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Mechwarrior Online 2.0 You Can (Not) Advance


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#21 Johnny Z

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Posted 25 November 2014 - 02:54 AM

If some players want to run around in the open spazzing out in an endless loop of respawns with machine guns and often aim bots, then they can go play almost every other shooter out there.

I forget to mention straffing back and forth and jumping up and down and using animations to try and desynch from the server etc that plagues online shooters. Go ahead and play those games that have been pushed out to players by the game companies that think the players are idiot 5 year olds.

Edited by Johnny Z, 25 November 2014 - 03:00 AM.


#22 Alistair Winter

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Posted 25 November 2014 - 05:06 AM

View PostJohnny Z, on 25 November 2014 - 02:46 AM, said:

This entire topic is a bunch of negative BS. lol Everyone else is chicken to say it, so I dont mind saying it.
I even considered an arguement or two to this nonsense but why respond to such silly replies and comments.
Is balance perfect? Not yet but some of the replies completely miss the point that this game isnt rock papers scissors/ run around in open spamming machine guns childs gameplay.

It's somewhat ironic that you use the term "rock paper scissors" in a derogatory way, when that simple idea has laid the foundation for some of the greatest strategy games in computer game history. What we have here is "rock, paper, scissor where nothing beats rock." It's also ironic that you respond to the criticism by saying this game isn't "spamming machine guns childs gameplay", when the criticism is precisely that the gameplay is too simplistic. This isn't the thinking man's shooter people were hoping for. It's fun, but it's hardly intellectual exercise. They got rid of many of the advanced controls from earlier games, made the mechs easier to pilot, and created a heat system that requires minimal effort to control.

In short, you're missing the point, I think.

#23 Bill Lumbar

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Posted 25 November 2014 - 05:07 AM

View Postsneeking, on 25 November 2014 - 01:56 AM, said:

Posted Image

Sorry,, I had to...

And their figurines not dolls !

Snee doesn't own dolls :P

ha ha ha ha ha.... My father says the very same thing about the "doll's" he has spent thousands on for Old western and WWII. He says they are action figures and bought them to put on out door games with WWII rules modded form Warhammer40K combat rules. He has built buildings to scale... I think its 1/6th scale and even has tanks that are remote control for his "dolls" lol. Its funny because my father decided many years ago to switch from 1/72 scale for WWII era and went with 1/48 scale and put on smaller skirmish style games in the Warsaw Getto. I helped him paint up all the figures, and buildings for the gaming table. Each side had only a small squad, British Paratroopers was my choice to play. Every one thought he was crazy for going with 1/48th scale, because of the size and the expense of the figures and the tanks and the buildings. It was a lot of fun!

He even has a Sharon Stone doll he uses in a old west game... and the rules Gunslinger that are modified by a old gaming buddy of his Tod Kershner. I love many of Tod's rules he has produced over the years... Pig wars is another set that handles when Men used to fight for Pigs....placing women and Gold's importance secondary. LOVE playing Vikings, and my Archers are feared through out the lands!!!

Edited by Bill Lumbar, 25 November 2014 - 05:17 AM.


#24 Kiiyor

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Posted 25 November 2014 - 05:25 PM

View PostRiggsIron, on 25 November 2014 - 01:58 AM, said:

Poke your head out to look.

get hit by 150 LRMs.

Lose most of your armor. Now you cant brawl or fight, and die to any snipers in 2 shots, or anything that hits you.

Oh and Direwolves. "hey look a *BAM BAM BAM dead* ...Direwolf...nvmd 'disconnect for new game"

Game is not balanced. People like to live more than a few seconds.

= Turtle.


Lol, if you 'poke' your head out and get hit by 150LRM's, I daresay you should limit your pokes to distances less than one hundred meters or so.

That DireWolf thing though, I feel your pain. DualGauss + an abomination of lasers is ludicrously effective. I basic'ed all my whales with that loadout in 9 matches a piece, then shelved them in a bout of self loathing.

#25 Hillbillycrow

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Posted 25 November 2014 - 05:44 PM

View Postsneeking, on 25 November 2014 - 01:56 AM, said:

Posted Image

Sorry,, I had to...

And their figurines not dolls !

Snee doesn't own dolls :P


That's just ridiculous. The drivers hair would flay alive the passengers face.

Well, unless they just drove around at like 10 mph. On a mildly bumby path.

Naked. And covered with green jello.

Yeah.

Yeah.

#26 RiggsIron

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Posted 25 November 2014 - 05:47 PM

View PostCaptain Stiffy, on 25 November 2014 - 02:00 AM, said:


It's not a totally invalid point but I've brawled my way through 4-5 enemies countless times. I think balls are worth as much as weapon modules in the current meta.


I would like the mech that has so much front armor that can stand up to 3 LRM boats indirect fire AND 4-5 mechs shooting you in the face and still be able to walk away from that fight. I cant seem to fit 300 points of armor on the front of my mechs however.

#27 RiggsIron

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Posted 25 November 2014 - 05:52 PM

View PostKiiyor, on 25 November 2014 - 05:25 PM, said:


Lol, if you 'poke' your head out and get hit by 150LRM's, I daresay you should limit your pokes to distances less than one hundred meters or so.

That DireWolf thing though, I feel your pain. DualGauss + an abomination of lasers is ludicrously effective. I basic'ed all my whales with that loadout in 9 matches a piece, then shelved them in a bout of self loathing.


I dont have the money to start putting on 6 million cbill radar dep modules on all my mechs.

get targeted once, and many maps do not have higher cover ALL OVER - and missles go over hills FYI.

Last night 3 matches out of 4 on a Banshee - get caught in open ground for 5 seconds and ALL of my front armor is gone in that 5 seconds after being hit by 2 salvos. Now sitting in a assault mech that cant so much as LOOK at an enemy without dying.

yeah thats fun to HIDE for however long it takes for a single enemy to shoot you and take out the engine.

Unlike what some people seem to try and pretend, not every single square inch of every map has cover from lrms. Sometimes you actually have to move and stuff.

#28 RiggsIron

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Posted 25 November 2014 - 05:59 PM

Just in reference to a different post talking about how they 'proved' lrms are weak because of how much damage they showed in total from direct fire and lrm mechs...

I recently bought 3 Timberwolves, right before up for Cbills. The TBR S with LRMs has about as many games as the direct fire laser C - and nearly twice as much total damage in the same amount of games. And more wins. And more challenge points.

A LOW damage game in the LRM boat is like 400.
Same with the 3 Catapults that I took to mastery before that - the LRM boat has wayyyy more damage than the two direct fire models.

3 LRM boats on a team can easily spit out 150+ missles in a single salvo, and several hundred if you are locked on to for more than a couple seconds. Even with misses and damage spread - 150-450 missles are more than enough to open up any mech including assaults in seconds. And even if not killed you are out of the fight because ANY direct damage kills you.

But hey it is so much fun to stand in hiding and press a single button for 5-10 minutes and win games. It got me my Victor points. (Which I just wanted the engine and mech bay)

#29 KharnZor

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Posted 25 November 2014 - 06:04 PM

View PostHillbillycrow, on 25 November 2014 - 05:44 PM, said:


That's just ridiculous. The drivers hair would flay alive the passengers face.

Well, unless they just drove around at like 10 mph. On a mildly bumby path.

Naked. And covered with green jello.

Yeah.

Yeah.

Posted Image

#30 Lefty Lucy

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Posted 25 November 2014 - 06:04 PM

It's just really, really basic tactical sense that given equal forces and no objective other than to kill the enemy, the defender wins. People wanted Skirmish. This is what skirmish devolves into because in order for a "charge" to work the enemy has to be incompetent.

#31 Dago Red

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Posted 25 November 2014 - 06:05 PM

View PostHillbillycrow, on 25 November 2014 - 05:44 PM, said:


That's just ridiculous. The drivers hair would flay alive the passengers face.

Well, unless they just drove around at like 10 mph. On a mildly bumby path.

Naked. And covered with green jello.

Yeah.

Yeah.



They're like 14 dude.

Or really 13 if you compare the timeline to the current date.

Stupid second impact ruined my junior year something fierce I tell ya.


Wandering a bit more onto topic now......

Ok people who play in a cowardly manner are not fun to play with thus challenge conditions that reward such behavior are actively detrimental to my enjoyment of the game. Those who agree with me seem to not like this last weekend and those who already liked to hang back think it's awesome because they have lots of cuddle buddies now.

From what I can tell that's working as intended.

Edited by Dago Red, 25 November 2014 - 06:16 PM.


#32 Mister Blastman

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Posted 25 November 2014 - 07:45 PM

View PostNicolai Kabrinsky, on 25 November 2014 - 02:07 AM, said:

Well it is the thinking man's shooter. :mellow:


Thinking is doing anything BUT hiding in fear. Unlike most of the cowards in this game.

#33 Diznitch

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Posted 25 November 2014 - 09:36 PM

The game is great. It's not easy, and it's frustrating when the other guys don't do what you want in the solo Q. But really, all the whining sounds like sore losing. I see all kinds of mechs with all kinds of weapons, and I can get 5 kills in an Atlas, or a Firestarter, or a Centurion. Bring it on.

#34 Mystere

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Posted 25 November 2014 - 09:46 PM

View PostWillard Phule, on 25 November 2014 - 02:25 AM, said:

Dear god, do they even think these things through before they release them?


Those who haven't figured things out yet are the hamsters in PGI's weekly social experiments. :lol:

#35 PhoenixFire55

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Posted 26 November 2014 - 04:37 AM

View PostCaptain Stiffy, on 25 November 2014 - 01:41 AM, said:

What is the deal with all the turtling lately? Is it really the tournament? All we get now are cowards who ball up and die together. The "stay alive" mechanic is absolutely horrible in every imaginable scenario.


Always been like that, you should have seen some people playing when repair & rearm was in the game. Events like the last one make it worse, sure, but they aren't the main problem. Fudging cowards is the biggest reason this game is so bad, 95% of PUGs think that its their team best interest that they live. Funny how they try so hard to keep themselves alive that in the end they do like 100dmg in 10-15 mins compared to people who die within first 2-3 minutes of the match with 500+.

View PostCaptain Stiffy, on 25 November 2014 - 01:41 AM, said:

I saw a single good charge all night and it was one I called out and when people actually responded to it I almost crapped myself in delight.


Find yourself a decent unit that knows how to play. They don't hide from their own shadows, they come out and punch you in the face in the 2-minute ggclose style.

#36 Cementi

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Posted 26 November 2014 - 06:50 AM

View PostWillard Phule, on 25 November 2014 - 02:25 AM, said:

One of the biggest problems with this thread is that there isn't any differentiation between those that play in the group queue and those that play in the solo queue.

And there is a HUGE difference between gameplay and how people act in the solo queue versus the group queue..

In the solo queue, you end up with such a wide spread of experience/skill on either side. You don't have "teams" in the solo queue, you've got 12 random people that were thrown together and forced to put up with each other's incompetence.

The last couple of events have simply fostered worse gameplay than normal. Last week was all about assists...so, the friendly fire was going and noone wanted to be "that guy" that actually killed the enemy. So...lots and lots of LRMs and sniping, very little brawling.

This weekend, it was all about getting 1 kill, 1 assist and surviving to the end of the match as the winner. Dear god, do they even think these things through before they release them? The dynamic this weekend was "rush the red triangle as fast as you can. Get your kill, go hide behind the rest of the team...don't put yourself in danger" or "Hey, guys, since we have more ECM than they have BAP/CAP, let's just rain on them."

I wonder what next weekend will be. Perhaps they'll try a "win by cap" event but only let people use Skirmish mode. That sounds reasonably Canadian.


You know what sounds reasonably American......bitching about something you can hard counter (AMS and radar Dep) as well as avoid with a little smart game play (use cover).

In all seriousness though I was not a fan of the last event either for much the same reasons. No reason to blame Canadians though. They tried an event and the players being greedy are what ruined it not the devs.

#37 AlmightyAeng

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Posted 26 November 2014 - 06:53 AM

View PostRiggsIron, on 25 November 2014 - 01:58 AM, said:

Poke your head out to look.

get hit by 150 LRMs.



There's your problem. Why are you allowing LRM's to hit you? Before you doth protest the "L2P" comment...for those of us who pilot brawler assaults and don't have issues with LRM's...well...we're obviously doing SOMETHING different.

#38 Joseph Mallan

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Posted 26 November 2014 - 06:56 AM

View PostCaptain Stiffy, on 25 November 2014 - 02:00 AM, said:


It's not a totally invalid point but I've brawled my way through 4-5 enemies countless times. I think balls are worth as much as weapon modules in the current meta.
:wub:
I may just have to quote this in my Sig!

Edited by Joseph Mallan, 26 November 2014 - 06:56 AM.


#39 AlmightyAeng

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Posted 26 November 2014 - 07:04 AM

View PostRiggsIron, on 25 November 2014 - 05:52 PM, said:


I dont have the money to start putting on 6 million cbill radar dep modules on all my mechs.

get targeted once, and many maps do not have higher cover ALL OVER - and missles go over hills FYI.

Last night 3 matches out of 4 on a Banshee - get caught in open ground for 5 seconds and ALL of my front armor is gone in that 5 seconds after being hit by 2 salvos. Now sitting in a assault mech that cant so much as LOOK at an enemy without dying.

yeah thats fun to HIDE for however long it takes for a single enemy to shoot you and take out the engine.

Unlike what some people seem to try and pretend, not every single square inch of every map has cover from lrms. Sometimes you actually have to move and stuff.


Dude...it's about breaking line of sight and not moving back in a straight line. Use the hill, break the LOS, then move to the SIDE...out of the auto-path of the missiles.

LRM's are not hard to avoid.

#40 Viges

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Posted 26 November 2014 - 08:00 AM

View PostCaptain Stiffy, on 25 November 2014 - 01:41 AM, said:

What is the deal with all the turtling lately? Is it really the tournament? All we get now are cowards who ball up and die together. The "stay alive" mechanic is absolutely horrible in every imaginable scenario.


So if you constantly have 2 turtling teams how anyone wins?

I don't see any changes. I have a link too

http://en.wikipedia....nfirmation_bias

All these people blaming their teams...





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