If i have 28tons of equipment - i should expect that 28 tons of equipment is equal to 28tons of a complete different equipment.
Or to make it visual:
If your Mech has 28tons of short range equipment this Mechs should kill a enemy Mech with 28tons of long range equipment at short range -
simple right? Mech A - has to close the distance to kill target B - even when weapons is the same.
But on the other hand Mech B should be able to cause crippling damage to target A before it is able to approach.
If Mech B is not able to stop target A - or his weapons are less useful - we have a incredible Short Range Brawl Meta, on the other hand if the long range weapons of Mech B are to powerful we have a long range meta - we had both several times.
If you have a equipment that is great at any range - you still have a long range Meta - remember the first Gauss Cat - 2 Gauss Rifles - you don't need more.
Its important to have a look at special examples and still keep the bigger picture:
Some examples:
3 AC 5s + ammunition - with 1,8 HPS = heat neutral Mech with 10 DHS for 0 ton
example:ILYA MUROMETS
vs
2 Large Laser + 1 AC 10 + ammunition + 15 DHS for 5tons
ILYA MUROMETS
I think the second version while not "real" heat neutral - is as close as possible, of course the first wont overheat at all.
I know that both Mechs no viable builds - mostly the second one - but its a perfect example for not working weight balance
lets figure it out:
- Maximum DPS 9.03 vs 8.24 dmg/s
- Effective Range 620 vs 450 m
- PinPoint Dmg: 15 vs 10
- Alpha 15 vs 28
Look for your self - MWO is full of examples. Of course you have also the other way around:
1 AC 2 + 2tons of ammo vs 6 MLAS + 12 DHS
FS9-H
vs
FS9-H
OK its obvious that the second Fire Starter this time can't survive endless firing - so instead of 'naked' DPS this time i want to use sustained DPS at Elite Perk:
- sustained DPS: 2.78 vs 3.08 dmg/s
- Effective Range: 720m vs 270m
- Pinpoint - 2 vs Non (Spots)
- Alpha 2 vs 30
But the problem this time - i used sustained DPS - how often will that happen? No - those Mechs rush in - place a 6 MLAS beam into your Mech and fall back too cool down - the ability to stop them - is considering the punny alpha - not given.
As you can see we have a ton or balance problems that get more force when you consider additional problem thanks to pinpoint, boating, not limited ammunition and the heat system that allows to front load damage.
This post is just a statement - i don't have a final fixing conclusion.
The best thing like an idea is a rule set:
more range = more alpha + less DPS -> less range = less alpha + more DPS
Why? Simple to attack a brawler that rush your position you don't have a huge Window of Engagement - means you have to hit the target hard enough that it is costly to move in the open - but not hard enough to deny this option - because when the short range Mech closes it should rip the long range mech into pieces.
In this case a medium range build like the above mentioned Catapract - can take the damage dealt by the tripple Medium AC - and when he reaches 450m he can deal damage faster - fast enough to close the "gap".




















