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Mistakes......=.......pug Win


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#1 Bacon_Warrior88

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Posted 22 November 2014 - 06:39 PM

I Pug,

I WIN, when my team gets the early advantage. 2-0, or even 1-0 changes your teams pattern. Blood in the water.......How many times have you turned a game around pugging when the score was against you, 2%? There is a carry thread for a reason....\

My point finally,

cbills are low when you loose.

You are better off taking and chance and killing your way to victory than being a *****. \

no pilot achieved glory playing by the odds.

Get busy living, or get busy dying............

#2 The Wakelord

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Posted 22 November 2014 - 10:08 PM

I'm not sure what you are trying to argue for, or let us know.

#3 Moonlander

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Posted 22 November 2014 - 11:03 PM

Go home OP, you're drunk!

#4 Syncline

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Posted 22 November 2014 - 11:11 PM

It's fun trying to figure out what he's saying. It's like a puzzle!

#5 Davegt27

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Posted 23 November 2014 - 03:17 AM

First some observations

For the most part in solo area the team that gets the first kill will be the team that wins

Before my TW got nerfed I could turn a match around with my 3 CUAC5s' (what a monster)

Anyway

The point is if you go all out at the beginning instead of being timid even if you get killed it’s a good chance you will collect more C-bills because of the win

Then there is the movie quote, I forget which movie


#6 Mudhutwarrior

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Posted 23 November 2014 - 03:22 AM

Last challenge the lone wolfs did better than most clans. That says it all right there. The whole group up thing is a myth for good players are in the lone wolfs.

Factor in lone wolfs has the greatest proportion of new players and you should be smart enough to fear us.

#7 superteds

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Posted 23 November 2014 - 03:26 AM

to get a high score in the last challenge you just had to get 12 assists and lots of unconcentrated damage. that doesn't exactly prove skill level.

#8 Mudhutwarrior

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Posted 23 November 2014 - 03:35 AM

View Postsuperteds, on 23 November 2014 - 03:26 AM, said:

to get a high score in the last challenge you just had to get 12 assists and lots of unconcentrated damage. that doesn't exactly prove skill level.


Sure, I have seen you group guys bragging now the lame excuses come out.

#9 Lykaon

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Posted 23 November 2014 - 04:08 AM

View PostMudhutwarrior, on 23 November 2014 - 03:22 AM, said:

Last challenge the lone wolfs did better than most clans. That says it all right there. The whole group up thing is a myth for good players are in the lone wolfs.

Factor in lone wolfs has the greatest proportion of new players and you should be smart enough to fear us.


Any highly skilled Pugger would be twice as dangerous with a team backing them.When I see a dangerous opponent in the pug queue I don't have to beat them all I need to do is shred the other 11 bumbling twits on their side.

No one is good enough to carry the match when they have a pile of scrap for team mates.

The trick to victory in the Pug queue is you are actually fighting a battle that was mostly decided at the very moment the matchmaker completed the team selection.

Victory is not won by the superior strategy Pugs don't use cooperative strategies.Victoey is not won by the team with the best plan and tactics these things are contrary to the pug experience.

Victory is pretty much assigned by the matchmaker before you even see the map you are playing on.

Pug victory is won by the side with fewer idiots.

I guess that's why I prefer a string of losses in the group queue over a string of losses in the Pug queue.

Winning in the Pug queue was mostly predestined by the matchmaker losing in the group queue means I lost to a superior plan.

#10 RockmachinE

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Posted 23 November 2014 - 04:25 AM

You can turn PUGs around, every so often there's a round where the enemy runs at 4+ and still we turn it around. Hell, I've even turned around rounds myself, literally getting the kills needed to even it out and then the other team's morale drops and they start running. I'm an aggressive player no matter what the battlefield situation, I don't have the patience to play otherwise, you wouldn't believe how well this works when the enemy thinks they have a clear upper hand. Fun stuff.

#11 Satan n stuff

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Posted 23 November 2014 - 04:30 AM

Tournaments that are separated by elo aren't an acceptable measure of skill.

#12 Lykaon

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Posted 23 November 2014 - 04:44 AM

View PostLouis Brofist, on 23 November 2014 - 04:25 AM, said:

You can turn PUGs around, every so often there's a round where the enemy runs at 4+ and still we turn it around. Hell, I've even turned around rounds myself, literally getting the kills needed to even it out and then the other team's morale drops and they start running. I'm an aggressive player no matter what the battlefield situation, I don't have the patience to play otherwise, you wouldn't believe how well this works when the enemy thinks they have a clear upper hand. Fun stuff.



So you are saying that a pug "team" with a 12-8 advantage can blow the win because a lone aggressive impatient player attacks them?

So basically you're saying the first few kills the enemy made were your teams predestined casualties (idiots or inexperienced) and the remaining enemy team that fails to capitalize on a 4 mech lead has all of their superior numbered idiots intact?
Because they have the superior derp factor the matchmaker predetermined they will not likely win even to the point were a solo impatient and aggressive player is superior to a cluster of Derp assembled by the matchmaker to be a "team" dispite the DERP having a FOUR mech lead.

Edited by Lykaon, 23 November 2014 - 04:45 AM.


#13 Bacon_Warrior88

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Posted 23 November 2014 - 05:35 AM

LOL, dam I was wasted when I posted that

#14 Mudhutwarrior

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Posted 23 November 2014 - 06:06 AM

Pug matches are based on instinct and intuition over communications skills. If you have an alert group of teammates that can see the big picture you can roll hard with them. I think my favorite matches are against announced synch drops . Seems they can't help letting us know in chat at the start of a match. It's awesome to see them fall apart in a push or get caught in a flank and see them scurry like roaches. We may lose because of the distinct advantage but hurting them well before that is a joy. Had one recently where there comms failed for some reason. All of a sudden they are in group chat and a couple didnt know what "Y" button was for. Their call were in the clear and it was hysterical how quickly they fell apart.
I am all for group play but the group players in general will have a tough time in solo without comms. Lose that technical advantage in a fight and your average group guy cant get it together soon enough.

There is a reason lone wolfs did so well in the tourney and that's they are instinct fighters who don't have to have their hands held to stick their necks out. Were the 4gw fighters of MWO. The trick is knowing that and not to engage like a regimented enemy. Guerrilla fighters rule.

#15 superteds

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Posted 23 November 2014 - 06:08 AM

l
o
l

#16 Troutmonkey

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Posted 23 November 2014 - 06:11 AM

I've seen far too many pugs fall apart after a team has gotten 2-0 or even 3-0 and started getting cocky. They start making dumb moves or spreading out and trying to solo enemies thinking the win is already secured, when in reality all it did was steel the other side into forming a coordinated formation.

Moral of the story: Don't get cocky until the games actually over

#17 Lykaon

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Posted 23 November 2014 - 03:11 PM

View PostMudhutwarrior, on 23 November 2014 - 06:06 AM, said:

Pug matches are based on instinct and intuition over communications skills. If you have an alert group of teammates that can see the big picture you can roll hard with them. I think my favorite matches are against announced synch drops . Seems they can't help letting us know in chat at the start of a match. It's awesome to see them fall apart in a push or get caught in a flank and see them scurry like roaches. We may lose because of the distinct advantage but hurting them well before that is a joy. Had one recently where there comms failed for some reason. All of a sudden they are in group chat and a couple didnt know what "Y" button was for. Their call were in the clear and it was hysterical how quickly they fell apart.
I am all for group play but the group players in general will have a tough time in solo without comms. Lose that technical advantage in a fight and your average group guy cant get it together soon enough.

There is a reason lone wolfs did so well in the tourney and that's they are instinct fighters who don't have to have their hands held to stick their necks out. Were the 4gw fighters of MWO. The trick is knowing that and not to engage like a regimented enemy. Guerrilla fighters rule.



Firstly...I have never,I mean NEVER seen an intentional synchro drop happen in the PUG queue.This is probably because the likelyhood of it happening is slightly better than being attacked by a great white shark in a supermarket in Indiana.

You constantly make claims about synchro droppers in the solo queue yet I have never seen it EVER.Are you sure you are playing Mechwarrior Online when you see these synchro drops? Are you sure you are not simply being trolled by the other team?

I mean you are very well known for your stance on how players who group are pretty much the same as baby eating cultist from hell who by the "power" of grouping are the worst players ever to play MWo.. I can see where the temptation comes from when seeing Mudhut on the other team to announce you are in a synchro drop even though you are just a solo player like everyone else ...."hey mudhut warrior is on the other team,quick everyone pretend to be in a synchro drop so he posts more drivel."

Honestly being trolled is far more likely than a group of players synchro dropping because synchro dropping is no easy event to wrangle.

The simple fact of pugging is most of the outcome was decided by an matchmaker program not by players "intuition" or "instincts".

Is it intuition or instinct that has vast majority of pug matches played on a given map occur in near identical ways.

You have to admit it to yourself if not to the forums that I'm correct.Pug players maneuver like moths to flame,predictable and consistent.

It is DERP factor that determines the victor not team skill.Individual ability is important in the solo queue because there is no plan no predetermined strategy or consistent teamwork.There is only you and the DERP factor.

Can you as a skilled player kill the enemy DERPs faster than the enemy kills your DERPs if your team is derpyer than theirs they win if you have the lower DERP factor you win.Because we all know it was not the execution of a clever plan or excellent timing that won the match it was they played worse than your inept team did.

And that is why pugging is fun for me I like watching the mistakes unfold,observing the bumbling and watching a tiny handful of good players trying to make the most out of a bunch of flailing idiots the matchmaker tossed at them to be a "team".

#18 Mudhutwarrior

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Posted 24 November 2014 - 03:47 AM

View PostLykaon, on 23 November 2014 - 03:11 PM, said:



Firstly...I have never,I mean NEVER seen an intentional synchro drop happen in the PUG queue.This is probably because the likelyhood of it happening is slightly better than being attacked by a great white shark in a supermarket in Indiana.

You constantly make claims about synchro droppers in the solo queue yet I have never seen it EVER.Are you sure you are playing Mechwarrior Online when you see these synchro drops? Are you sure you are not simply being trolled by the other team?

I mean you are very well known for your stance on how players who group are pretty much the same as baby eating cultist from hell who by the "power" of grouping are the worst players ever to play MWo.. I can see where the temptation comes from when seeing Mudhut on the other team to announce you are in a synchro drop even though you are just a solo player like everyone else ...."hey mudhut warrior is on the other team,quick everyone pretend to be in a synchro drop so he posts more drivel."

Honestly being trolled is far more likely than a group of players synchro dropping because synchro dropping is no easy event to wrangle.

The simple fact of pugging is most of the outcome was decided by an matchmaker program not by players "intuition" or "instincts".

Is it intuition or instinct that has vast majority of pug matches played on a given map occur in near identical ways.

You have to admit it to yourself if not to the forums that I'm correct.Pug players maneuver like moths to flame,predictable and consistent.

It is DERP factor that determines the victor not team skill.Individual ability is important in the solo queue because there is no plan no predetermined strategy or consistent teamwork.There is only you and the DERP factor.

Can you as a skilled player kill the enemy DERPs faster than the enemy kills your DERPs if your team is derpyer than theirs they win if you have the lower DERP factor you win.Because we all know it was not the execution of a clever plan or excellent timing that won the match it was they played worse than your inept team did.

And that is why pugging is fun for me I like watching the mistakes unfold,observing the bumbling and watching a tiny handful of good players trying to make the most out of a bunch of flailing idiots the matchmaker tossed at them to be a "team".


Yep, synch drops don't ever happen that's why factions sponsor them and teamspeak has several channels dedicated to synching onto solo. Are you really that daft or covering for something that is public record here on the forums and reddit?

#19 Lily from animove

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Posted 24 November 2014 - 04:38 AM

not only in pug, had a match me vs their last 3 Timberopness saved the match.

#20 YueFei

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Posted 24 November 2014 - 05:31 AM

I was in a game in the Solo Queue where we took the 5-0 lead. Our Atlas was kicking so much ass, tanking fire with his arms and blowing people up with SRMs+AC20.

Then when I look at the minimap it's just our lance that's been fighting the whole time. I type in team chat urging the other two lances to move up and help, but to no avail.

We end up losing 12 to 5, LOL.





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