How To Defend Against Light Mechs?
#1
Posted 27 December 2014 - 01:12 PM
My jagermach is quite fast and can turn reasonably well but i can not defend against machines I can not hit because the circle around me in that fasion.
What to do againts attacks like that?
#2
Posted 27 December 2014 - 01:16 PM
Keep at least a medium with you and use the buddy system.
This what I try to do.
#3
Posted 27 December 2014 - 01:18 PM
Second. If they harass you from multiple sides then you are in the open. Stick to cover to force them to come at you from one or two directions max.
Third. If they are running around you then back against the wall and force them to chew your front armor and come into your line of fire.
#4
Posted 27 December 2014 - 01:22 PM
I really dont know how to do positioning in that way. I cant see behind my mech so I dont know, how to position it next to a wall. Many times the map simply does not provide me with a wall near me.
Regarding support from others: I play in PUG, there is no such thing as support! I am on my own.
#5
Posted 27 December 2014 - 01:24 PM
Are you using a bap and artemis to go with the streaks? (faster lock on)
Are you turning as well as torso twisting to keep up with the lights? (If you go around 70 at max speed you should be able to keep up with lights if you do that)
Are the lasers you are using pulse lasers? (I hear those are better against light mechs)
Of course the above advice is good too.
Edit
Made a build in smurfy see if you like it.
http://mwo.smurfy-ne...0e7e0ce2bad652f
If you want a standard engine build here is one. It's less heat efficient but cheaper due to standard engine.
http://mwo.smurfy-ne...9ef124ad5a742b3
Edited by luigi256, 27 December 2014 - 01:37 PM.
#6
Posted 27 December 2014 - 01:45 PM
luigi256, on 27 December 2014 - 01:24 PM, said:
Except for 2 or 3 points, yes
luigi256, on 27 December 2014 - 01:24 PM, said:
No, because I do not use SRM.
luigi256, on 27 December 2014 - 01:24 PM, said:
Of course i use mech turning and torso turning...or did i get the question wrong?
luigi256, on 27 December 2014 - 01:24 PM, said:
No, because I think m-pulse-lasers utterly suck (just more weight and heat for nothing)
luigi256, on 27 December 2014 - 01:24 PM, said:
I already stated my difficulties in following that advice
#7
Posted 27 December 2014 - 01:54 PM
if you're not near a wall or building then you're out in the open where lights are at their best against you. if one starts shooting look for the nearest big rock, wall, cliff, building that's near you and walk backwards into it until you can;t move anymore- that means you've reached your protection. lights don't like shooting at you when you can shoot back.
also backing up works as well because when they circle you they are spending more time in front of you and your weapons if you back up, which gives you more chances to shoot at them.
#8
Posted 27 December 2014 - 02:00 PM
Lorgarn, on 27 December 2014 - 01:12 PM, said:
My jagermach is quite fast and can turn reasonably well but i can not defend against machines I can not hit because the circle around me in that fasion.
What to do againts attacks like that?
For slower mechs... it'll help with you.
And a Jager defending against lights.
#10
Posted 27 December 2014 - 03:06 PM
1. Multiple enemies. It's pretty much impossible to kill you from full health while your friend watches unless your friend is completely incompetent or ignores you getting killed by a light right in front of them.
2. PPFLD. DOT weapons are more likely to hit me, but pin-point front loaded damage weapons are far more likely to stop me from killing you if they hit, and can often do so with a single good strike. I'm a risk-taker though, so just having them won't be enough to drive me off if you're alone.
3. Maneuvering. As aforementioned, placing your back to a wall forces me to choose between your front and your legs for targets and to choose whether to break contact entirely or risk getting shot at by staying overlong in your forward arc.
4. Streaks (and other FLD but not PP weapons). If you have good manual dexterity, you might be able to keep the crosshairs on me long enough to get a lock/hit me with SRMs/LBs, and there is a solid chance that they'll punch a hole in me given how lightly I'm armored. Downside is, you either don't get to direct them or they spread, so they're as likely to remove a useless component as a critical one. BAP helps a little.
5. Being fast yourself. Some people swear that you shouldn't engage in light mech duels, but I find that more often than not that kind of cowardice is unproductive. Consequently, I will directly fight any light mech I feel I have even footing with, though their speed makes them significantly better at fighting me than most other foes.
6. Being armored. Won't save you in and of itself, but might buy you enough time that you can get some help.
7. Lasers and other non-FLD weapons. Will pretty much just heat you up and maybe scratch my paint if you're lucky. Don't even try, lest you overheat and give me a free shot at whatever component I feel like trying to drill off.
Hope that helps a little bit, and I hope to see you on the battlefield.
#11
Posted 28 December 2014 - 07:56 AM
if you can go faster than 77kph or so - the bigger your engine the faster your turn rate, and i find 77kph-ish is about where you can start to keep up with circling light mechs
#12
Posted 28 December 2014 - 08:06 AM
Tanar said:
I am trying to but I have to play in PUGS. And PUGs frigging dont care for that and spread in any direction.
Tanar said:
also backing up works as well because when they circle you they are spending more time in front of you and your weapons if you back up, which gives you more chances to shoot at them.
I will give that a try...
Koniving said:
And a Jager defending against lights.
I have no idea, what you are trying to say....
Tim East said:
I have no team, I am alone. Pugs dont care for that, PUGS dont stay together, PUGS dont protect each other. I am trying to find others to play with but since then I am stuck in the PUG hellhole and I am on my own there.
Tim East said:
Please explain this, I do not understand what you are saying.
Tim East said:
I already commented on that. I understand and I am trying but I find it hard to execute.
Tim East said:
There is no cance for me, to keep a fast moving machine long enought under crosshair. LB10-X works for me a bit, but it has no punch against heavyer machines, well that how they feel for me, that is.
Tim East said:
I am trying to, but it feels like the only one. Most times the one single Firestarter who manages do get me out of the match in the beginning is the same machine that is getting the killing blow on my last teammember. I have to admit they sometime lure me into traps, becaue I always try to engage them.
Tim East said:
Stringe, I thought LASERS would be a good choice since they at least DO hit instead of missing...I will try to change that...
#13
Posted 28 December 2014 - 08:11 AM
#14
Posted 28 December 2014 - 08:18 AM
I think the OP would do well to hop into a light pilot and find out a lights movement patterns for themselves.
#15
Posted 28 December 2014 - 08:37 AM
M4NTiC0R3X, on 28 December 2014 - 08:18 AM, said:
How do I do that? Its the same as people telling me to use cover against LRMS dropping from the ceiling. How do I train map awareness? How do I train movement prediction?
#16
Posted 28 December 2014 - 08:47 AM
#17
Posted 28 December 2014 - 11:45 AM
Lorgarn, on 28 December 2014 - 08:06 AM, said:
I have no team, I am alone. Pugs dont care for that, PUGS dont stay together, PUGS dont protect each other. I am trying to find others to play with but since then I am stuck in the PUG hellhole and I am on my own there.
Have you tried asking for support? Even the worst players tend to at least think about the old axiom "follow the fracking Atlas" so if you mention that you're falling behind when it starts you can sometimes talk a medium into supporting you.
Lorgarn, on 28 December 2014 - 08:06 AM, said:
PPFLD=Pin-Point, Front-Loaded Damage. Weapons that do their entire rating in one hit location all at once with a single pull of the trigger. IS PPCs, IS ACs (not LB), and IS and Clan Gauss. Clan PPCs almost count, since they do 10 to a location and the other 5 to adjacent components in 2.5 damage segments per adjacent component if there are any adjacent components. If you tag a light with these, you'll do enough damage in one location to pretty much wreck them a lot of the time because they won't be able to spread damage by just moving fast.
http://mwomercs.com/...does-this-mean/
This thread has a number of other common and useful terms and abbreviations in it.
Lorgarn, on 28 December 2014 - 08:06 AM, said:
Don't. If you're in something slow and allow yourself to be baited, you're just setting yourself up for failure.
M4NTiC0R3X, on 28 December 2014 - 08:18 AM, said:
This^
I've learned more about enemies by driving what they were than by any other technique. It applies to any class of mech, so that even though I consider myself a light mech pilot, I have and have driven every class of mech by now.
Edited by Tim East, 28 December 2014 - 11:47 AM.
#18
Posted 29 December 2014 - 04:51 PM
Edited by JagdFlanker, 29 December 2014 - 04:51 PM.
#19
Posted 30 December 2014 - 12:10 AM
JagdFlanker, on 29 December 2014 - 04:51 PM, said:
I ALWAYS use the target function. But alas I seem to be the only one. Again a hint, referring to a team, which is nonexistent in pugs. I am trying to find other to play with, but as I cant commit to the training scedrules most units require it is very hard for me.
#20
Posted 30 December 2014 - 01:40 AM
Lorgarn, on 30 December 2014 - 12:10 AM, said:
Try Rising Wolves, my group if you wanna play clans, if you are into the IS side, do Carrion Crows, MRDR, go check them out. both are easy going.
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