We all love the tabletop game & want MWO to be as much like it as possible.
As many people, including the OP in this thread have pointed out, the ability to aim our weapons at certain parts (as opposed to a random dice roll dictating where we hit) has serious implications for how survivable a mech is compared to its TT incarnation.
What a lot of people seem to not be taking into account is that MWO feeling like tabletop and MWO using rules lifted from tabletop are not the same thing.
I dont know about you guys, but I would much rather play a game that feels like TT when Im in combat than a game that doesnt but has TT armour values when Im pratting about in the mechlab.
At the moment, the system doesnt feel like TT. This is evident from people complaining about TTK etc.
Blind slavery to using TT values to represent everything *isnt* going to fix this problem because TT rules arent designed for a system where one can aim ones weapons & fire much quicker.
Something needs to be changed for the game to feel like TT, and it isnt using all TT armour values. Whether or not the OPs idea is a good solution is up for debate, but all these 'I stopped reading as soon as you said dont use TT stats' posts are just silly. It's not going to be any less of a BT game because it doesn't use exact numbers from a system designed for a completely different way of fighting...
Edited by Senor Cataclysmo, 27 November 2014 - 03:31 AM.