

View PostKraftySOT, on 20 November 2014 - 10:29 AM, said:

Yeah the huge arms need a fix. Even with small lasers theyre HUUUUGE.

Yeah I saw a Myst Lynx actually land on a shutdown Direwolf and just stand there.

That was freaking hilarious.


I turned a corner and came face to face with a whale, I just jumped onto its head, aimed down and started shooting. It was flipping out trying to aim at me. You would be surprised how many mechs just cannot touch you once you are standing on their heads.

#10 KraftySOT

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Posted 20 November 2014 - 10:34 AM

I didnt even know you could do that. In most games, collision detection doesnt work like that and you "slide" off their head. Like in most FPS if you jump off of a desk, onto a players head, you slide off and cant stand there.

I was laughing so hard I couldnt play when I saw it happen.

It was on Tourmaline...Myst Lynx was running at a Dire I went to brawl with and the Dire did one alpha too many, shut down for about 15 seconds. Myst Lynx landed right on it. Stared at my Banshee, then the Dire started up and the Myst Lynx just started shooting straight down as the dire rotated in place trying to aim up at it.

Lost my ever loving mind for a few seconds.

#11 AlphaToaster

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Posted 20 November 2014 - 10:39 AM

While I agree that survival is questionable at best inside the brawl, depending on the map and how many lights the enemy team has, being too far off is also very dangerous.

Not enough speed to run away from any other IS light mech and most clan mechs.

Aside from a locust or commando, and even then sometimes the locust/commando is better armed, Mist Lynx can't bully any other lights. It doesn't have the firepower, and when running ECM, all the firepower is in one arm with 16 armor. And in the case of the locust and commando, those both go 170+? and can run circles around the Mist Lynx on a whim. If a locust or commando stay and fight, its on their terms.

Being too far out of range of your team can mean certain death if an enemy light locates you. And when this happens all you can hope for is to scrap it off in the brawl, by running through and hoping it either targets someone else, or a team mate picks it off your tail. I'm noticing that the IS lights froth at the mouth and go absolutely crazy when they see a Mist Lynx, because they know it's food too.

I've had several games over 500 with my highest a 592. My best build is 2 med pulse lasers, tc II, ecm, not max armor. I have to play it very different than any other light mech. The sweet spot is the area around the brawl about 200m out, preferably on the extreme left or right flank. This allows the med pulse to reach the far side of the brawl. But basically harass and poke at the enemy flank and force them to turn 90 degrees left or right, from where the brawl is. If someone starts to follow, immediately reposition, and if need be as a last resort, run through the brawl to try and shake a tail.

The swamp and mining colony are my 2 favorite maps so far with the Mist Lynx for obvious reasons.

#12 Kain Demos

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Posted 20 November 2014 - 10:41 AM

View PostKraftySOT, on 20 November 2014 - 10:34 AM, said:

I didnt even know you could do that. In most games, collision detection doesnt work like that and you "slide" off their head. Like in most FPS if you jump off of a desk, onto a players head, you slide off and cant stand there.

I was laughing so hard I couldnt play when I saw it happen.

It was on Tourmaline...Myst Lynx was running at a Dire I went to brawl with and the Dire did one alpha too many, shut down for about 15 seconds. Myst Lynx landed right on it. Stared at my Banshee, then the Dire started up and the Myst Lynx just started shooting straight down as the dire rotated in place trying to aim up at it.

Lost my ever loving mind for a few seconds.



Every time I've landed on another 'mech using JJs weird **** happens like falling through them, teleporting up to 20m away, falling through the terrain, etc.

#13 Brody319

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Posted 20 November 2014 - 10:45 AM

View PostKain Thul, on 20 November 2014 - 10:41 AM, said:



Every time I've landed on another 'mech using JJs weird **** happens like falling through them, teleporting up to 20m away, falling through the terrain, etc.


I can ride my teammates into combat. "Drive me closer I wish to hit them with my small lasers!"

#14 Deathlike

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Posted 20 November 2014 - 10:46 AM

View PostKoniving, on 20 November 2014 - 10:26 AM, said:

Take a moment to look at the side torso options.
Better twist speed. Something else. Then a pair with +20% additional armor strength.

Now honestly I'm finding this thing to be about as effective as a Spider. Similar cockpit, speed is pretty decent, but best of all the jump. It jumps good, it lands softly. Does the arms need adjustment? Definitely; the guns are fine but there's far too much "excess" added with the guns.

On a side note this thing tanks surprisingly well, my problem hasn't been the arms but the legs. But that's because I jumped a lot before remembering to put on shock absorbers. Nothing funnier than standing on a Timber Wolf and shooting him while he flails around trying to shoot at you.


Increased torso twist range is more useful. Torso twist speed is semi-useful... but the torso protection ONLY applies to the specific torso side... in which case, it isn't significant enough (when you do the math on that... +20% for ~20 pts of side torso armor is essentially a +4 armor buff, and it may not factor in the internal armor, just external).

#15 Koniving

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Posted 20 November 2014 - 10:50 AM

View PostBrody319, on 20 November 2014 - 10:31 AM, said:


I turned a corner and came face to face with a whale, I just jumped onto its head, aimed down and started shooting. It was flipping out trying to aim at me. You would be surprised how many mechs just cannot touch you once you are standing on their heads.

Dragons can.
Posted Image
It should be thereotically impossible considering the shots have to come out of the sides of the laser emitter housings... but they can do it.

View PostKraftySOT, on 20 November 2014 - 10:34 AM, said:

I didnt even know you could do that. In most games, collision detection doesnt work like that and you "slide" off their head. Like in most FPS if you jump off of a desk, onto a players head, you slide off and cant stand there.

I was laughing so hard I couldnt play when I saw it happen.

This is frowned on by PGI sadly.

5 AMS Kitfox with ECM. How? Get a Firestarter mounted on your head.


#16 KraftySOT

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Posted 20 November 2014 - 10:52 AM

That sir is fantastic.

#17 ChapeL

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Posted 20 November 2014 - 10:52 AM

View PostMcgral18, on 20 November 2014 - 10:16 AM, said:


2 ERLLs do fit; it's mediocre.


That's your problem right there. That thing performs much better with smaller weapons in my opinion.

That and use the fact that IS lights drool so much when they see you to lure them into a trap ;)

Edited by ChapeL, 20 November 2014 - 10:56 AM.


#18 KraftySOT

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Posted 20 November 2014 - 10:52 AM

Posted Image

#19 Mcgral18

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Posted 20 November 2014 - 10:55 AM

View PostChapeL, on 20 November 2014 - 10:52 AM, said:


That's your problem right there. That thing performs much better with smaller weapons in my opinion.


I've tried a variety of everything.

All equally terribad.

#20 Kain Demos

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Posted 20 November 2014 - 10:57 AM

View PostMcgral18, on 20 November 2014 - 10:55 AM, said:


I've tried a variety of everything.

All equally terribad.


If only LT/RT pods with energy hardpoints were available-4 x CERML or 4 x CSPL with the ECM arm would make for a damn fine loadout.





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