

Clan Lights And Cw
#1
Posted 04 December 2014 - 01:43 PM
1) A Clan Wolf member
2) Have only Timberwolves
So with that being said I pretty much need Mediums and Lights to take into battle with me on account of me only having 3 clan mechs, and they're all 75 tons (won't fit on the dropship).
I know that I'm going to rock Stormcrows for a medium, what I can't seem to figure out is what in God's green Earth am I going rock for lights?
I see at the moment for Cbill sale is the Adder and Kit Fox and I'm kind of partial to the Kit Fox, but just can't justify why I would take either of them. For the most part to me, they suck here in MWO and really IS dominate with their lights.
So what kind Clan lights and builds for them does the community recommend?
#2
Posted 04 December 2014 - 01:55 PM
-PGI
Sorry, I couldn't resist. All joking aside, I think there's some truth to the idea that clan light mechs are going to help balance the gap between the Inner Sphere and the Clans in general.
I personally don't think that there should ever be a chassis that is clearly inferior to another, it does mean that your drop deck of the Timber god and the Doomcrow will have to share space with the badder or the... bad fox? not a good nickname there... I need a better one.
#3
Posted 04 December 2014 - 01:57 PM
The trick is to make the most of them with hard hitting weapons. My current 3 builds I'm running:
2 x CERLL 2 x C-SSRM6. Capable of long range fire support and not useless against opposing lights.
2 x C-LPL 2 x C-ERML. Many people tell me this is too hot but I consistently put up good numbers with it.
4 x C-MPL. Very good in a lot of situations--backstabbing, going against other lights, etc. Limited range is the only disadvantage.
I've ran other builds too that weren't as useful "all around", in other words they were too specialized and I hated having 1 good match then 2 bad ones and repeating the cycle over and over.
Some of them include:
Spladder, 4 x C-SRM6
"Light hunter" 4 x C-SSRM6
Gauss Adder 1 x C-Gauss 2 x C-ERSL
UAC20 Adder same as Gauss but with a UAC20
LBX20 Adder again, same as the last two but with an LBX20
It is kind of fun to surprise someone with one of the big ballistics--you can really catch someone off guard packing one of those. If you jump down to a UAC10 or LB-10X you can pack in a few C-ERMLs and more ammo.
I don't use the Kit Fox yet. I'm thinking about setting one up for CW though since I've seen a few JJs + ECM + 2 x C-ERLL sniper builds have good games.
Edited by Kain Thul, 04 December 2014 - 02:04 PM.
#4
Posted 04 December 2014 - 03:25 PM
I would take the Mist Lynx off the table for starters. It's not as bad as some forum posts seem to claim, but right now the arms almost pop off on their own leaving you with little to contribute. I think the Adder makes a good anti-light or fire support mech while the Kit Fox obviously brings ECM and the best AMS cover in the game. If your team doesn't need ECM and AMS, then I'd go with the Adder.
#5
Posted 04 December 2014 - 03:50 PM
I might save up for a set of Adders and explore ERLL's and SRM supporting builds. I always prefer to do point damage.
#6
Posted 04 December 2014 - 05:40 PM
#7
Posted 04 December 2014 - 06:00 PM
#8
Posted 05 December 2014 - 01:04 AM
But once you have it, it works very well. It's also nice in that you don't have to give up ECM to pilot other variants while working on elite and mastery skills. You can just switch the KFX-C arm in on any variant then make a new loadout around the hard points available, and your ECM is good to go again.
KFX-PRIME This is my personal Kit Fox that I configured after mastery. I did purchase the minimum Clan package to get access to the Prime (I) variant and early access to a means of testing out the clans. So the mix of parts is good for money-making while bringing the ECM. Feel free to do something different if you like.
#9
Posted 05 December 2014 - 08:39 AM
http://mwo.smurfy-ne...c6d1ac39cf20eb0
I started thinking about it after I played a lot one weekend and kept finding myself getting poked by ERLLs from Kit Foxes on very high/inaccessible ground on Alpine, HPG, Tourmaline, etc.
Edited by Kain Thul, 05 December 2014 - 08:44 AM.
#10
Posted 05 December 2014 - 08:41 AM
#11
Posted 05 December 2014 - 08:49 AM
You only need clan lights if you're trying to pack in the big tonnages; avoid them unless you're really wanting to run a DWF ... I mean, buy them and level them for fun, but you don't need to worry about them in CW unless you're also packing in the weight on the other side.
#12
Posted 05 December 2014 - 08:54 AM
So for interest sake remember that Clan Lights are protective cover for Assault Class. Clan Mediums are the Actual Scouts. Clan Heavies are the Battle Line with Assaults who exploit the opening that Heavies make.
So when deciding what mechs you will play, keep this in mind. If you Brawl or Skirmish you might want to go with the Kit Fox, she is a good all around support machine. A Mist Lynx is good for killing those IS lights that get close to their big brothers. The Ice Ferret & Stormcrow are the actual scouts.
#13
Posted 05 December 2014 - 09:14 AM
there is the myst lynx but you can't buy that separately yet (i think) and it is pure junk. Kitfox can do what it does just better althoguh a tad slower.
Edited by Bigbacon, 05 December 2014 - 09:20 AM.
#14
Posted 05 December 2014 - 09:20 AM
As stated above, it pays to remember your intended role.
#15
Posted 05 December 2014 - 09:31 AM
It involves buying the fewest mechs, you dont have to worry about playing Clan lights, and it is probably one of, if not the strongest option for the Clans.
But to answer your question, the Kit Fox will probably be your best bet. ECM, Jump Jets, and not terrible fire power. Builds to look at include 2xER LL + ER ML + ECM or for a little closer combat 2 x ER ML + LPL + ECM.
Edited by Rouken, 05 December 2014 - 09:38 AM.
#16
Posted 05 December 2014 - 09:33 AM
Blalok, on 05 December 2014 - 09:20 AM, said:
As stated above, it pays to remember your intended role.
I put my 2 x C-LPL in the torsos with 2 x C-ERMLs in the arms as backups/occasional alpha use. Awesome "peeking" ability, great range since the Adder gets two module slots.
I've had a lot of matches like that in my Adder-A setup like that as well--typically on the more "open" maps like Caustic, Tourmaline, and Alpine. The open spaces seem to leave the enemy with a lot of targeting options and I think the Adder is so underrated it help you stay alive longer and get ignored.
For instance, last night I was in Tourmaline in an elevated location with a lot of hte team down below and in front of me. The enemy was on the opposite side of the hill my teammates were behind and both sides were peeking at each other.
Well, this TBR-S kept JJing up to rain down fire on our assaults and every time he did I put 2 x C-LPL in his CT. He never even once looked my way an on the 4th popup he was dead.
#17
Posted 05 December 2014 - 09:45 AM
#18
Posted 05 December 2014 - 09:58 AM
Sam Slade, on 05 December 2014 - 09:45 AM, said:
Not only a cleanup mech, but a nice long range weapons platform with 4 ERMlas. Can shoot and scoot amazingly well from 450m with modules and TC equiped. Has an alpha similar to a dual AC20 Jager xD
#19
Posted 05 December 2014 - 10:26 AM
I probably should not divulge this publicly, but I would like for others to see the potential in the Kit Fox that I always have.
FA
RA: LPL+ECM
LA:2XERML
RT:1XMG+1TMGA
LT1XMG+1TMGA
This particular build is my personal design, aptly named, The Guar-DNAngel.
Edited by ChiefPuffABong, 05 December 2014 - 10:27 AM.
#20
Posted 05 December 2014 - 10:36 AM
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