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Can We Have The Tonnage Limit Raised To 250?


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#21 CompproB237

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Posted 21 November 2014 - 01:04 AM

View PostNextGame, on 21 November 2014 - 01:02 AM, said:

if anything its too unrestrictive, especially with the lack of 1/1/1/1
That's what I meant. Hence why I said "like the 3/3/3/3 rule".

#22 EvilCow

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Posted 21 November 2014 - 03:33 AM

And this is why I don't like it, OK for tonnage limit and OK for 4 mechs but I want to be able to use any combination.

Class restriction is a bad idea.

#23 Torgun

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Posted 21 November 2014 - 03:50 AM

View PostBrody319, on 20 November 2014 - 11:35 PM, said:



Pfft no that would be stupid...I was thinking 3 TW and a Lynx


It's good that you give the answer to your own question why we shouldn't have 240t.

#24 StringyQuark

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Posted 21 November 2014 - 04:16 AM

Because 3 crows and a timber just isn't enough?

#25 totgeboren

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Posted 21 November 2014 - 04:25 AM

240 tons is pushing it in my opinion. I think perhaps they should implement some sort of bonus for each 5 unused tonnage you have left over, to make the lights not feel like a penalty mech.Call it fuel savings or whatever.

It feels like people are really just trying to figure out how many TBs/DWs they can squeeze in, hence this wish for 250 tons instead of 240 tons.

Oh, and yeah, 3 Crows and a Timber is pretty op as it is.

Edited by totgeboren, 21 November 2014 - 04:27 AM.


#26 TexAce

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Posted 21 November 2014 - 04:26 AM

View PostCompproB237, on 21 November 2014 - 12:48 AM, said:

That's wonderful diversity right there! That's Orders of Magnitude of Spot on perfect balance. Especially because MWO is in the best state it's ever been.



you are trolling. stop it.

#27 CompproB237

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Posted 21 November 2014 - 06:45 AM

View PostTexAss, on 21 November 2014 - 04:26 AM, said:

you are trolling. stop it.

Actually, I was being ironic. Is there a reason you want to suppress my opinion?

#28 5LeafClover

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Posted 21 November 2014 - 07:21 AM

2 Atlas, 2 Locust is already (planned to be) possible, so double 100 tonners is already a problem. So, no new precedent would be set by switching to 250T.

Problem with 250T isn't that 2 DW could be taken, it's that they're too OP in first place.

Edited by 5LeafClover, 21 November 2014 - 07:21 AM.


#29 Almond Brown

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Posted 21 November 2014 - 07:52 AM

View PostCompproB237, on 21 November 2014 - 12:37 AM, said:

What makes you think that? I mean, the original intent of the 3/3/3/3 rule was to balance teams. It's done remarkably well to balance the game so far.


CW = no MM. How does it work when A players get to select only 1/1/1/1 of the 3/3/3/3. How does a none complete company get a proper fill?

#30 Hoax415

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Posted 21 November 2014 - 08:10 AM

Nope.

240 is already the maximum they could put it to.

Anything higher, even 245 allows eventually for 3 x Mad Cat setups. Also some day the IS will get a top of the line heavy. 75-tons is always a very powerful number, lots of firepower, still good speed, can still use jump jets that aren't 2 tons each. Look at the Marauder for instance.

So 240 is the max.

Why don't they do 1/1/1/1? Because that's a stupid unnecessary restriction that reduces mech diversity it also makes it much harder barrier to have a proper drop deck.

Lets not forget that newer players often own a limited number of chassis and the chassis they do own they have multiples thanks to the MXP system. Not allowing people to bring say, 2-3 hunchbacks is just restrictive for the sake of being restrictive.

240 is the right number. Much lower and it would be hard to justify fitting any assault or even 2 heavies into your drop deck. Any higher and the drop decks become 3xMad Cat on the clan side and once IS get a proper 75 tonner (sorry Orion you don't cut it) the same for them as well.

Edited by Hoax415, 21 November 2014 - 08:10 AM.


#31 LordMelvin

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Posted 21 November 2014 - 08:22 AM

View PostCompproB237, on 21 November 2014 - 06:45 AM, said:

Actually, I was being ironic. Is there a reason you want to suppress my opinion?

I believe sarcastic is the word you were looking for. ;)

I think people are missing the point of CW which is to give matches elements of strategy not found in Deathstar Warrior PUG Stomp Online™. Rolling up with a dropdeck full of assaults and metaheavies removes any strategic value from kills since losing one mech just means you have 3 others to drop in. For the majority of the player base this won't matter but for the people who are advocating for higher tonnage limits buying and fitting four meta Mad Cats (or any other 75+ ton meta chassis) will basically cost nothing.

I had a fever dream when CW was announced where all pilots start CW with no money and a stock mech of some description and have to fight and scrape up the merc ladder to get the mechs and equipment they want, essentially removing prior funds from the equation and making the only determining factor piloting skill. But then my fever broke and I went back to harvesting arm and leg actuators for my shrine.

#32 Murzao

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Posted 21 November 2014 - 08:23 AM

Weight limit should be 220 if not 200 tons...certainly not 240 and 250? Hell no.

Even at 240 that's 4 heavy mechs which is ridiculous.

200 is the right number.

#33 Triordinant

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Posted 21 November 2014 - 08:54 AM

The reason it's 240 tons is because the lowest possible tonnage is 20 and the highest is 100, making the average 60. 60 x 4 = 240. 240 is the perfect weight.

#34 LordBraxton

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Posted 21 November 2014 - 08:59 AM

View PostGolden Vulf, on 21 November 2014 - 12:36 AM, said:

If it was 245, I could make more use of the mechs I have instead of buying a Summoner or Mad Dog.

Don't really want to touch those until they unlock endo steel structure. The reasons why it is locked is ridiculous when Ineer Sphere mechs don't have it locked. It's harder to upgrade an inner sphere mech to endo steel than it is to upgrade a clan omnimech, since you can upgrade omnipods separately!


Yeah, right when they let me switch arms and torso's around on my IS mechs buddy. and to the OP... just NO

#35 Brody319

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Posted 21 November 2014 - 09:37 AM

but IS players could bring 2 King Crabs and 2 Locust/Commandos.

#36 Scratx

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Posted 21 November 2014 - 09:44 AM

View PostMurzao, on 21 November 2014 - 08:23 AM, said:

Weight limit should be 220 if not 200 tons...certainly not 240 and 250? Hell no.

Even at 240 that's 4 heavy mechs which is ridiculous.

200 is the right number.


4 heavy mechs.... if you don't want anything heavier than a Mad Dog or a Dragon.

#37 kapusta11

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Posted 21 November 2014 - 09:57 AM

It should've been 232.5 according to PGI logic.

#38 Kirkland Langue

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Posted 21 November 2014 - 11:09 AM

240T is probably the correct tonnage.

Alternatively, PGI could make you "pay" for your tonnage. With bonus CBills for going below; and penalty Cbills for going above. Nothing huge but maybe at 230T (or below) you get 10% bonus. At 235T you get 5% bonus. At 245T you get 5% penalty. and at 250T you get 10% penalty.

#39 LT. HARDCASE

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Posted 21 November 2014 - 11:27 AM

250 is three Timber Wolves and one Mist Lynx.

Yeah I'm gonna have to say NO to 250.

#40 michaelius

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Posted 21 November 2014 - 11:28 AM

View PostThomasMarik, on 20 November 2014 - 11:34 PM, said:

Looks like someone is trying to get 2 Dire Wolves before the Fire Moth is released.


Or 3 Timbers and Myst Lynx :)





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