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Clan Lights And Cw


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#1 Thunderbuns

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Posted 04 December 2014 - 01:43 PM

So with CW on the horizon I came to a quick realization that I am:

1) A Clan Wolf member
2) Have only Timberwolves

So with that being said I pretty much need Mediums and Lights to take into battle with me on account of me only having 3 clan mechs, and they're all 75 tons (won't fit on the dropship).

I know that I'm going to rock Stormcrows for a medium, what I can't seem to figure out is what in God's green Earth am I going rock for lights?

I see at the moment for Cbill sale is the Adder and Kit Fox and I'm kind of partial to the Kit Fox, but just can't justify why I would take either of them. For the most part to me, they suck here in MWO and really IS dominate with their lights.

So what kind Clan lights and builds for them does the community recommend?

#2 Phobic Wraith

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Posted 04 December 2014 - 01:55 PM

"working as intended"
-PGI

Sorry, I couldn't resist. All joking aside, I think there's some truth to the idea that clan light mechs are going to help balance the gap between the Inner Sphere and the Clans in general.

I personally don't think that there should ever be a chassis that is clearly inferior to another, it does mean that your drop deck of the Timber god and the Doomcrow will have to share space with the badder or the... bad fox? not a good nickname there... I need a better one.

#3 Kain Demos

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Posted 04 December 2014 - 01:57 PM

The Adder has 16 tons of pod space for weapons but only 4 hardpoints to work with.

The trick is to make the most of them with hard hitting weapons. My current 3 builds I'm running:

2 x CERLL 2 x C-SSRM6. Capable of long range fire support and not useless against opposing lights.

2 x C-LPL 2 x C-ERML. Many people tell me this is too hot but I consistently put up good numbers with it.

4 x C-MPL. Very good in a lot of situations--backstabbing, going against other lights, etc. Limited range is the only disadvantage.

I've ran other builds too that weren't as useful "all around", in other words they were too specialized and I hated having 1 good match then 2 bad ones and repeating the cycle over and over.

Some of them include:

Spladder, 4 x C-SRM6
"Light hunter" 4 x C-SSRM6
Gauss Adder 1 x C-Gauss 2 x C-ERSL
UAC20 Adder same as Gauss but with a UAC20
LBX20 Adder again, same as the last two but with an LBX20

It is kind of fun to surprise someone with one of the big ballistics--you can really catch someone off guard packing one of those. If you jump down to a UAC10 or LB-10X you can pack in a few C-ERMLs and more ammo.

I don't use the Kit Fox yet. I'm thinking about setting one up for CW though since I've seen a few JJs + ECM + 2 x C-ERLL sniper builds have good games.

Edited by Kain Thul, 04 December 2014 - 02:04 PM.


#4 Gauvan

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Posted 04 December 2014 - 03:25 PM

I think in general Clan and IS lights have to be played a little differently. Clan lights seem too slow to me to act as free ranging scouts. I've had the most luck with support builds and hanging with the heavies.

I would take the Mist Lynx off the table for starters. It's not as bad as some forum posts seem to claim, but right now the arms almost pop off on their own leaving you with little to contribute. I think the Adder makes a good anti-light or fire support mech while the Kit Fox obviously brings ECM and the best AMS cover in the game. If your team doesn't need ECM and AMS, then I'd go with the Adder.

#5 Thunderbuns

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Posted 04 December 2014 - 03:50 PM

I do like the idea of a sniper light in a supporting role. I do like to scout sometimes (I do it in my timberwolves), but obviously scouting a 75 ton mech is a little difficult.

I might save up for a set of Adders and explore ERLL's and SRM supporting builds. I always prefer to do point damage.

#6 Ryokens leap

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Posted 04 December 2014 - 05:40 PM

When CAP/BAP got buffed i switched my Kitfoxes and Adders over to Streak trolls with energy backups and they performed quite well. With range module CSSRM's reach out to 396m.

#7 Thunderbuns

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Posted 04 December 2014 - 06:00 PM

Really would have appreciated ECM in the Adder, though I was looking over the cbills version of the kit fox and it doesn't appear to have ECM or AMS?

#8 Konril

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Posted 05 December 2014 - 01:04 AM

The ECM option in the Kit Fox is somewhat well hidden, but there. There is a special Omnipod right arm for it, the KFX-C, that you will have to switch to. There are no other KFX-C parts other than that right arm. So to get an ECM Kit Fox, you have no choice but to first buy a one of the three variants that are available, then spend more money to buy the arm Omnipod.

But once you have it, it works very well. It's also nice in that you don't have to give up ECM to pilot other variants while working on elite and mastery skills. You can just switch the KFX-C arm in on any variant then make a new loadout around the hard points available, and your ECM is good to go again.

KFX-PRIME This is my personal Kit Fox that I configured after mastery. I did purchase the minimum Clan package to get access to the Prime (I) variant and early access to a means of testing out the clans. So the mix of parts is good for money-making while bringing the ECM. Feel free to do something different if you like.

#9 Kain Demos

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Posted 05 December 2014 - 08:39 AM

This is what I had in mind for an ECM sniper Kit Fox:

http://mwo.smurfy-ne...c6d1ac39cf20eb0

I started thinking about it after I played a lot one weekend and kept finding myself getting poked by ERLLs from Kit Foxes on very high/inaccessible ground on Alpine, HPG, Tourmaline, etc.

Edited by Kain Thul, 05 December 2014 - 08:44 AM.


#10 TercieI

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Posted 05 December 2014 - 08:41 AM

I recommend you buy SCRs. Unless there are major balance shifts, 3SCRs and a TBR will be the "go to" drop deck. The clan lights are at best mediocre.

#11 Macksheen

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Posted 05 December 2014 - 08:49 AM

Four Mad Dogs. What was the question?

You only need clan lights if you're trying to pack in the big tonnages; avoid them unless you're really wanting to run a DWF ... I mean, buy them and level them for fun, but you don't need to worry about them in CW unless you're also packing in the weight on the other side.

#12 Fakirzoran

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Posted 05 December 2014 - 08:54 AM

FYI

So for interest sake remember that Clan Lights are protective cover for Assault Class. Clan Mediums are the Actual Scouts. Clan Heavies are the Battle Line with Assaults who exploit the opening that Heavies make.

So when deciding what mechs you will play, keep this in mind. If you Brawl or Skirmish you might want to go with the Kit Fox, she is a good all around support machine. A Mist Lynx is good for killing those IS lights that get close to their big brothers. The Ice Ferret & Stormcrow are the actual scouts.

#13 Bigbacon

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Posted 05 December 2014 - 09:14 AM

well your choices really are kitfox or adder. Kitfox can take ECM and carry good loads of weapons so that would be my choice.

there is the myst lynx but you can't buy that separately yet (i think) and it is pure junk. Kitfox can do what it does just better althoguh a tad slower.

Edited by Bigbacon, 05 December 2014 - 09:20 AM.


#14 Blalok

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Posted 05 December 2014 - 09:20 AM

I've been quite pleased with my near-stock Adder P lately (2xLPL). Have posted top team score (yes, on victories) a handful of times in the past week. When I get back to a desktop, I'll attach shot of end of round showing my 824 dmg, 1-11 match from Tuesday. That kill was an AFK (which I took at great risk of dying from FF) and we held 4 other enemy to <100 dmg. I swear, I took more hits from my team that round than from the reds...

As stated above, it pays to remember your intended role.

#15 Malcolm Vordermark

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Posted 05 December 2014 - 09:31 AM

Since you plan on getting the Stormcrows anyways just go for the Timber Wolf + 3 Stormcrow deck.

It involves buying the fewest mechs, you dont have to worry about playing Clan lights, and it is probably one of, if not the strongest option for the Clans.

But to answer your question, the Kit Fox will probably be your best bet. ECM, Jump Jets, and not terrible fire power. Builds to look at include 2xER LL + ER ML + ECM or for a little closer combat 2 x ER ML + LPL + ECM.

Edited by Rouken, 05 December 2014 - 09:38 AM.


#16 Kain Demos

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Posted 05 December 2014 - 09:33 AM

View PostBlalok, on 05 December 2014 - 09:20 AM, said:

I've been quite pleased with my near-stock Adder P lately (2xLPL). Have posted top team score (yes, on victories) a handful of times in the past week. When I get back to a desktop, I'll attach shot of end of round showing my 824 dmg, 1-11 match from Tuesday. That kill was an AFK (which I took at great risk of dying from FF) and we held 4 other enemy to <100 dmg. I swear, I took more hits from my team that round than from the reds...

As stated above, it pays to remember your intended role.


I put my 2 x C-LPL in the torsos with 2 x C-ERMLs in the arms as backups/occasional alpha use. Awesome "peeking" ability, great range since the Adder gets two module slots.

I've had a lot of matches like that in my Adder-A setup like that as well--typically on the more "open" maps like Caustic, Tourmaline, and Alpine. The open spaces seem to leave the enemy with a lot of targeting options and I think the Adder is so underrated it help you stay alive longer and get ignored.

For instance, last night I was in Tourmaline in an elevated location with a lot of hte team down below and in front of me. The enemy was on the opposite side of the hill my teammates were behind and both sides were peeking at each other.

Well, this TBR-S kept JJing up to rain down fire on our assaults and every time he did I put 2 x C-LPL in his CT. He never even once looked my way an on the 4th popup he was dead.

#17 Sam Slade

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Posted 05 December 2014 - 09:45 AM

Mist Lynx if you take anything... most agile mech in the game. It is a fearsome cleanup mech

#18 Kitty Bacon

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Posted 05 December 2014 - 09:58 AM

View PostSam Slade, on 05 December 2014 - 09:45 AM, said:

Mist Lynx if you take anything... most agile mech in the game. It is a fearsome cleanup mech


Not only a cleanup mech, but a nice long range weapons platform with 4 ERMlas. Can shoot and scoot amazingly well from 450m with modules and TC equiped. Has an alpha similar to a dual AC20 Jager xD

#19 Draza Faraday

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Posted 05 December 2014 - 10:26 AM

I can understand why so many people dislike, or perhaps, simply do not get along with the Kit Fox well, but without question, it is my 'Mech of choice. I started as a Falcon, and I will die as one, and it will be in my Kit Fox-PRIME(I). I found that with enough patience, at times not having ECM, and more hours in tweaking than I care to recall, the KFX can honestly be the menace it was always meant to be.

I probably should not divulge this publicly, but I would like for others to see the potential in the Kit Fox that I always have.

FA
RA: LPL+ECM
LA:2XERML
RT:1XMG+1TMGA
LT1XMG+1TMGA
This particular build is my personal design, aptly named, The Guar-DNAngel.

Edited by ChiefPuffABong, 05 December 2014 - 10:27 AM.


#20 Redshift2k5

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Posted 05 December 2014 - 10:36 AM

Don't forget you can bring trial mechs, so you don't necessarily need to buy a new chassis right away.





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