Jump to content

13 Kph


58 replies to this topic

#1 Angels Bane

    Member

  • PipPipPip
  • Bad Company
  • 75 posts

Posted 22 November 2014 - 02:21 PM

who in gods green earth came up with this 13 kph while legged and under fire idea??? its got to be one of the guys who "dont have time to play the game", but think they know everything that's going on because they are looking at the server data. it looked like you had finally figured out that mechs could be improved, not just nerfed to death, and now you reinstate one of the most obnoxious ideas you've come up with to date? do you understand how nerfs and conditions stack up to detrimental effect? as in, nerf jump jets, increase the instances of fall damage to the point that if you stub your big toe on one of the myriad trip hazards in the game your losing armor, an then reduce a mechs speed to 13 kph while legged and under fire? we are in dire need of devs that play, and love MechWarrior (and who knows, maybe test changes before afflicting us with them) rather than these guys we have that prove time and time again why "godd@#$engineer" will always be one word.

#2 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 22 November 2014 - 02:23 PM

You should've been dead when legged actually.

#3 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 22 November 2014 - 02:24 PM

View Postkapusta11, on 22 November 2014 - 02:23 PM, said:

You should've been dead when legged actually.


No, not dead.

Likely stationary for a few second, perhaps even on the ground, but freely able to shoot whatever's in your arc.


TT wise, of course. I quite enjoyed MWLLs legging, especially when you had JJs.

#4 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 22 November 2014 - 02:33 PM

View PostAngels Bane, on 22 November 2014 - 02:21 PM, said:

who in gods green earth came up with this 13 kph while legged and under fire idea??? its got to be one of the guys who "dont have time to play the game", but think they know everything that's going on because they are looking at the server data. it looked like you had finally figured out that mechs could be improved, not just nerfed to death, and now you reinstate one of the most obnoxious ideas you've come up with to date? do you understand how nerfs and conditions stack up to detrimental effect? as in, nerf jump jets, increase the instances of fall damage to the point that if you stub your big toe on one of the myriad trip hazards in the game your losing armor, an then reduce a mechs speed to 13 kph while legged and under fire? we are in dire need of devs that play, and love MechWarrior (and who knows, maybe test changes before afflicting us with them) rather than these guys we have that prove time and time again why "godd@#$engineer" will always be one word.

soooo
you think a mech missing a leg should derp along just fine?
lol ok

#5 Sparks Murphey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,953 posts
  • LocationAdelaide, Australia

Posted 22 November 2014 - 02:35 PM

As mentioned above, having a leg destroyed should be a death sentence. To paraphrase Monty Python and the Holy Grail, it's not a scratch, your leg's gone. Sure, your guns might still work, but you're not going anywhere. PGI decided that being completely stationary was too harsh, though, so allowed people to shuffle around at 40km/h if they weren't actively being shot. For 'Mechs like the Atlas, though, that makes it virtually no issue having your leg destroyed, thus the reduction to much slower speeds if you're under fire.

Losing a leg, half of your entire means of motivation, should leave you a sitting duck. To suggest anything else is ridiculous.

#6 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 22 November 2014 - 02:37 PM

View PostSparks Murphey, on 22 November 2014 - 02:35 PM, said:

As mentioned above, having a leg destroyed should be a death sentence. To paraphrase Monty Python and the Holy Grail, it's not a scratch, your leg's gone. Sure, your guns might still work, but you're not going anywhere. PGI decided that being completely stationary was too harsh, though, so allowed people to shuffle around at 40km/h if they weren't actively being shot. For 'Mechs like the Atlas, though, that makes it virtually no issue having your leg destroyed, thus the reduction to much slower speeds if you're under fire.

Losing a leg, half of your entire means of motivation, should leave you a sitting duck. To suggest anything else is ridiculous.


Well it is 40kph OR half your mech's speed normally...So an atlas really doesn't want to lose that leg. I am ok with the current mechanics (you are hurting bad but can maybe contribute).

#7 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 22 November 2014 - 02:41 PM

Yep, mechs should be dead when legged. That would probably have made light mechs even more popular than they are right now.

#8 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 22 November 2014 - 02:46 PM

View PostAlistair Winter, on 22 November 2014 - 02:41 PM, said:

Yep, mechs should be dead when legged. That would probably have made light mechs even more popular than they are right now.

It also totally would keep a reason to continue shooting at torsos.

#9 Angels Bane

    Member

  • PipPipPip
  • Bad Company
  • 75 posts

Posted 22 November 2014 - 02:53 PM

ya know, I don't recall a version of MechWarrior where you died from losing 1 leg. so ACTUALLY, your point is invalid.

#10 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 22 November 2014 - 02:57 PM

View PostAngels Bane, on 22 November 2014 - 02:53 PM, said:

ya know, I don't recall a version of MechWarrior where you died from losing 1 leg. so ACTUALLY, your point is invalid.


Mech 3

#11 Angels Bane

    Member

  • PipPipPip
  • Bad Company
  • 75 posts

Posted 22 November 2014 - 02:59 PM

40 kph or half speed is plenty. and what, pray tell, does being shot at have to do with your speed?

#12 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 22 November 2014 - 03:00 PM

View PostAngels Bane, on 22 November 2014 - 02:59 PM, said:

40 kph or half speed is plenty. and what, pray tell, does being shot at have to do with your speed?


Being shot stunlocks you to 15.

No matter if it was a Flamer or a hundredth of a second laser burn, not matter where it hits. 15 KPh for 4(?) seconds.

#13 Chagatay

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 964 posts

Posted 22 November 2014 - 03:02 PM

View PostMcgral18, on 22 November 2014 - 02:57 PM, said:


Mech 3


Actually the first mechwarrior you were indeed dead. Surprisingly, the humble locust was the best mech in the game!!! Leg hump the big mechs for the win.

#14 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 22 November 2014 - 03:05 PM

View PostAngels Bane, on 22 November 2014 - 02:21 PM, said:

who in gods green earth came up with this 13 kph while legged and under fire idea???

Under fire or not isn't even relevant.

Just imagine you yourself broke every bone in your leg and ripped every muscle in it as well. The leg no longer supports you and is pure weight and nothing else. You are now crawling along on your one intact leg. Do you imagine to reach any noteworthy speed? Even moving at a leasurely 3 kilometers per hour will be near impossible for you, without supporting equipment.

Why should it be any different for a mech that is walking on two legs of which one was rendered completly useless?

That we do get higher speeds after a short moment without enemy fire, is already a boon we shouldn't have.

Edited by Egomane, 22 November 2014 - 03:05 PM.


#15 151st Light Horse Regiment

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 388 posts

Posted 22 November 2014 - 03:15 PM

View PostMcgral18, on 22 November 2014 - 02:57 PM, said:


Mech 3


Wrong.

MW3 mechs would stay stationary.

And it's reasonable to assume that tech in 1000 years time can understand weight distribution.

#16 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 22 November 2014 - 03:22 PM

View Post151st Light Horse Regiment, on 22 November 2014 - 03:15 PM, said:


Wrong.

MW3 mechs would stay stationary.

And it's reasonable to assume that tech in 1000 years time can understand weight distribution.


You sure about that?

MW3 mechs died instantly when legged.

That's how you got maximum salvage.

#17 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 22 November 2014 - 03:41 PM

View PostMcgral18, on 22 November 2014 - 03:22 PM, said:


You sure about that?

MW3 mechs died instantly when legged.

That's how you got maximum salvage.

shush with your facts in the face of flasehoods to support an opinion!

#18 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 22 November 2014 - 03:51 PM

View PostAlistair Winter, on 22 November 2014 - 02:41 PM, said:

Yep, mechs should be dead when legged. That would probably have made light mechs even more popular than they are right now.

I heard knock downs would make them super popular too. More realistic :P

#19 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 22 November 2014 - 04:01 PM

View PostTroutmonkey, on 22 November 2014 - 03:51 PM, said:

I heard knock downs would make them super popular too. More realistic :P

I see what you did there.

But knockdowns can be implemented in a way that doesn't hurt light mechs. Just depends on the parameters they set. If it takes an assault mech 20 seconds to get back to their feet, while it takes a light mech 2 seconds, knockdowns would make light mechs more popular.

All about the parameters, baby.

#20 Mothykins

    Member

  • PipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 1,125 posts
  • Locationilikerice is my hero.

Posted 22 November 2014 - 04:09 PM

Ok, so.

You're in a car, right? And one of the drive tires is gone. You can still get to an ok Speed, but it certainly isn't great.

Ok, now, someone shoots at your car with a rifle.

Those bullets are not going to slow you down, unless they kill you or the engine or the other drive wheel.

So why in gods name does a microsecond brush with a laser that exerts zero inertia to your 'mech give you a stun?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users