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Dynamic Starting Points


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Poll: Dynamic Starting Points (4 member(s) have cast votes)

Do you think the Concept of Dynamic Starting Points is something PGI should look into implementing?

  1. Yes. (4 votes [100.00%])

    Percentage of vote: 100.00%

  2. No. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Sereglach

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Posted 08 May 2015 - 09:00 AM

So, we've just found out from the "Calling All Founders" event that some of the following changes will be coming to the maps we have (starting with River City, first).

View PostInnerSphereNews, on 07 May 2015 - 02:50 PM, said:

These updates may include:
•Dynamic Time of Day
•Weather
•DropShip integration into non-CW game modes (still under a 'single spawn' system)
•Map design improvements (size, geometry, and layout)
•Physics objects that react to collisions (such as trees and lamp posts)


I think there's one more concept that could possibly be put onto that list to help make the maps even more dynamic, and also help change up where the fighting takes place on them.

That Concept is Dynamic Starting Points.

For each map, choose anywhere from 2 to 4 sets of starting points for each team, per game mode (make them mostly coincide with each other). For Conquest this would also be up to 4 different dynamic layouts of capture points. Of course the number of options would be based entirely on the size of the map.

The smallest of the maps we'll be keeping (for now), which constitute the size of Caustic Valley, Viridian Bog, and Canyon Network, would only have 2 different sets of starting points. On the other hand, the largest maps sizes , which constitutes Alpine Peaks (and hopefully more) would have up to 4 different sets of starting points.

Now, I do realize this concept is a significant amount of work on PGI's part to accomplish. So it's not something that I expect to see happen in any short order, if it is even accepted. It's merely a concept to help breathe more life into all of the maps. It would also help ensure that people don't get into ruts of only fighting at the same areas over and over again.

Variety is the spice of life; and maps that are constantly changing in all facets, be it weather, time of day, and/or starting locations, will all add a greater variety of experiences to all of the maps.

Thoughts, feedback, and even concepts for each of the maps would be greatly appreciated. Thank you all; and please keep conversations constructive and civil.

#2 boxbox

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Posted 12 May 2015 - 10:52 PM

How about during the drop the commander can strategically choose where to drop.. thus adding more strategy but always a gamble being that he/she would not know where the enemy will drop...





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