

13 Kph
#1
Posted 22 November 2014 - 02:21 PM
#2
Posted 22 November 2014 - 02:23 PM
#3
Posted 22 November 2014 - 02:24 PM
kapusta11, on 22 November 2014 - 02:23 PM, said:
No, not dead.
Likely stationary for a few second, perhaps even on the ground, but freely able to shoot whatever's in your arc.
TT wise, of course. I quite enjoyed MWLLs legging, especially when you had JJs.
#4
Posted 22 November 2014 - 02:33 PM
Angels Bane, on 22 November 2014 - 02:21 PM, said:
soooo
you think a mech missing a leg should derp along just fine?
lol ok
#5
Posted 22 November 2014 - 02:35 PM
Losing a leg, half of your entire means of motivation, should leave you a sitting duck. To suggest anything else is ridiculous.
#6
Posted 22 November 2014 - 02:37 PM
Sparks Murphey, on 22 November 2014 - 02:35 PM, said:
Losing a leg, half of your entire means of motivation, should leave you a sitting duck. To suggest anything else is ridiculous.
Well it is 40kph OR half your mech's speed normally...So an atlas really doesn't want to lose that leg. I am ok with the current mechanics (you are hurting bad but can maybe contribute).
#7
Posted 22 November 2014 - 02:41 PM
#9
Posted 22 November 2014 - 02:53 PM
#11
Posted 22 November 2014 - 02:59 PM
#12
Posted 22 November 2014 - 03:00 PM
Angels Bane, on 22 November 2014 - 02:59 PM, said:
Being shot stunlocks you to 15.
No matter if it was a Flamer or a hundredth of a second laser burn, not matter where it hits. 15 KPh for 4(?) seconds.
#14
Posted 22 November 2014 - 03:05 PM
Angels Bane, on 22 November 2014 - 02:21 PM, said:
Under fire or not isn't even relevant.
Just imagine you yourself broke every bone in your leg and ripped every muscle in it as well. The leg no longer supports you and is pure weight and nothing else. You are now crawling along on your one intact leg. Do you imagine to reach any noteworthy speed? Even moving at a leasurely 3 kilometers per hour will be near impossible for you, without supporting equipment.
Why should it be any different for a mech that is walking on two legs of which one was rendered completly useless?
That we do get higher speeds after a short moment without enemy fire, is already a boon we shouldn't have.
Edited by Egomane, 22 November 2014 - 03:05 PM.
#16
Posted 22 November 2014 - 03:22 PM
151st Light Horse Regiment, on 22 November 2014 - 03:15 PM, said:
Wrong.
MW3 mechs would stay stationary.
And it's reasonable to assume that tech in 1000 years time can understand weight distribution.
You sure about that?
MW3 mechs died instantly when legged.
That's how you got maximum salvage.
#19
Posted 22 November 2014 - 04:01 PM
Troutmonkey, on 22 November 2014 - 03:51 PM, said:

I see what you did there.
But knockdowns can be implemented in a way that doesn't hurt light mechs. Just depends on the parameters they set. If it takes an assault mech 20 seconds to get back to their feet, while it takes a light mech 2 seconds, knockdowns would make light mechs more popular.
All about the parameters, baby.
#20
Posted 22 November 2014 - 04:09 PM
You're in a car, right? And one of the drive tires is gone. You can still get to an ok Speed, but it certainly isn't great.
Ok, now, someone shoots at your car with a rifle.
Those bullets are not going to slow you down, unless they kill you or the engine or the other drive wheel.
So why in gods name does a microsecond brush with a laser that exerts zero inertia to your 'mech give you a stun?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users