Graugger, on 23 November 2014 - 05:04 PM, said:
Watching people playing this and running from the first mech they see or when the first laser shoots past their mech I have to wonder if the name of this game is incorrect. It certainly seems like a lot of people want to run rather than shoot and more often than not it reflects in their scores.
Seriously, I've seen Warhawks / Atlas's with more armor in their backs than their fronts and they spend more time "trying" to run than fighting at which point they end up with like 75-130 Damage... Meanwhile you have Stormcrows and Novas on the other team getting 350 - 700 damage.
This is a shooter game right, not Hello Kitty Island?
It's getting to the point you're safer dropping your own teammates so they don't draw the enemy out and cause them to target you. ELOs may be balanced between teams but it needs to be team members as well.
Seriously, I've seen Warhawks / Atlas's with more armor in their backs than their fronts and they spend more time "trying" to run than fighting at which point they end up with like 75-130 Damage... Meanwhile you have Stormcrows and Novas on the other team getting 350 - 700 damage.
This is a shooter game right, not Hello Kitty Island?
It's getting to the point you're safer dropping your own teammates so they don't draw the enemy out and cause them to target you. ELOs may be balanced between teams but it needs to be team members as well.
This. Right. Here.
This has been the problem in the Solo Queue since the re-write of the matchmaker. Not that the Solo Queue matters to PGI. We're the toilet of the MW:O universe.