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Internal Hit Point Increase

Balance BattleMechs Gameplay

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#1 Tezcatli

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Posted 20 November 2014 - 05:11 PM

I was listening to the latest Mechs, Devs and beer podcast. And Paul wanted to know how the community felt about increasing the internal hit points.

I am totally for it. On those rare occasions where I manage to twist and move enough they shoot me down to my mech britches. It's pretty awesome. It'd be nice to see more of that. To feel like they have to tear you apart to bring you down.

That's my opinion. Please discuss. (Also if this has been posted else where on the forums. Apologies in advance.)

#2 Thorqemada

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Posted 20 November 2014 - 05:34 PM

More Internal Structure simply makes your Mech a Weaponless Moving Metal Frame - the Equipment will be critted out as soon the Armor goes.
Equipement needs more HP - damaged Equipment a reduced functionality like i.e. reduced range, longer reload/cooldown, more heat...

Edited by Thorqemada, 20 November 2014 - 05:35 PM.


#3 Tezcatli

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Posted 20 November 2014 - 06:25 PM

Ah. Sorry about that. He said he wanted to increase the HP of equipment to further lend to survivability.

http://www.nogutsnog...hp?topic=2525.0

Here's the link in case you want to listen.

#4 LordKnightFandragon

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Posted 20 November 2014 - 06:48 PM

Increase weapon health? sure lol. Why not.

#5 Lefty Lucy

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Posted 20 November 2014 - 06:50 PM

Increasing TTK won't actually make the game better.

#6 Pjwned

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Posted 20 November 2014 - 06:55 PM

I would like to see it if only because critical damage might matter more, but I don't really want to see a general survivability buff for every mech either.

Edited by Pjwned, 20 November 2014 - 06:56 PM.


#7 Kiiyor

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Posted 20 November 2014 - 06:58 PM

View PostTezcatli, on 20 November 2014 - 05:11 PM, said:

I was listening to the latest Mechs, Devs and beer podcast. And Paul wanted to know how the community felt about increasing the internal hit points.

I am totally for it. On those rare occasions where I manage to twist and move enough they shoot me down to my mech britches. It's pretty awesome. It'd be nice to see more of that. To feel like they have to tear you apart to bring you down.

That's my opinion. Please discuss. (Also if this has been posted else where on the forums. Apologies in advance.)


I, too am for it. I feel TTK is a little low at the moment, but mostly for lights and mediums. To be honest, i'd like critical hits to play more of a role in battle, and having more internal structure would create more opportunity for crit hunting to become a thing.

#8 Sovery_Simple

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Posted 20 November 2014 - 07:15 PM

View PostKiiyor, on 20 November 2014 - 06:58 PM, said:


I, too am for it. I feel TTK is a little low at the moment, but mostly for lights and mediums. To be honest, i'd like critical hits to play more of a role in battle, and having more internal structure would create more opportunity for crit hunting to become a thing.


Increased IS makes me worry how sturdy assaults will become with more "free" hp xD
Imagine a 1:1 IS to armor ratio, now imagine an atlas or direwolf.

#9 InspectorG

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Posted 20 November 2014 - 07:18 PM

TTK seems fine to me.

Though, if internals were buffed-equip HP buffed, MG/FLAMER/LBX could get a better crit dynamic.

It doesnt have to be a blanket increase for each mech either.

Some mechs could be better tanks by having certain components buffed/etc.

Im not really feeling this one though...

#10 bluepiglet

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Posted 20 November 2014 - 07:19 PM

How about reducing the fire rate of all weapon, instead of sinking into a loop of weapon buff, armour buff, weapon buff....

#11 FupDup

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Posted 20 November 2014 - 07:23 PM

View PostLefty Lucy, on 20 November 2014 - 06:50 PM, said:

Increasing TTK won't actually make the game better.

I think a compromise might be to have standard internal structure have more HP to make it semi-competitive against Endo Steel, while Endo would retain its current default internal HP. A similar thing might be able to be done for Ferro as well.


The only truly major unintended consequence (that I can think of) of this might be an indirect buff to the Dire Whale, however...maybe just give the Whale negative internal HP quirks that bring it back down to current levels?

#12 Kiiyor

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Posted 20 November 2014 - 07:33 PM

View PostWhoops, on 20 November 2014 - 07:15 PM, said:


Increased IS makes me worry how sturdy assaults will become with more "free" hp xD
Imagine a 1:1 IS to armor ratio, now imagine an atlas or direwolf.


Yep - that just means that it doesn't need to be increased linearly up the weight classes. Less of an increase at the top, higher at the bottom.

#13 The Boz

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Posted 20 November 2014 - 11:43 PM

View PostThorqemada, on 20 November 2014 - 05:34 PM, said:

More Internal Structure simply makes your Mech a Weaponless Moving Metal Frame - the Equipment will be critted out as soon the Armor goes.
Equipement needs more HP - damaged Equipment a reduced functionality like i.e. reduced range, longer reload/cooldown, more heat...

This. On my Atlas, the autocannon is lost pretty much as soon as the ST is breached, even if it's an AC20. Ditto for the CN9-D (which is why I laughed that the shield arm got the useful-but-wasted armor quirk, but the weapon arm got the useless internals quirk). It is rare indeed that a part that carries multiple weapons is breached, and only some of those weapons get taken out.

#14 Lily from animove

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Posted 21 November 2014 - 01:37 AM

View PostThorqemada, on 20 November 2014 - 05:34 PM, said:

More Internal Structure simply makes your Mech a Weaponless Moving Metal Frame - the Equipment will be critted out as soon the Armor goes.
Equipement needs more HP - damaged Equipment a reduced functionality like i.e. reduced range, longer reload/cooldown, more heat...


yes thats battle of attrition, that is how mechwarrior should be, today rarely a weapon gets critted out without also losing the whole section. a heavy mech that has a section filled with some 1 slot weapons and like 3 heatsinks should at least lose one half of that equipment before the section is destroyed. Also such a system would give case a better place, because currentlyits hardly used sine ammo explosions happen rather rarely.
Raise the internals, half the armor is what I said some month ago.

View PostFupDup, on 20 November 2014 - 07:23 PM, said:

I think a compromise might be to have standard internal structure have more HP to make it semi-competitive against Endo Steel, while Endo would retain its current default internal HP. A similar thing might be able to be done for Ferro as well.


The only truly major unintended consequence (that I can think of) of this might be an indirect buff to the Dire Whale, however...maybe just give the Whale negative internal HP quirks that bring it back down to current levels?



they could give Standard structure some kind of "buff" by reducing the the critchance by 10% or such. so that there is some mor difference in ES vs FF. especially for clanners who cna not change to FF this would mean some kind of minor buff. But with the current way and the low internal this will hardly help at all.

Edited by Lily from animove, 21 November 2014 - 01:40 AM.






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