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Tired Of Veridian Fog


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#1 WarPickle

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Posted 25 November 2014 - 04:03 AM

Yeah I said Fog ;)

Ughh so tired already of repeatedly getting this map.. My eyes can't take all the games with thermals on....

I hope they dial it back a bit. It's like a forum with white text on a black background...

Is there a setting so I don't have to instantly turn on thermal that could relieve this...

#2 levitas

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Posted 25 November 2014 - 04:09 AM

Lucky you! Russ tweeted yesterday that they were going to tone down the fog.



#3 The Boz

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Posted 25 November 2014 - 04:41 AM

Windows too!

#4 MeiSooHaityu

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Posted 25 November 2014 - 05:46 AM

While they are at it, I miss the old closed beta lighting on Forrest Colony. The map is so dark now.

I'm guessing it was to make Forrest Colony Snow more different, but I still miss the old Forrest Colony none the less.

#5 meteorol

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Posted 25 November 2014 - 06:27 AM

View PostMeiSooHaityu, on 25 November 2014 - 05:46 AM, said:

While they are at it, I miss the old closed beta lighting on Forrest Colony. The map is so dark now.

I'm guessing it was to make Forrest Colony Snow more different, but I still miss the old Forrest Colony none the less.


I guess it was because you could hit guys with the gauss all over the map, like, almost from spawn to spawn. I wish they made some design improvements to the map instead of adding this fog.

#6 Brizna

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Posted 25 November 2014 - 06:36 AM

Thanks god they are toning down fog. It was really screwing all ECM-less light mechs, specially ground binded ones. You say, but low visibility should help people go unnoticed right? Sure it should, but becuase ECMless mechs have no ECM while enemy blobs most likely do, your dorito will show perfectly fine to a non visible blob while you simply don't see them which means they know you are there yet you don't, and there is nothing worst than that to a light mech, then you get ambushed by a Direwolf ... let's just say the ambush is short lol.

Personally visiblity is so low in that map with all those trees, hills and corpses littering the floor that fog should be gone completly, I'm not asking for X-ray vision but if a target is in my los please let me see it, properly, I don't just want to see its profile, I want to be able to see where its legs point and if he's looking at me or not.

#7 MeiSooHaityu

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Posted 25 November 2014 - 06:41 AM

View Postmeteorol, on 25 November 2014 - 06:27 AM, said:


I guess it was because you could hit guys with the gauss all over the map, like, almost from spawn to spawn. I wish they made some design improvements to the map instead of adding this fog.


Maybe, but Forrest Colony Snow is pretty clear. I would like Forrest Colony to be a bit brighter (more in line with snow version).

I know your reasoning is why they changed Thermal Vision. I miss the old Predator vision, but you could spot people all the way across a map with ease.

#8 Christof Romulus

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Posted 25 November 2014 - 04:45 PM

I have to admit, I do enjoy the use of vibrant colors on this map.

The Greys really off-set the dull greys which allow for the grey to really come out directly at you.

Also, surprisingly, this helps you see your opponents very well.

#9 Kain Demos

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Posted 25 November 2014 - 04:47 PM

View PostChristof Romulus, on 25 November 2014 - 04:45 PM, said:

I have to admit, I do enjoy the use of vibrant colors on this map.

The Greys really off-set the dull greys which allow for the grey to really come out directly at you.

Also, surprisingly, this helps you see your opponents very well.


LOL. The best part of this map is how bright, white, and visible your enemy is.

#10 WarPickle

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Posted 25 November 2014 - 05:18 PM

I bought the Pirates Bane.. cause I love me some locust..... and I swear just about every match I get is on this map and it's driven me to the point I stopped using the poor thing.

I know a developer usually adds fog when they have lag issues on a map and it's an easy way to cut view distance.. is that what they did here? I thought they had people testing the map, surely someone had to have noticed the fog was a bit much ;)

#11 Mercules

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Posted 25 November 2014 - 05:29 PM

Don't just leave Thermal on. Sometimes you can spot your enemy better with it on and other times it is better to have it off. The whole, "Oh this map I'll just use thermal the whole time." is for people who are BAD.

#12 Sandpit

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Posted 25 November 2014 - 05:30 PM

Russ also tweeted that he's going to tone down cockpit glass as well

#13 Troutmonkey

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Posted 25 November 2014 - 05:41 PM

Step 1: Select dual Gauss Jaeger.
Step 2: Land on Viridian Bog every game
Step 3: Lay down, try not to cry. Cry a lot

If I select any other mech I get a random map, but it seems like they want to punish dual gauss builds by dumping them on this map over and over. Got it 3 times in a row with my Jaeger, swapped to a different mech and another map, swapped back to Jaeger and got the bog again.

View PostSandpit, on 25 November 2014 - 05:30 PM, said:

Russ also tweeted that he's going to tone down cockpit glass as well

I'd prefer he actually made cockpit glass face the right direction...

#14 Sandpit

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Posted 25 November 2014 - 05:44 PM

View PostTroutmonkey, on 25 November 2014 - 05:41 PM, said:

Step 1: Select dual Gauss Jaeger.
Step 2: Land on Viridian Bog every game
Step 3: Lay down, try not to cry. Cry a lot

If I select any other mech I get a random map, but it seems like they want to punish dual gauss builds by dumping them on this map over and over. Got it 3 times in a row with my Jaeger, swapped to a different mech and another map, swapped back to Jaeger and got the bog again.


I'd prefer he actually made cockpit glass face the right direction...

you're simply wrong.
factually
Map rotation is dictated by an RNG. That means it's completely random. There's no "punishing" your build.

#15 Brody319

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Posted 25 November 2014 - 05:45 PM

Noo! we need more fog, so much fog that even thermals can't help you see!

#16 Kain Demos

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Posted 25 November 2014 - 05:49 PM

View PostTroutmonkey, on 25 November 2014 - 05:41 PM, said:

Step 1: Select dual Gauss Jaeger.
Step 2: Land on Viridian Bog every game
Step 3: Lay down, try not to cry. Cry a lot

If I select any other mech I get a random map, but it seems like they want to punish dual gauss builds by dumping them on this map over and over. Got it 3 times in a row with my Jaeger, swapped to a different mech and another map, swapped back to Jaeger and got the bog again.


I'd prefer he actually made cockpit glass face the right direction...


Dual Gauss Jager should be good to go on that map. Get the high ground dual gauss people.

#17 NovaFury

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Posted 25 November 2014 - 05:50 PM

I see a red mech and I want it painted black,
No colors anymore, I want them to turn black.
I see the clans walk by dressed in their invasion hues,
I have to turn my head until my darkness goes~

#18 Molossian Dog

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Posted 25 November 2014 - 05:52 PM

They can keep the stupid fog if they rework collision.

Besides the pebbles the height of your ankles that stop you in your track, there seems to be no sense or rhyme to what vegetation blocks shots and what vegetation does not.

Same applies to the centipede shells.

Terrain collision is just unpredictable. What looks solid isn´t sometimes and vice versa.

And there are so many, oh so many places where you can get stuck. Permanently. Until you tell your opponents your position, so they put you out of your misery.
(The emotion, not the Mech. I dont have a Misery)

Edited by Molossian Dog, 25 November 2014 - 05:54 PM.


#19 Troutmonkey

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Posted 25 November 2014 - 07:57 PM

View PostKain Thul, on 25 November 2014 - 05:49 PM, said:


Dual Gauss Jager should be good to go on that map. Get the high ground dual gauss people.


The fog is too great, and the cover too plentiful. If you're up top and shooting down you can't see through the leaves and whether they are in cover or not, so lots of wasted shots. If you down and shooting up, there's invisible walls just above the ridge, in addition to not being able to see whether cover is obscuring your shots. If you're shooting from one platform to another, too often the fog is just too much to see through.

As a result most engagements happen at less than 400m where dual Gauss is outclassed by every other weapon

View PostMolossian Dog, on 25 November 2014 - 05:52 PM, said:

They can keep the stupid fog if they rework collision.

Besides the pebbles the height of your ankles that stop you in your track, there seems to be no sense or rhyme to what vegetation blocks shots and what vegetation does not.

Same applies to the centipede shells.

Terrain collision is just unpredictable. What looks solid isn´t sometimes and vice versa.

And there are so many, oh so many places where you can get stuck. Permanently. Until you tell your opponents your position, so they put you out of your misery.
(The emotion, not the Mech. I dont have a Misery)


Fun fact, the shells are a one way barrier to LRMs and SRMs. Shots can fire in, but they can't fire out. Been having fun abusing this from up top when people try to circle around using the giant centipede as "cover"

View PostSandpit, on 25 November 2014 - 05:44 PM, said:

you're simply wrong.
factually
Map rotation is dictated by an RNG. That means it's completely random. There's no "punishing" your build.


I know, just feels like was yesterday as it happened on more than 70% of my drops :P

Edited by Troutmonkey, 25 November 2014 - 07:54 PM.


#20 Molossian Dog

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Posted 25 November 2014 - 08:36 PM

View PostTroutmonkey, on 25 November 2014 - 07:57 PM, said:

...
Fun fact, the shells are a one way barrier to LRMs and SRMs. Shots can fire in, but they can't fire out. Been having fun abusing this from up top when people try to circle around using the giant centipede as "cover"
...


I know. Maybe we just put some statues on the map. Like those on river city. At random locations.





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