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Retreat Warrior Online


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#21 Willard Phule

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Posted 24 November 2014 - 07:12 AM

View PostGraugger, on 23 November 2014 - 05:04 PM, said:

Watching people playing this and running from the first mech they see or when the first laser shoots past their mech I have to wonder if the name of this game is incorrect. It certainly seems like a lot of people want to run rather than shoot and more often than not it reflects in their scores.

Seriously, I've seen Warhawks / Atlas's with more armor in their backs than their fronts and they spend more time "trying" to run than fighting at which point they end up with like 75-130 Damage... Meanwhile you have Stormcrows and Novas on the other team getting 350 - 700 damage.

This is a shooter game right, not Hello Kitty Island?

It's getting to the point you're safer dropping your own teammates so they don't draw the enemy out and cause them to target you. ELOs may be balanced between teams but it needs to be team members as well.


This. Right. Here.

This has been the problem in the Solo Queue since the re-write of the matchmaker. Not that the Solo Queue matters to PGI. We're the toilet of the MW:O universe.

#22 0bsidion

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Posted 24 November 2014 - 07:23 AM

If I'm in an assault or any mech for that matter and I get shot at but I don't see what I'm dealing with I will fall back under cover sometimes. Assault mechs can die pretty quick to focus fire, but if it's pretty obvious there's only one or two mechs and I'm in pretty good shape I will go on the offensive. If I believe my teammates will support me I'll go after even more mechs than that, but I've learned the hard way you have to judge by their actions rather than assuming they will support you. I've tried to lead a charge on multiple occasions only to realize too late my teammates I thought had my back wandered off or never engaged, leaving me a smoldering pile of wreckage from focus fire. I don't join these matches to die in a suicidal blaze of glory so I can be a spectator. As a result, I will sometimes play defensively.

#23 Angel of Annihilation

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Posted 24 November 2014 - 07:39 AM

View PostGraugger, on 23 November 2014 - 05:04 PM, said:

Watching people playing this and running from the first mech they see or when the first laser shoots past their mech I have to wonder if the name of this game is incorrect. It certainly seems like a lot of people want to run rather than shoot and more often than not it reflects in their scores.

Seriously, I've seen Warhawks / Atlas's with more armor in their backs than their fronts and they spend more time "trying" to run than fighting at which point they end up with like 75-130 Damage... Meanwhile you have Stormcrows and Novas on the other team getting 350 - 700 damage.

This is a shooter game right, not Hello Kitty Island?

It's getting to the point you're safer dropping your own teammates so they don't draw the enemy out and cause them to target you. ELOs may be balanced between teams but it needs to be team members as well.


Honestly gameplay was alot more realistic this weekend because of that desire to survive. I tend to lean toward wishing MWO was more simulation than the arcade mode we have now so it was nice that people were actually trying not to die. I mean in real war, people generally try not to die since that is a bad thing after all.

Honestly I wish PGI would add some sort of regular incentive to survive, maybe like a big bonus added to your rewards if you survive the match or something because gameplay was definitely improved because of the event.

#24 Willard Phule

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Posted 24 November 2014 - 07:41 AM

View PostJoseph Mallan, on 24 November 2014 - 05:10 AM, said:

I see Dire/Timber Wolves do this EVERY day... no Joke, Timber Wolf takes fire backs up... FROM A BLACKJACK! :lol:


Dude.

There is a pattern to the things new players learn.

The first thing they learn is "fire and forget." Normally, that's LRMs and Streaks.....and keep in mind, new players think you can't shoot LRMs without a lock.

After that, they learn to zoom and play CoD sniper. Granted, zooming and unzooming are apparently two completely different skills and unzooming is MUCH harder to learn....at least, unzooming without looking at your hands is. That one takes them a while to learn. Normally, they don't bother until they get warned that they've been reported for FF several times more than they should have.

After that, it's anyone's guess. Frankly, since I play in the Solo Queue, I'm normally frustrated by those two so much that I don't really pay any attention to any other annoying traits they bring to the cluster frag.





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