

Requesting To Balance Bog Map
#1
Posted 27 November 2014 - 10:43 AM
Requesting to put entrance from both side on that high ground at the center of the map so 1 side doesnt have the advantage.
#2
Posted 27 November 2014 - 01:12 PM
IamJeist, on 27 November 2014 - 10:43 AM, said:
Requesting to put entrance from both side on that high ground at the center of the map so 1 side doesnt have the advantage.
From what I have been told, the high ground really isn't much of an advantage. The mechs are up there, exposed to LRMs and arty, while the guys below have a lot of cover.
If You don't want to fight there, find another place you want to fight and communicate it to the team. Maybe other people want to try something new too?
#3
Posted 27 November 2014 - 01:16 PM
#4
Posted 27 November 2014 - 01:28 PM
IamJeist, on 27 November 2014 - 10:43 AM, said:
Requesting to put entrance from both side on that high ground at the center of the map so 1 side doesnt have the advantage.
Only in Skirmish. Other wise go cap points or the base...problem solved.
Or in other words, stop dropping with all modes enabled then whine when it isn't Skirmish.
Actually saw some Derp say they needed to get rid of Conquest because it was too easy for the enemy to destroy the turrets and cap the base......
#5
Posted 27 November 2014 - 01:34 PM
#6
Posted 27 November 2014 - 02:15 PM
it's also such a killzone if the entire enemy team goes up there - they can't really aim down, lrms and arty get free reign and you can just sit beneath them until they come down out of frustration.
#7
Posted 27 November 2014 - 03:03 PM
Seriously, D2 is your friend. Get 4-6 sniper mechs up there, you get sight lines to both sides of the D4 hill, and you can establish a firing line MUCH faster then they can get up the D4 hill themselves.
Rather then complain about how you can't fight for the one piece of land, think of ways to counter it.
To this end, south side has the D2 hill, the D3 mini hill, and can actually move up to the c3, d3 hill under heavy cover, or drop low, and circle around the low ground to the D4 hill and slam them in the rear while they are all focused on D4. Probably the ONLY real terrain advantage the north side has.
#8
Posted 27 November 2014 - 04:54 PM
#9
Posted 27 November 2014 - 05:09 PM
#10
Posted 27 November 2014 - 05:24 PM
It's not super hot
It's not super dark
It's not super huge
It's not super hard to move across
What more do you want? The traps that constantly run whining about everything really need to shut up about this map.
Gauvan, on 27 November 2014 - 04:54 PM, said:
I had absolutely no issues from game one and I almost never play anything with jets.
HINT: HEAT VISION
#11
Posted 27 November 2014 - 05:44 PM
Captain Stiffy, on 27 November 2014 - 05:24 PM, said:
It's not super hot
It's not super dark
It's not super huge
It's not super hard to move across
What more do you want? The traps that constantly run whining about everything really need to shut up about this map.
I had absolutely no issues from game one and I almost never play anything with jets.
HINT: HEAT VISION
75% of the maps it better to run in heat vision. something seem wrong with the maps to ya?
#13
Posted 27 November 2014 - 05:54 PM
keith, on 27 November 2014 - 05:44 PM, said:
75% of the maps it better to run in heat vision. something seem wrong with the maps to ya?
If I follow what you are trying to say, then I agree. Alternate vision modes should be an exception, not a norm. They shouldn't be required to overcome excessive graphical effects that impede playability. On 6/15 of the maps I spend most of the time in an alternate vision mode and that's far too high a percentage.
#15
Posted 27 November 2014 - 09:14 PM
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