

This Game Feels Like Tabletop! (In A Certain Specific Way)
#1
Posted 03 August 2017 - 02:13 AM
But, there is one aspect in which this game feels a lot like the tabletop game: you have to imagine a lot.
I spend a lot of time in the mechlab... and for me, a good loadout is not only effective, but also LOOKS good on a mech.
Thanks to PGI, I can now mount many different weapons types... and they all LOOK exactly the same...
Snub nose? Come on, even the name itself implies an external, physical difference...
Is it so difficult? There are so many games over the years who did that, yet here we are in 2017, with a shooter game without much substance, where customization is the selling point... and you don't SEE customization of the most important part???
PGI, can you at least color the laser lenses in the colors of the laser light they produce? I know it has no sense in terms of real physics of a laser, but I am sure we all agree to a suspension of disbelief here...
I really... meh... It's just funny at this point...
#2
Posted 03 August 2017 - 02:20 AM

#3
Posted 03 August 2017 - 03:40 AM
#4
Posted 03 August 2017 - 04:18 AM
Snowbluff, on 03 August 2017 - 03:40 AM, said:
Yeah, but even on those mechs were they are "finished" they still don't look much different. Yes there are some slight differences but I ought to be able to tell at a glance that my 10 ton HPPC is a very different weapon that my 3 ton LPPC, but frankly the slight difference in barrel diameter doesn't scream distinctiveness, merely laziness. I mean the HPPC on my Grinner is almost a third of the mechs weight, yet it is just a slightly wider spot on the end of its arm that an LPPC or even a medium laser provides. LAME.
#5
Posted 03 August 2017 - 04:24 AM

Visual updates to make the weaopns actually look different on "older" mechs is something in the works, they said. How long it will take and how many iterations it will take... we'll see.
#6
Posted 03 August 2017 - 04:26 AM
Bud Crue, on 03 August 2017 - 04:18 AM, said:
Well an HPPC isn't that functionally different from a PPC. MRMs and RACs will be seeing the most drastic changes, as they perform differently compared to their comtemporaries.
I do wish the laser and PPC colors were a little different. So like ER lasers had a slightly brighter color, heavy lasers had a different hue.
#7
Posted 03 August 2017 - 04:27 AM
Had my laugh today.
Edited by davoodoo, 03 August 2017 - 04:29 AM.
#8
Posted 03 August 2017 - 05:55 AM
Also, they clearly wrote in the patch notes that only a handful of mechs show the new visuals of the new guns.
#9
Posted 03 August 2017 - 07:20 AM
#10
Posted 03 August 2017 - 07:50 AM
Snowbluff, on 03 August 2017 - 04:26 AM, said:
I do wish the laser and PPC colors were a little different. So like ER lasers had a slightly brighter color, heavy lasers had a different hue.
Snub's and PPC's are totally different visual when fired. I dunno about Heavy PPC's.
#11
Posted 03 August 2017 - 07:53 AM
Bud Crue, on 03 August 2017 - 04:18 AM, said:
Well what exactly would you do then? I mean what is the difference between a .22 and a .45? A slightly bigger barrel.. that's it. (sometimes the weapon as a whole is a bit heavier/bigger too, but it's basically the same.) So how would you change the weapon to make it look so much more visually distinct?
#12
Posted 03 August 2017 - 07:56 AM

#13
Posted 03 August 2017 - 08:13 AM
JC Daxion, on 03 August 2017 - 07:53 AM, said:
Well what exactly would you do then? I mean what is the difference between a .22 and a .45? A slightly bigger barrel.. that's it. (sometimes the weapon as a whole is a bit heavier/bigger too, but it's basically the same.) So how would you change the weapon to make it look so much more visually distinct?
.22 and .45 is a matter of grams.
The example I gave is a matter of 7 tons difference in the actual weapons being fired. So what exactly would I do? For starters I would have thought that maybe having the HPPC look SIGNIFICANTLY bigger than the LPPC would be obvious. I guess that is too much to ask for. Even what others have proposed: different color inner barrels is also apparently too much distinctiveness.
I mean come on. Consider even with your example of ammo distinctiveness: At a glance when you put a 45 round next to a 22 it is obvious as hell there is a differnce, so to with the weapons that fire them. But a 10 ton vs 3 ton weapon in this game is only illustrated by a slight change in barrel length and a hardly perceptible change in diameter. That's pretty lame for a game that is largely about the visual appeal of mechs.
Edited by Bud Crue, 03 August 2017 - 08:14 AM.
#14
Posted 03 August 2017 - 09:31 AM

Nothing in this game feels as in the tabletop!

But aside from that, as someone pointed out: the visual designers are just lazy (and I would add: unimaginative).
Oh by the way, can anyone tell me which mechs actually have new weapon visuals?
Edited by 102_devill, 03 August 2017 - 09:41 AM.
#15
Posted 03 August 2017 - 10:41 AM
#16
Posted 03 August 2017 - 10:45 AM
102_devill, on 03 August 2017 - 09:31 AM, said:

Nothing in this game feels as in the tabletop!

But aside from that, as someone pointed out: the visual designers are just lazy (and I would add: unimaginative).
Oh by the way, can anyone tell me which mechs actually have new weapon visuals?
From the patch notes:
The following 'Mechs however do support the distinct visuals of new weaponry in this patch:
• Black Knight
• Crab
• Enforcer
• Grasshopper
• King Crab
• Mauler
• Panther
• UrbanMech
• Wolfhound
• Zeus
• Annihilator
• Cougar
• Uziel
• Mad Cat MK II
#17
Posted 03 August 2017 - 10:59 AM
and don't bother with anything else.
Really, Lets see some other colors in those lasers please.
Edited by Dread Render, 03 August 2017 - 11:00 AM.
#18
Posted 03 August 2017 - 11:02 AM
102_devill, on 03 August 2017 - 02:13 AM, said:
But, there is one aspect in which this game feels a lot like the tabletop game: you have to imagine a lot.
I spend a lot of time in the mechlab... and for me, a good loadout is not only effective, but also LOOKS good on a mech.
Thanks to PGI, I can now mount many different weapons types... and they all LOOK exactly the same...
Snub nose? Come on, even the name itself implies an external, physical difference...
Is it so difficult? There are so many games over the years who did that, yet here we are in 2017, with a shooter game without much substance, where customization is the selling point... and you don't SEE customization of the most important part???
PGI, can you at least color the laser lenses in the colors of the laser light they produce? I know it has no sense in terms of real physics of a laser, but I am sure we all agree to a suspension of disbelief here...
I really... meh... It's just funny at this point...
Ahem! Your supposed to only say "I want I new Mech Pack!".

#19
Posted 04 August 2017 - 02:50 AM
Snowbluff, on 03 August 2017 - 03:40 AM, said:
You do realize that when PGI says "we'll get it done later" it doesn't get done later? It gets put on the back burner, than on the "beyond", and then, unless people keep pestering Russ about it, it doesn't get done at all... ever..
Personally, I don't expect the new weapons to be added to all the mechs by the end of this year, or june 2018.. I don't expect the new clan weapons to look and sound any differently than they do now by the same time frame..
I'll be surprised if they ever get it done..
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