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Hey Pgi! Sort Out The Bog, 11 Times In A Row?


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#21 Appogee

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Posted 26 November 2014 - 11:20 PM

I just wish I could systematically work out which trees and branches are indestructible and which ones are not.

At the moment the trees seems to block most of my shots at the enemy, but when I stand behind one the incoming enemy fire comes straight through :)

Generally speaking, it's sad and dumb that all weapons can't shoot through a tree branch.

Edited by Appogee, 26 November 2014 - 11:31 PM.


#22 Tarogato

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Posted 26 November 2014 - 11:21 PM

I've never had a problem with either the Bog in selection frequency or getting stuck on anything in it. And I've been mostly piloting a Locust and Stalker lately, no complaints from non-jumpjet-me. I get Bog about 15% of the time. :blink:

Edited by Tarogato, 26 November 2014 - 11:22 PM.


#23 Sandpit

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Posted 26 November 2014 - 11:21 PM

View PostAppogee, on 26 November 2014 - 11:20 PM, said:


Generally speaking, it's sand dumb really that all weapons can't shoot through a tree branch.

Leave me out of it :P

#24 Appogee

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Posted 26 November 2014 - 11:30 PM

View PostSandpit, on 26 November 2014 - 11:21 PM, said:

Leave me out of it :P

LOL, that was supposed to be 'sad and dumb'. Fixing it now...

#25 Captain Stiffy

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Posted 27 November 2014 - 12:10 AM

View PostSandpit, on 26 November 2014 - 11:16 PM, said:

You'd have to ask Russ. He tweeted it the other day


<_<

#26 Jonny Slam

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Posted 27 November 2014 - 09:27 AM

New record, 19 bog matches in a row.

All I could do not to just quit the match, so broken.

#27 Jonny Slam

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Posted 27 November 2014 - 09:31 AM

View PostKibble, on 26 November 2014 - 06:01 PM, said:

I highly doubt you got one single map 11 times in a row. I sure would like some proof to go along with your claim.



You mean you don't want it to be true. but hey! new record! I just finished 19th bog match in a row. I love how you ask for something that the game specifically will not provide, classy.

#28 Jam the Bam

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Posted 27 November 2014 - 09:45 AM

View PostJonny Slam, on 27 November 2014 - 09:31 AM, said:



You mean you don't want it to be true. but hey! new record! I just finished 19th bog match in a row. I love how you ask for something that the game specifically will not provide, classy.


Screenshots are OP. Just sayin.

#29 Jman5

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Posted 27 November 2014 - 10:36 AM

fun fact: Viridian Bog and The Mining Collective both have the same drop weight (~15%).

#30 QuantumButler

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Posted 27 November 2014 - 10:40 AM

Hey hey, maybe they should, you know, fix it so missiles DON'T PHASE THROUGH THE GIANT BUG SHELL, just a thought...

#31 Kirkland Langue

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Posted 27 November 2014 - 10:42 AM

My problem with the map is simply that my lasers should chop down those trees instantly.
Nobody should be able to hide behind a bushy leaf to avoid damage from the firepower these mechs are able to command.

PGI development on full display.

#32 F4T 4L

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Posted 27 November 2014 - 02:36 PM

View PostSandpit, on 26 November 2014 - 11:16 PM, said:

You'd have to ask Russ. He tweeted it the other day


Can't seem to find any tweet from Russ saying any such thing. More fabrication to support your own agenda?

#33 Jonny Slam

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Posted 27 November 2014 - 04:03 PM

View PostJammerben87, on 27 November 2014 - 09:45 AM, said:


Screenshots are OP. Just sayin.



Screenshots of what? happy to oblige what exactly am I supposed to be taking a screeny of mate?

View PostF4T 4L, on 27 November 2014 - 02:36 PM, said:

Can't seem to find any tweet from Russ saying any such thing. More fabrication to support your own agenda?



Fabrication is par for the course for some posters here, troll and fanboi alike.

#34 Mad Strike

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Posted 27 November 2014 - 09:35 PM

View PostJonny Slam, on 26 November 2014 - 04:21 PM, said:

Guys this is broken and stupid, the map is pretty lackluster as it is, but having to play it over 50% of the time and having streaks of a dozen times?

It makes me log off for the night, and then I have no reason to spend money on the game.

Sort it out, this is amateur hour nonsense, and really peeving players off, so get someone at PGI to fix it right away because I'm not interested in dealing with this all long weekend, and I'm not alone. If you don't want to see this trending over the next three days someone will have to pick up the slack.

SORT IT OUT.

Have you ever played this game before jhonny? because every time we get a new map they increase the rotation of said map by 20% aproximatly for a week or two it's allways been like this. It's not "stupid" , it's called DATA COLLECTION.

Just get use to it and L2P it , you have no other options beside ragequit until the rotation goes back to normal.

Edited by strikebrch, 27 November 2014 - 09:39 PM.


#35 Jam the Bam

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Posted 28 November 2014 - 06:57 AM

View PostJonny Slam, on 27 November 2014 - 04:03 PM, said:

Screenshots of what? happy to oblige what exactly am I supposed to be taking a screeny of mate?


How about your start/end of round screens to prove how many times you have actually dropped? You will understand that most people tend to be sceptical when others start making wild claims on forums with no evidence to back them up.

#36 jlawsl

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Posted 28 November 2014 - 08:16 AM

I have to agree with the OP on this one. This map is in the rotation a lot more then normal. There are 14 maps to rotate through including different variants, but I seem to get the bog at least every third map, sometimes multiple times in a row. I understand that it puts you where you fit in solo drops, especially if you have all three game modes selected, therefore if all three modes are on a separate rotation, some back-to-back map play is going to happen. This seems a little overboard though.

I see the two new maps the most. Bog by far, followed by canyon network, tourmaline and crimson. Then caustic, river city and HPG. On the lower end, I get forest colony, frozen city and terra therma. Very rarely do I even see alpine anymore. Maybe one out of 20-30 games.

So, when I see Bog dominating my queue then the factory map, it gets kinda frustrating. I wouldn't say they are the greatest maps. I get a feeling like I am playing at the entrances to the center of therma's center, just all over these maps. lots and lots of choke points and too many pixels to get caught up on.

My question is when we are going to get a normal sized world where everything, including the trees, shrubs, rocks and buildings. There is no reason that every place that we fight has 150ft tall blocks to line of sight. Yeah, It may be a slaughterfest, but at least it wouldn't make an atlas or dire wolf just seem "normal" and everything else tiny. Heck, why the hell on the bog map does my 100 ton behemoth have issues smashing through rotted logs? Well, other then the fact that a lot of them are over 50 ft thick and over 400 feet long...





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