Is There A Way To Estimate Your Elo?
#1
Posted 24 November 2014 - 09:52 PM
I haven't really worried about it previously, since I just trust the system to pair me with and against players with similar skill level. However, during this weekend's tournament (To The Victors), I've seen player feedback on this thread that is inconsistent with my in-game observations - so now I'm wondering just how far behind (or perhaps ahead?) my score is compared to the population at large, and whether I need a lot more practice or I'm doing ok skill-wise.
Names left out, of course, but here's some of the comments I'm talking about...
"This tournament is nothing but LRM spam" - While I certainly saw LRMs in use, I can't say it was more or less than usual. I don't own the module for dropping from radar when out of LOS, so I'm assuming if LRMs were more prevalent, I would have died to them more often. Most of my deaths were caused by 'the usual' enemy weapons: AC, Gauss, & PPC. Is LRM spam indicative of high-level or low-level play?
"Everyone is playing like cowards, unwilling to engage after they get a kill" - I saw maybe 2 instances like this (while spectating), but in one case the player had no weapons remaining and shut down, so I couldn't blame him as he couldn't contribute anyway. It was comical watching enemies wander in front of him who didn't realize he was still alive. I was actually impressed by his strategy, since he did survive the match and scoreboard indicated he got his kill & assist, and I wished I had thought of it myself. So I was wondering whether this indicates higher skill than mine, instead of less. Maybe this happened more often in another bracket.
"Too much friendly fire with people competing for the kill shot, and I got killed" - My observation was that some players would "crowd" the target, blocking shots to it, but that this was rare. Having played this game a long time now, I know the typical exchange results in two mechs seeming to orbit each other while shooting. However, during this tournament I often saw a friendly mech positioning himself between the target and the other players - often appearing to 'hug' the target, preventing others from hitting it, while moving to stay between the target and friendlies. Maybe this is the same situation as the complaint above, but my perspective is different since I'm not the 'hugger'. Is this considered 'skilled' to assure that you get the kill, or just greedy? * I'd like to point out that I didn't make any friendly kills during the entire tournament, so if you're one of the people this happened to, please don't blame me.
"The requirement for staying alive shouldn't be there". I personally try to stay alive in every game, and have done so since I started playing. I think of this more as a RP simulator than a typical FPS, and while running in with guns blazing and dying as a result may put your team ahead, it doesn't seem to me to match the Battletech fiction I read growing up. Your mech was often a family heirloom, and the single most important thing in your life. You didn't risk it like that, and you certainly didn't throw your life away carelessly. Sadly, my skill level is such that I die frequently, but it's not intentional. I definitely liked the stay-alive mechanic, even though that was the single most difficult part of the tournament (for me anyway), since that seems to be the most realistic one. You can't collect your prize if you're dead.
Anyway, with CW on its way, I'm hoping that future tournaments & CW battles have similar set-ups. However, I'm concerned with my Elo, as I'd like to play with the more skilled players even if I'm not quite at their level yet. If anything, I may learn something spectating them after I'm dead, rather than learning bad habits spectating the lower end of the spectrum.
#2
Posted 24 November 2014 - 10:00 PM
#3
Posted 24 November 2014 - 10:04 PM
#4
Posted 24 November 2014 - 10:10 PM
Do you go up against known community qualities, like LORDS, steel jags, and etc?
Do you find that most of your matches are ggclose clean sweeps (an indication that elo is actually working)?
Do you have to carry hard, or carry softly?
Do you think that LRMs are a competitive weapon?
Do you know how the game's mechanics work?
Things like that.
#5
Posted 24 November 2014 - 10:17 PM
I may be trash in terms of skill but I have enough skill to realize I am trash and the mistakes I have made in a match.
#6
Posted 24 November 2014 - 10:27 PM
#7
Posted 24 November 2014 - 10:33 PM
There is no easy way to find your ELO as the matchmaker uses very loose terms for it in the matchmaker: You might get a terribad bottom elo player and also one of the best players from a competitive team to counter him out on the same team.
The only somewhat obvious indicator at the moment is that new players start in the middle of the ELO bracket and work their way up or down so if you get a lot of new players in your games that might be an indicator you are close to the average... Or that the games' getting a new healthy supply of newbies, it's always hard to tell without the actual numbers.
#8
Posted 24 November 2014 - 10:34 PM
Krivvan, on 24 November 2014 - 10:27 PM, said:
Haha, also this. I'm so used to waiting 5+ minutes for drops now, I don't even notice.
We had a couple new players the other day, who got pretty antsy that they didn't get into matches in 30 seconds when they're grouped.
#9
Posted 24 November 2014 - 10:36 PM
Elo absolutely works in the middling levels, it's the extreme ends that get gimped due to player count. To your questions otherwise:
LRM spam: you _can_ find it anywhere except the highest level of play, but its effectiveness scales pretty much linearly downwards with Elo ranking. The better the players, the more worthless lrms are.
Cowardice: in the tourney, luck of the draw for most levels of play. Don't worry about it now. Outside of the tourney, passive play is generally indicative of low to average Elo. Note that "average" is a huge range, most players are average.
Friendly fire: endemic to tournaments and challenges. Its always bad in them, because players are more concerned with scoring in the match than being a good player. See it everywhere.
Staying alive: varying perspectives, unrelated to Elo. Ultimately, if you live or die is irrelevant, all that matters is what you accomplish. If rather my team be filled with aggressive players who score several kills each before being stopped than folks who hide in the back and don't accomplish anything.
CW and Elo: irrelevant, as there's no Elo in CW.
#10
Posted 24 November 2014 - 10:38 PM
Either you have a bunch of high tier group players who just wanna solo drop.
Or
You got Trials.
If there is an inbetween its basically an ocean of good, bad and okay players.
#11
Posted 24 November 2014 - 10:40 PM
#12
Posted 25 November 2014 - 12:14 AM
For 90% of the player population? Not really
#13
Posted 25 November 2014 - 12:21 AM
#14
Posted 25 November 2014 - 12:27 AM
Nicolai Kabrinsky, on 25 November 2014 - 12:21 AM, said:
actually it's even harder in the group queue
first you have to equate the group's average Elo, then you have to factor in the group multiplier. It's next to impossible to figure group queue Elo unless everyone in group is top bracket
#15
Posted 25 November 2014 - 12:50 AM
#16
Posted 25 November 2014 - 12:55 AM
If you play against recognized pro players it's super high
If you're average you won't discover neither of the afore-mentioned. Also you might see me in game
#17
Posted 25 November 2014 - 01:00 AM
Sandpit, on 25 November 2014 - 12:27 AM, said:
first you have to equate the group's average Elo, then you have to factor in the group multiplier. It's next to impossible to figure group queue Elo unless everyone in group is top bracket
You're right. I was primarily addressing the people who believe themselves to be in top bracket though. It seems like the best players primarily play in the group queue, so you're not going to see certain players if you're in the solo queue. In other words, listing up x, y and z players as signs that you've reached the top doesn't quite work for the solo queue. But regularly running into the top units in the group queue is a pretty good indication that you've got a high Elo.
#18
Posted 25 November 2014 - 01:01 AM
#19
Posted 25 November 2014 - 01:22 AM
if you are losing 20 times in a row: Elo too high.
o7
#20
Posted 25 November 2014 - 01:32 AM
I wait for the day PGI release comprehensive stats like we have in Battlefield, then you realize how of little importance a match make has to be in such an environment with so many variables.
Edited by DAYLEET, 25 November 2014 - 01:33 AM.
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