Johnny Slam, on 23 November 2014 - 05:26 PM, said:
...Yeah the survival aspect is brilliant and true to the games roots, while making people lift their game. For sub-par pilots who just use the same tactics all the time this has got to be a rude wake-up call. Hopefully you guys will lift your game and start playing mechwarrior in the challenging spirit that fits it best.
Consequences for losses, nice! having to be able to kill a opponent without throwing your unit's mechs away... brilliant!
I agree.
A great Challenge, that comes closer to the roots of BattleTech than ANY Challenge before it.
Consequences are an incomparable benefit to gameplay... keep it up PGI! (Plus, what are we really talking about as a consequence? Simply delaying a players instant gratification by withholding a single "Point" until they finally clear all four hurdles! No lost experience, no C-bills repair to the Mechs, no MC cost for resurrection, no need to buy/restock munitions... yeah, hold that "Point" until I earn it!)
Great Challenge!