Kain Thul, on 25 November 2014 - 05:49 PM, said:
Dual Gauss Jager should be good to go on that map. Get the high ground dual gauss people.
The fog is too great, and the cover too plentiful. If you're up top and shooting down you can't see through the leaves and whether they are in cover or not, so lots of wasted shots. If you down and shooting up, there's invisible walls just above the ridge, in addition to not being able to see whether cover is obscuring your shots. If you're shooting from one platform to another, too often the fog is just too much to see through.
As a result most engagements happen at less than 400m where dual Gauss is outclassed by every other weapon
Molossian Dog, on 25 November 2014 - 05:52 PM, said:
They can keep the stupid fog if they rework collision.
Besides the pebbles the height of your ankles that stop you in your track, there seems to be no sense or rhyme to what vegetation blocks shots and what vegetation does not.
Same applies to the centipede shells.
Terrain collision is just unpredictable. What looks solid isn´t sometimes and vice versa.
And there are so many, oh so many places where you can get stuck. Permanently. Until you tell your opponents your position, so they put you out of your misery.
(The emotion, not the Mech. I dont have a Misery)
Fun fact, the shells are a one way barrier to LRMs and SRMs. Shots can fire in, but they can't fire out. Been having fun abusing this from up top when people try to circle around using the giant centipede as "cover"
Sandpit, on 25 November 2014 - 05:44 PM, said:
you're simply wrong.
factually
Map rotation is dictated by an RNG. That means it's completely random. There's no "punishing" your build.
I know, just feels like was yesterday as it happened on more than 70% of my drops
Edited by Troutmonkey, 25 November 2014 - 07:54 PM.