Permanently destroying parts is about the word suggestion yet.
Just having like ammo and repair costs would cause alot of problems. Now put up the costs of replacing parts.
You wouldnt be able to make ANY progress as you would earn less per mission/match on replacements than you gain.
BV is an idea, but at the same time how would that work out? You cant see "nope you have an er ppc and thats too much BV, downgrade to a medium laser".
3
Possible way to balance clan mechs/items
Started by StandingCow, Jun 26 2012 01:28 AM
65 replies to this topic
#61
Posted 01 July 2012 - 02:59 AM
#62
Posted 01 July 2012 - 02:23 PM
Greyrook, on 26 June 2012 - 01:30 AM, said:
It seems like there's a few too many of these clan-tech-based threads. Clan tech isn't going to be available for a while.
And in every thread people keep mentioning this. It won't spontaneously be created in March next year. There will be a long process where PGI considers options of implementing them, brainstorms for various mechanics to effect game balance with their introduction, present some ideas and begin working on the assets so they can test them in game. Then they'll check the best options until they descide on which one to refine. Then its itterate until its ready for launch. If we wait until a month or two before they arrive then most of the choices will already have been made and any input we have to offer will be useless.
That said, we should really try and keep them in the same thread.
#63
Posted 01 July 2012 - 02:28 PM
Clan tech will come in time. Let the devs worry about what they have now. There is no need to rush this.
#64
Posted 02 July 2012 - 02:42 AM
Bluten, on 26 June 2012 - 09:46 AM, said:
*Pasted from another thread as I deem fit to say the exact same thing in this one.*
I do not think they should or logically can put Clan Tech in our game. Clan Tech was better than any Non Clan Tech. Their Mechs could carry more at the same weight, and their weapons weighed less while doing equal or better damage. Simply put, in any game that had Clan Tech, there was no reason to ever use Non Clan Tech except as last resort filler. What I am saying is that putting Clan Tech in this type of game would destroy any and all value or point to use Non Clan Tech Mechs or weapons. Why save up for an IS Mech instead of a Clan one? IS Tech would be worthless. The solution would be to balance them out... but I don't see how that is possible from a lore standpoint. Their technology was simply better, in almost every way. There wasn't a contest. The best solution is to just keep Clan Tech out of the hands of the players. If the stuff ever does come available, it better cost 2x or 3x the price over IS stuff so IS stuff actually retains some value. But even that would probably fail as I bet EVERY player would still just save up for Clan stuff and forget IS entirely.
I'll be glad it's not here. There's a lot of Mechs and weapons in MechWarrior, and by having Clan Tech on the menu... you make everything else worthless since it is flat out inferior technology. The logic here that we will ALL have the "lesser" Mechs/technology, thus we are on even ground and get to enjoy any Mech in the rooster without being unfairly better or weaker due to it being IS or Clan.
They'd either have to destroy the lore and water down the technology... or jack up the price to insanity. I don't see either as an ideal solution. I'd rather just keep Clan Tech off the table.
I do not think they should or logically can put Clan Tech in our game. Clan Tech was better than any Non Clan Tech. Their Mechs could carry more at the same weight, and their weapons weighed less while doing equal or better damage. Simply put, in any game that had Clan Tech, there was no reason to ever use Non Clan Tech except as last resort filler. What I am saying is that putting Clan Tech in this type of game would destroy any and all value or point to use Non Clan Tech Mechs or weapons. Why save up for an IS Mech instead of a Clan one? IS Tech would be worthless. The solution would be to balance them out... but I don't see how that is possible from a lore standpoint. Their technology was simply better, in almost every way. There wasn't a contest. The best solution is to just keep Clan Tech out of the hands of the players. If the stuff ever does come available, it better cost 2x or 3x the price over IS stuff so IS stuff actually retains some value. But even that would probably fail as I bet EVERY player would still just save up for Clan stuff and forget IS entirely.
I'll be glad it's not here. There's a lot of Mechs and weapons in MechWarrior, and by having Clan Tech on the menu... you make everything else worthless since it is flat out inferior technology. The logic here that we will ALL have the "lesser" Mechs/technology, thus we are on even ground and get to enjoy any Mech in the rooster without being unfairly better or weaker due to it being IS or Clan.
They'd either have to destroy the lore and water down the technology... or jack up the price to insanity. I don't see either as an ideal solution. I'd rather just keep Clan Tech off the table.
This all makes zero sense. Why, then, have the game start in 3049? It is the single biggest year in Battletech history simply because that is when the Clan war machine started rolling towards the Inner Sphere (and made preliminary contact).
I think you want a different MechWarrior game that starts in another time period of the Battletech universe. Clans are obviously going to be a HUGE part of this game, why dangle them like a carrot?
Also, some people said that everyone will go Clan because they have the bigger damage numbers. You fix this by giving them a combat deficit. People who want easy wins do not want to be on the team that has to fight a largely uphill battle every single match. The whole point of Clan combat was that you are just supposed to go in with exactly what is needed to equal the other force (BattleValue takes care of that), or even less for more honor (maybe faction points in this case?).
#65
Posted 02 July 2012 - 02:49 AM
In regards to clan equipment are you sure there not just going to allow everybody to buy and equip clan equipment regardless of who the choose to play because that makes logical sence, From what iv'e seen its going to be arena based pvp so no particular stickt rules on who can equip what because your on Clan doesnt mean you'll be restricted to clan wepeons only and same with IS i'm pretty sure all will be able to equip what ever they please providing they have the cbills to do so
#66
Posted 02 July 2012 - 12:33 PM
IF the game is going to be pure PVP I would say it fails. Mechs are Iconic but not the only forces. Aerospace fighters, dropships, warships, vehicles, infantry and powered armor.
If/when the game has a mission based mode then clans wouldnt be a problems. People would be able to fight and salvage clan equipment and mechs and use it themselves.
Mechwarrior 2 mercenaries did exactly that. You fought regular IS vs IS missions until the clan invasion, then fought clan and got their equipment. You had to buy/salvage mechs and equipment but it was fair.
Mechwarrior 4 mercenaries continued this but it took place during the Fed-Com Civil War, after the invasion. You could still buy and salvage tech, but clan equipment wasnt especially rare. It was alot less common on the market than IS mechs, plus most of the enemies you fought were IS mechs and the clan equipment had smaller advantages than normal. clan LRMS fired in arcs just like IS lrms, so all you did was save weight. clan equipment didnt save space.
You also couldnt do anything with changing the structure for more free weight or add electronics beyond narrow choices. Argus for example has almost no electronics at all.
Actually both shoulve been templates for MWO.
If/when the game has a mission based mode then clans wouldnt be a problems. People would be able to fight and salvage clan equipment and mechs and use it themselves.
Mechwarrior 2 mercenaries did exactly that. You fought regular IS vs IS missions until the clan invasion, then fought clan and got their equipment. You had to buy/salvage mechs and equipment but it was fair.
Mechwarrior 4 mercenaries continued this but it took place during the Fed-Com Civil War, after the invasion. You could still buy and salvage tech, but clan equipment wasnt especially rare. It was alot less common on the market than IS mechs, plus most of the enemies you fought were IS mechs and the clan equipment had smaller advantages than normal. clan LRMS fired in arcs just like IS lrms, so all you did was save weight. clan equipment didnt save space.
You also couldnt do anything with changing the structure for more free weight or add electronics beyond narrow choices. Argus for example has almost no electronics at all.
Actually both shoulve been templates for MWO.
Edited by BlazeKaiser, 02 July 2012 - 12:35 PM.
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