The Basilisk, on 05 July 2015 - 04:47 AM, said:
IS lights, firestarter, raven, spider are performing contrary tho what they should be.
Those are SCOUT or contra SCOUT Mechs.
Especialy the Firestarter should be an anti infantrie/ anti tank/ anti scout urban warfare mech.
Not an effin F1 racer with invulnerability distrotion lagshield hitboxes and firepower some mediums can't field.
Same thing goes with the other lights to a differing degree.
The notion a light mech could take on an assault should be hillarious nothing more.
An assault should never ever wander off alone, OR be left behind. Some pug battles have turned into nascar events, and I have no clue why.
EVERY battle in pugs where we destroy the other side, I mean rollstomp12/0 10/2 etc, we stuck together and moved as a giant slow cohesive unit, lights protecting our fatties, assaults pouring out damage.
Doesn't matter if we take the hill, or not, go water, or not, pour into the tunnel, or not.
I can predict the outcome of a game in the first 3 minutes with spooky accuracy.
Firestarters are utterly INEFFECTUAL by themselves. They MUST find some goof alone to be all that scary.
two faillynx against anything will eat that thing alive. one clan light anything at the end of the match will mop up stragglers if that guy knows how to play
Grasp gameplay: profit